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593 lines
28 KiB
Plaintext
593 lines
28 KiB
Plaintext
0077 core
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X bring back pmouseX/Y using a tricky method of storing separate
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X values for inside draw() versus inside the event handler versions
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X debug handling, and make firstMouse public
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X explicitly state depth()/nodepth()
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X don't allocate zbuffer & stencil until depth() is called
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X arc with stroke only draws the arc shape itself
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X may need a 'wedge' function to draw a stroke around the whole thing
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X only allocate stencil and zbuffer on first call to depth()
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X this will require changes to PTriangle and PLine inside their loops
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covered in previous
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X before graphics engine change, attach jogl stuff
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X need to try jogl to make sure no further changes
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X and the illustrator stuff
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o massive graphics engine changes
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o move to new graphics engine
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o test with rgb cube, shut off smoothing
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o make sure line artifacts are because of smoothing
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o implement 2x oversampling for anti-aliasing
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o renderers can plug in:
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o at direct api level
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o taking over all color() functions and vertex collection
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o at endShape() level
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o where vertices are collected by core and blit on endShape()
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o (takes polygons and lines)
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o at post tesselation level
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o takes only line segments and triangles to blit (dxf writer)
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o api for file-based renderers
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o need to work this out since it will affect other api changes
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o size(0, 0) and then ai.size(10000, 20000)
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o size 0 is code for internal to not show any window
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o saveFrame(PRenderer) or saveFrame("name", PRenderer)
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o saveFrame gets called at the beginning of loop()
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o or is just a message to save the next frame (problem for anim)
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X vertices max out at 512.. make it grow
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X add gzipInput and gzipOutput
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X light(x, y, z, c1, c2, c3, TYPE)
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X also BLight with same constructor, and on() and off() fxn
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api changes
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X removed circle.. it's dumb when ellipse() is in there
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X (it's not like we have square() in the api)
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X arcMode is gone.. just uses ellipseMode()
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X save tga and tif methods are static and public
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X imageMode(CORNER) and CORNERS are the only usable versions
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X alpha(PImage) is now called mask() instead
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X already have an alpha() function that gets alpha bits
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X on start, mouseX is 0.. how to avoid?
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X use firstMouse variable.. figure out naming
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X get frame recording working
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X not tested, but at least it's there
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image stuff
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o could also do PImage2, which would need a getPixels() before messing w/ it
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o bad idea, distinction not clear
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o even in java 1.1, could use regular java.awt.Image and require getPixels()
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o -> 1.1 wouldn't help anything, because needs pixels to render, oops
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X the updatePixels() in PGraphics has to be overridden (from PImage)
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X to make itself actually update on-screen
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X actually, should be no different than the check_image function
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X PGraphics2 and PGraphicsGL will need loadPixels() to be called
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X in order to read pixels from the buffer
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X loadPixels() and updatePixels() prolly should be shut off in opengl
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X make people use get() instead to grab sub-images
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X PGraphicsGL.copy() needs to be overridden.. use glDrawBitmap
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o loadImage() needs to handle 1.1 vs 1.3 loading
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o set image.format to be BUFFERED? no.. just use RGBA always
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o have a flag to always use the cache, i.e. with BufferedImage
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o turn that off when someone modifies it (nope, no need to)
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X PImage.getPixels(), updatePixels(), updatePixels(x, y, w, h),
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o PImage.setPixels(int another[]);
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X imageMode(CENTER) is weird for copy() and updatePixels()
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X perhaps copy() and get() ignore imageMode and use xywh or x1y1x2y2?
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X or disallow imageMode(CENTER) altogether?
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o in java 1.3, getPixels() can call getRGB() via reflection
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o cache.getClass().getName().equals("BufferedImage")
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X readPixels/writePixels?
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X has to happen, since this is so fundamental to gl as well
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X loadImage in 1.3 leaves pixels[] null (not in 1.1)
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X 1.3 plus gl is a problem, since conflicting caches
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X gl has no need for a bufferedimage tho
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X so maybe checks to see if the cache is a BufferedImage
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X if it is, calls getPixels to set the int array
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X then replaces cache with glimageache
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X pappletgl loadimage could take care of this instead
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X calls super.loadImage(), if cache != null, proceed..
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X this is prolly a mess
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X PImage.getPixels() and PImage.getPixels(x, y, w, h) ->
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X (the xywh version still allocates the entire array, but only updates those)
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X only needed for java2d
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X not (necessarily) needed when loading images,
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X but definitely needed when setting pixels on PGraphics
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X PImage.updatePixels() and PImage.updatePixels(x, y, w, h)
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X (this is actually just setModified)
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X in opengl, marks all or some as modified
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X so next time it's drawn, the texture is updated PGraphicsGL.image()
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X in java2d, updates the BufferedImage on next draw
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X can't use regular getPixels() on PGraphics, because its image isn't 'cache'
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X also, the cache may be used to draw the whole surface as a gl texture (?)
