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processing4/processing/core/todo.txt
2005-02-28 03:12:43 +00:00

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0077 core
X bring back pmouseX/Y using a tricky method of storing separate
X values for inside draw() versus inside the event handler versions
X debug handling, and make firstMouse public
X explicitly state depth()/nodepth()
X don't allocate zbuffer & stencil until depth() is called
X arc with stroke only draws the arc shape itself
X may need a 'wedge' function to draw a stroke around the whole thing
X only allocate stencil and zbuffer on first call to depth()
X this will require changes to PTriangle and PLine inside their loops
covered in previous
X before graphics engine change, attach jogl stuff
X need to try jogl to make sure no further changes
X and the illustrator stuff
o massive graphics engine changes
o move to new graphics engine
o test with rgb cube, shut off smoothing
o make sure line artifacts are because of smoothing
o implement 2x oversampling for anti-aliasing
o renderers can plug in:
o at direct api level
o taking over all color() functions and vertex collection
o at endShape() level
o where vertices are collected by core and blit on endShape()
o (takes polygons and lines)
o at post tesselation level
o takes only line segments and triangles to blit (dxf writer)
o api for file-based renderers
o need to work this out since it will affect other api changes
o size(0, 0) and then ai.size(10000, 20000)
o size 0 is code for internal to not show any window
o saveFrame(PRenderer) or saveFrame("name", PRenderer)
o saveFrame gets called at the beginning of loop()
o or is just a message to save the next frame (problem for anim)
X vertices max out at 512.. make it grow
X add gzipInput and gzipOutput
X light(x, y, z, c1, c2, c3, TYPE)
X also BLight with same constructor, and on() and off() fxn
api changes
X removed circle.. it's dumb when ellipse() is in there
X (it's not like we have square() in the api)
X arcMode is gone.. just uses ellipseMode()
X save tga and tif methods are static and public
X imageMode(CORNER) and CORNERS are the only usable versions
X alpha(PImage) is now called mask() instead
X already have an alpha() function that gets alpha bits
X on start, mouseX is 0.. how to avoid?
X use firstMouse variable.. figure out naming
X get frame recording working
X not tested, but at least it's there
image stuff
o could also do PImage2, which would need a getPixels() before messing w/ it
o bad idea, distinction not clear
o even in java 1.1, could use regular java.awt.Image and require getPixels()
o -> 1.1 wouldn't help anything, because needs pixels to render, oops
X the updatePixels() in PGraphics has to be overridden (from PImage)
X to make itself actually update on-screen
X actually, should be no different than the check_image function
X PGraphics2 and PGraphicsGL will need loadPixels() to be called
X in order to read pixels from the buffer
X loadPixels() and updatePixels() prolly should be shut off in opengl
X make people use get() instead to grab sub-images
X PGraphicsGL.copy() needs to be overridden.. use glDrawBitmap
o loadImage() needs to handle 1.1 vs 1.3 loading
o set image.format to be BUFFERED? no.. just use RGBA always
o have a flag to always use the cache, i.e. with BufferedImage
o turn that off when someone modifies it (nope, no need to)
X PImage.getPixels(), updatePixels(), updatePixels(x, y, w, h),
o PImage.setPixels(int another[]);
X imageMode(CENTER) is weird for copy() and updatePixels()
X perhaps copy() and get() ignore imageMode and use xywh or x1y1x2y2?
X or disallow imageMode(CENTER) altogether?
o in java 1.3, getPixels() can call getRGB() via reflection
o cache.getClass().getName().equals("BufferedImage")
X readPixels/writePixels?
X has to happen, since this is so fundamental to gl as well
X loadImage in 1.3 leaves pixels[] null (not in 1.1)
X 1.3 plus gl is a problem, since conflicting caches
X gl has no need for a bufferedimage tho
X so maybe checks to see if the cache is a BufferedImage
X if it is, calls getPixels to set the int array
X then replaces cache with glimageache
X pappletgl loadimage could take care of this instead
X calls super.loadImage(), if cache != null, proceed..
X this is prolly a mess
X PImage.getPixels() and PImage.getPixels(x, y, w, h) ->
X (the xywh version still allocates the entire array, but only updates those)
X only needed for java2d
X not (necessarily) needed when loading images,
X but definitely needed when setting pixels on PGraphics
X PImage.updatePixels() and PImage.updatePixels(x, y, w, h)
X (this is actually just setModified)
X in opengl, marks all or some as modified
X so next time it's drawn, the texture is updated PGraphicsGL.image()
X in java2d, updates the BufferedImage on next draw
X can't use regular getPixels() on PGraphics, because its image isn't 'cache'
X also, the cache may be used to draw the whole surface as a gl texture (?)
X not a problem for the main PGraphics, but for any others created to draw on
opengl
X make light() functions actually do something in PGraphicsGL
X box() and sphere() working again
api todos
_ sphere x,y,z,r or box w,h,d.. need to make them consistent
_ look at curve functions more closely
_ should we switch to curveVertex(1,2,3) (ala curveto)
_ because some confusion with mixing types of curves
_ how to force PGraphics() instead of PGraphics2()
_ make opengl work in draw mode
_ lighting totally sucks
_ make sure applet is stopping in draw mode
_ also have a simple way to hook in triangle leeches to PGraphics3
_ implement PGraphics2.curveVertex()
_ move textMode and textSpace back out of PFont
_ use die() to fail in font situations
_ can't, just use a RuntimeException
_ get PGraphics.java engine working again
_ default to single byte input from serial port
_ and add serial.setBuffer() for message length as alternative
_ or serial.setDelimiter() to fire message on delim
_ die() may need to throw a RuntimeException
_ textFont with a named font can use the renderer/os font
_ PFont.list() to return string list of all the available fonts
_ for postscript, can grab the real font
_ -> altho problem here is that really the fonts just need a name
_ since needs to render to screen as well
_ fix lighting in PGraphics3
_ bring in materials for opengl as well?
_ don't include a class, just make it similar to the light functions
//
_ remove SCREEN_SPACE altogether?
_ be consistent about getXxx() methods
_ beginShape()
_ don't allow you to draw stroked items unless stroke() is called
_ don't allow beginShape() if shape is already set
_ (otherwise will cause some very strange errors)
_ basic sample audio playback needed for p5
_ make separate java 1.1 and java 1.3 classes
_ microphone input for java 1.3
_ this may be reason to move sound classes out into a lib?
_ or maybe just microphone goes into its own library?
_ image loading bug is huge
_ figure out how to handle cached images, multiple images
_ MediaTracker blocking is prolly making jar download really slow
_ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089914280;start=0
_ image(String name) and textFont(String name)
_ do we change to font(arial, 12) ?
_ loadImage() is broken on some machines
_ hacked for a fix in 72, but need to better coordinate with openStream()
_ 404 error because first searches applet directory on zipdecode
_ how to handle full screen (opengl especially) or no screen (for scripts)
_ implement fullsize().. this takes over the screen as best it can
_ or should it be more like present mode?
_ that if applet is 500x500, centers on a 800x600 window
_ though how do you get the screen size?
_ screen.width and screen.height?
//
0078
_ when running externally, applets don't always get placed properly
_ if size is never set, then doesn't always layout
_ problem is in gl and in core, and is inconsistent
_ move more logic for layout into PApplet.. maybe a static method?
_ this way can avoid duplicating / breaking things
opengl
_ fix non-bound textures from mangling everything else
_ fix enable/disable textures for some objects
_ fix endian ordering issues so that things work properly
_ figure out min/max texture sizes when binding to avoid problems
_ minimum texture size may be 64x64
_ might need to enforce it as a minimum
_ what should the update image function be called?
_ box and sphere are broken in gl
_ metaballs example dies when using box()
_ long string of exceptions, which are also missing their newlines
_ get loop, noLoop, redraw, and framerate all working in opengl
_ needs custom animator thread..
_ depth() shouldn't be needed for opengl unless actually 3D
_ right now the camera doesn't get set up unless you call depth()
_ resolve ARGB versus RGBA versus just A issues for fonts
_ make sure that current scenario works identically on mac
_ if so, just switch the image code to expect alpha in the high bits
_ fonts probably need to be RGBA, not ALPHA style images
_ there's nothing really ALPHA about them?
//
_ should image i/o and sound i/o be moved into PImage and PSound?
_ how to load external encoders/decoders
scripting
_ on exceptions, use die to just kill the applet
_ make the file i/o stuff work more cleanly
_ if people want to use their own file i/o they can do that too
_ how to make a long setup() sleep so that things don't lock way up
_ this could also be contributing to the hanging bug
_ make properly exit after things are finished
_ static applets need to be able to resize themselves on 'play'
_ figure out what to do with static apps exported as application
_ needs to just hang there
_ scripts (w/ no graphics) will need to call exit() explicitly
_ actually.. just override the default draw() to say exit()
_ may need a fileOutput() and fileInput() function
_ to take care of exception handling
_ or maybe scripts are just handled with a different method? (yech)
_ or maybe setup() can actually throw and Exception?
_ but that's inserted by the parser, and hidden from the user?
_ implement size(0, 0) -> just doesn't bother doing a frame.show();
_ too abstract, just have draw() call exit by default
_ so if nothing inside draw, just quits
_ need to make sure that components can be resized properly via size()
_ or that it properly responds to a setBounds() call
_ also when drawing an image, sense whether drawn rotated
_ specifically, if drawn rotated 90 in either direction, or 180
_ if just rotate/translate, then can use SCREEN_SPACE for fonts
_ bring screen space and font size settings back in to PGraphics
_ causing too much trouble to be stuck down in PFont
postscript
X pushing all intelligence down into class that implements PMethods
o keep hints about type of geometry used to reconstruct
o no special class, just uses public vars from PGraphics
o how to hook into curve rendering so that curve segments are drawn
o maybe lines are rendered and sorted,
o but they point to an original version of the curve geometry
o that can be re-rendered
o also integrate catmull-rom -> bezier inverse matrices
o even with the general catmull-rom, to render via ai beziers
random tasks
_ someone to figure out a good model for adaptive sizing of circles
_ also goes for arcs, though will be weighted based on arc size
_ figure out why tiff images won't open with after effects
_ open with photoshop, resave, see which tags change
_ particularly of those that are included in the original image
_ perhaps something gets corrected?
_ need timer in as part of the api
_ or at least include an example that uses it
_ depth testing of lines vs text is problematic
_ probably need to patch in an older version of the line code
_ use depth()/noDepth() to handle depth test
_ y2 position of rectangles not same as y2 position of lines
_ happens when the rectangle is flipped on the x or y axis
_ probably a hack that draws the "last" point differently
_ fishwick bug with text() and shapes
_ ellipses no longer completed when g.dimensions = 2 or 3,
_ or not even drawn.. what a mess.
_ break apart functions into local (placement) and override (blitting)
_ just have a "thin_flat_line" option in opengl code
_ go through and figure out what stuff to make public
_ screenX/Y aren't properly working for 2D points against a 3D matrix
_ (ryan alexander rounding bug)
_ Just to clarify, it works completely correctly with rounding
_ screenX/Y and also using the 3 arg version of translate -
_ ie translate(hw,hh,0) instead of just translate(hw,hh).
text issues
_ text() with \n is semi-broken
_ font encoding issues
_ java seems to force straight windows encoding.. (problem for pi fonts)
_ opentype/cff fonts don't work with live loading from the app
_ many (all?) opentype fonts won't show up or aren't supported
_ this may be only cff fonts that have trouble
_ when encoding with something besides the standard encoding, problematic
_ so sonata otf and sonata don't seem to have any chars at all
_ getAllFonts() not quite working for many fonts
_ i.e. Orator Std on windows.. macosx seems to be ok
_ is getFamilyNames() any different/better?
_ when did this break? 1.4.1? 1.4.x vs 1.3?
_ may be that cff fonts won't work?
_ textMode ALIGN_CENTER _LEFT _RIGHT -> CENTER, LEFT, RIGHT ?
_ need to resolve SCREEN_SPACE vs OBJECT_SPACE
_ can this be auto-detected with noDepth()?
_ how does rotated text work?
_ PFont.rotate(180) rotate(PI)
_ or can this be detected from the matrix?
_ does the font or PApplet control the size? (the font, ala java)
_ without setting the font, SCREEN_SPACE comes out weird
_ move SCREEN_SPACE into ScreenFont() class?
_ probably not, casey thinks screen space text is prolly more useful
_ that way can clear up some of the general confusion in the code
_ check into symbol font encoding with create font
text wish list
_ look into fixing the texture mapping to not squash fonts
_ NEW_GRAPHICS totally smashes everything
_ not having kerning really blows
_ could this be pulled from the OpenType font stuff?
_ it could be placed at the end of the file
_ simple way to just use java text in p5 applets?
_ the current text support is just so hokey
_ named colors.. have a method for a full color lookup table
_ addcolor("blah blah blah", colornum);
_ fill("blah blah blah");
_ maybe this is bad practice--too slow, should use variables
_ write java 1.3 code for full screen version of PApplet
_ this might be used for presentation mode
_ illustrator export / rendering mode
_ also postscript or pdf export?
_ update illustrator code to use core api
_ even if not actually working properly.. just in naming of things
_ sorting of polygons/lines on simple painters algorithm
_ better lighting model to show darkness at various depths
_ maybe just ultra-high res bitmaps from gl
o version of BApplet that replaces g. with ai. or pdf.
_ mkoser wish list
_ filled polygons working with smooth()
_ z-clipping
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
GRAPHICS LIBRARY
A hybrid of OpenGL (3D Graphics) and some aspects of Postscript (Fill, Stroke)
The graphics library was formerly called Bagel, which is an internal name.
CORE / PApplet
CORE / PImage
b _ dynamically load code for png and others on loadImage/saveFrame?
b _ updated png encoder
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083792994
b _ more image file i/o.. more advanced in newer java
b _ read uncompressed tiff, read uncompressed tga files.
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1081190619
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Tools;action=display;num=1066742994;start=15
b _ loadImage() seems to be caching everything from the jar
b _ make a note of how to disable this
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1078795681#8
b _ get loadImage() to work properly with data folder
b _ should probably use the code from loadStream
b _ and the url stuff should be an alternate method altogether
b _ BImage.smooth() ?
b _ alpha not set on saveFrame, so can't be used in photoshop as a layer
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=general;action=display;num=1078441623;start=0
b _ expose function to write tiff header in PImage (advanced)
b _ helps with writing enormous images
1 _ loadImage must be used inside or after setup
1 _ either document this and/or provide a better error message
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1060879468;start=0
b _ more blend() modes (the five listed on the thread below?)
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1082056702
b _ figure out what the modes should actually be:
b _ photoshop: normal, dissolve; darken, multiply, color burn,
b _ linear burn; lighten, screen, color dodge, linear
b _ dodge; overlay, soft light, hard light, vivid light,
b _ linear light, pin light, hard mix; difference,
b _ exclusion; hue, saturation, color, luminosity
b _ illustrator: normal; darken, multiply, color burn; lighten,
b _ screen, color dodge; overlay, soft light, hard light;
b _ difference, exclusion; hue, sat, color, luminosity
b _ director: Copy, Transparent, Reverse, Ghost, Not copy,
b _ Not transparent, Not reverse, Not ghost, Matte, Mask;
b _ (below seems more useful:
b _ Blend, Add pin, Add, Subtract pin, Background transparent,
b _ Lightest, Subtract, Darkest, Lighten, Darken
b _ flash:
b _ DIFFERENCE: C = abs(A-B);
b _ MULTIPLY: C = (A * B ) / 255
b _ SCREEN: C= 255 - ( (255-A) * (255-B) / 255 )
b _ OVERLAY: C = B < 128 ? (2*A*B/255) : 255-2*(255-A)*(255-B)/255
b _ HARD_LIGHT: C = A < 128 ? (2*A*B/255) : 255-2*(255-A)*(255-B)/255
b _ SOFT_LIGHT: C = B < 128 ? 2*((A>>1)+64)*B/255 : 255-(2*(255-((A>>1)+64))*(255-B)/255)
CORE / PGraphics
b _ lines
b _ z value hack for lines is causing trouble for 2D
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089737928;start=0
b _ rewrite line and stroke code, it's a buggy mess
b _ lines become 2 pixels thick after a 3D transform
b _ better handling of single-pixel special case
b _ flat_line_retribution is a hack, can go away
b _ lines are conflicting with type in 2D
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1094174791;start=0
b _ mgorbet stroke transparency problem
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076383048;start=0
b _ make sure line() commands don't try to have a fill
b _ box is not opaque
b _ problem is that lines are drawn second
b _ one pixel lines have no z value.. argh
b _ bug re: 3d depth sorting on lines
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1043894019;start=0
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042004618
b _ translate(58, 48, 0);
b _ rotateY(0.5);
b _ box(40);
b _ line endcaps and line joins. strokeMode()
b _ lower priority, but at least leave room
b _ strokeWeight is still broken
b _ setting stroke width on circle makes odd patterns
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077013848;start=0
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1080347160
b _ more weirdness with stroke on rect, prolly not alpha
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1085799526
b _ rect is not getting it's stroke color set
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073582391;start=0
b _ weird problem with drawing/filling squares
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077226984
1 _ alpha of zero still draws boogers on screen
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073329613;start=0
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1080342288;start=0
1 _ color
1 _ rounding errors on color conversion
1 _ colorMode(RGB, 1.0); colorMode(255); println(red(color(0.5,1,1)));
1 _ will return 127, instead of 128.
1 _ ellipse problems
1 _ weird ellipse bug with an alpha line in same image
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083221401;start=0
1 _ scaled ellipse showing up as a hexagon
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083674213
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1084652597;start=0
1 _ problem with the fill
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077834735
1 _ z values not set properly on ellipses?
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1068752615
1 _ ellipses are just plain ugly
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073409011;start=0
1 _ toxi ellipses don't adapt properly with transformations
b _ lighting is completely buggy and broken
b _ add a lighting object
b _ simong wrote fixed lighting code
b _ texture mapping
b _ very odd, "doom era" stuff
b _ would it be possible to have a 'slow but accurate' mode?
b _ clipping planes
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1058491568;start=0
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1052313604;start=0
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1095170607;start=0
b _ things are flying into the camera and halting apps
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042699742
b _ NullPointerException apparently when things way offscreen
b _ i.e. glyphrot with scale set to 4
b _ or at least that things get ridiculously slow
b _ clipping issues here.. but also something in scan converter
b _ not clipping areas from offscreen
b _ huge geometry slows things way down
b _ picking
b _ what is the API for picking?
b _ ability to write data other than image into the buffer
b _ user can introduce new kinds of buffers at will (!)
b _ lists of names of objects, or the 'line number' buffer
b _ but how to determine *where* on object the hit occurs
1 _ points
1 _ point() being funneled through beginShape is terribly slow
1 _ go the other way 'round
1 _ add option to sort triangles back to front so alpha works
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076660476;start=0
1 _ colorMode(CMYK)
1 _ just does 1-r/1-g/1-b inside
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Tools;action=display;num=1082055374;start=0
CORE / Sound
1 _ merge PSound and PSound2 via reflection?
1 _ once debugged, merge these back together and use reflection
1 _ (unless it's a messy disaster)
CORE / Details
1 _ framerate(30) is still flickery and jumpy..
1 _ fix param() to use a sketch.properties file when run as an app
1 _ make this also be used in generating the html file
1 _ fix link() to handle relative URLs
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081710684;start=0
1 _ put SecurityException things around file i/o for applets
1 _ rather than checking online(), since applets might be signed
1 _ saveFrame() at the end of a draw mode program is problematic
1 _ app might exit before the file has finished writing to disk
1 _ need to block other activity inside screenGrab until finished
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081706752
1 _ problems with defining fill(255) vs fill(0xff808080)
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083650609;start=0
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1082481891;start=2
1 _ what is the stroked version of a sphere? a circle?
1 _ non-homogenous coloring for curve vertices
1 _ properly interpolate
1 _ too many push() will silently stop the applet inside a loop
1 _ test winding polygons in different directions
1 _ test lighting to see how it compares with gl
1 _ better lockout inside beginShape() to keep other things from happening
1 _ is quad strip broken or not behaving as expected?
1 _ may be correct, it worked for nik
1 _ inside draw() mode, delay() does nothing
1 _ delay might be a good way to signal drawing to the screen/updating
1 _ catch security exceptions around applet i/o calls
1 _ not just for saving files, but provide better error msgs when
1 _ attempting to download from another server
1 _ array utilities on Object[] are worthless.. fix it with reflection?
1 _ see if reflection will allow expand for all class types
CORE / main()
b _ ed's thread re: fullscreen strategies
b _ could add a new BApplet that uses BufferStrategy?
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1081335361;start=15
CORE / Documentation
1 _ write documentation on general use of processing.core
1 _ along with how to download from sourceforge (anonpass is blank)
1 _ note that applet is itself a Component
CORE / Mac OS X
b _ still some weirdness with thread flickering on the mac
b _ and frenetic display updates on the pc
b _ little window showing up on macosx when running
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081284410
b _ flicker happening on osx java 1.4, but not 1.3:
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083184297;start=0
b _ cursor() broken in applets on macosx?
b _ or is it a java 1.4 versus java 1.3 problem?
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081645955
CORE / PFont
CORE / New Graphics
What the hell do we do with this code?
1 _ stroke not set on flat_rect
1 _ when drawing fonts w/ sami's code, left edge has problem
1 _ 8-bit (alpha) textures not blending
1 _ near-plane clipping currently disabled for triangles, enabled for lines
1 _ (but culling offscreen triangles works.. but may have been
1 _ commented out by carlos)
1 _ hint(NEW_GRAPHICS) needs to be called before allocate()
1 _ otherwise stencil buffer and 'triangle' object are null on first run