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X not a problem for the main PGraphics, but for any others created to draw on
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opengl
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X make light() functions actually do something in PGraphicsGL
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X box() and sphere() working again
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api todos
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_ sphere x,y,z,r or box w,h,d.. need to make them consistent
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_ look at curve functions more closely
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_ should we switch to curveVertex(1,2,3) (ala curveto)
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_ because some confusion with mixing types of curves
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_ how to force PGraphics() instead of PGraphics2()
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_ make opengl work in draw mode
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_ lighting totally sucks
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_ make sure applet is stopping in draw mode
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_ also have a simple way to hook in triangle leeches to PGraphics3
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_ implement PGraphics2.curveVertex()
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_ move textMode and textSpace back out of PFont
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_ use die() to fail in font situations
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_ can't, just use a RuntimeException
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_ get PGraphics.java engine working again
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_ default to single byte input from serial port
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_ and add serial.setBuffer() for message length as alternative
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_ or serial.setDelimiter() to fire message on delim
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_ die() may need to throw a RuntimeException
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_ textFont with a named font can use the renderer/os font
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_ PFont.list() to return string list of all the available fonts
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_ for postscript, can grab the real font
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_ -> altho problem here is that really the fonts just need a name
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_ since needs to render to screen as well
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_ fix lighting in PGraphics3
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_ bring in materials for opengl as well?
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_ don't include a class, just make it similar to the light functions
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//
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_ remove SCREEN_SPACE altogether?
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_ be consistent about getXxx() methods
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_ beginShape()
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_ don't allow you to draw stroked items unless stroke() is called
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_ don't allow beginShape() if shape is already set
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_ (otherwise will cause some very strange errors)
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_ basic sample audio playback needed for p5
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_ make separate java 1.1 and java 1.3 classes
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_ microphone input for java 1.3
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_ this may be reason to move sound classes out into a lib?
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_ or maybe just microphone goes into its own library?
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_ image loading bug is huge
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_ figure out how to handle cached images, multiple images
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_ MediaTracker blocking is prolly making jar download really slow
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_ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089914280;start=0
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_ image(String name) and textFont(String name)
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_ do we change to font(arial, 12) ?
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_ loadImage() is broken on some machines
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_ hacked for a fix in 72, but need to better coordinate with openStream()
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_ 404 error because first searches applet directory on zipdecode
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_ how to handle full screen (opengl especially) or no screen (for scripts)
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_ implement fullsize().. this takes over the screen as best it can
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_ or should it be more like present mode?
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_ that if applet is 500x500, centers on a 800x600 window
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_ though how do you get the screen size?
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_ screen.width and screen.height?
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//
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0078
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_ when running externally, applets don't always get placed properly
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_ if size is never set, then doesn't always layout
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_ problem is in gl and in core, and is inconsistent
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_ move more logic for layout into PApplet.. maybe a static method?
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_ this way can avoid duplicating / breaking things
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opengl
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_ fix non-bound textures from mangling everything else
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_ fix enable/disable textures for some objects
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_ fix endian ordering issues so that things work properly
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_ figure out min/max texture sizes when binding to avoid problems
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_ minimum texture size may be 64x64
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_ might need to enforce it as a minimum
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_ what should the update image function be called?
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_ box and sphere are broken in gl
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_ metaballs example dies when using box()
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_ long string of exceptions, which are also missing their newlines
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_ get loop, noLoop, redraw, and framerate all working in opengl
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_ needs custom animator thread..
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_ depth() shouldn't be needed for opengl unless actually 3D
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_ right now the camera doesn't get set up unless you call depth()
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_ resolve ARGB versus RGBA versus just A issues for fonts
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_ make sure that current scenario works identically on mac
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_ if so, just switch the image code to expect alpha in the high bits
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_ fonts probably need to be RGBA, not ALPHA style images
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_ there's nothing really ALPHA about them?
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//
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_ should image i/o and sound i/o be moved into PImage and PSound?
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_ how to load external encoders/decoders
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scripting
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_ on exceptions, use die to just kill the applet
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_ make the file i/o stuff work more cleanly
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_ if people want to use their own file i/o they can do that too
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_ how to make a long setup() sleep so that things don't lock way up
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_ this could also be contributing to the hanging bug
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_ make properly exit after things are finished
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_ static applets need to be able to resize themselves on 'play'
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_ figure out what to do with static apps exported as application
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_ needs to just hang there
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_ scripts (w/ no graphics) will need to call exit() explicitly
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_ actually.. just override the default draw() to say exit()
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_ may need a fileOutput() and fileInput() function
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_ to take care of exception handling
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_ or maybe scripts are just handled with a different method? (yech)
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_ or maybe setup() can actually throw and Exception?
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_ but that's inserted by the parser, and hidden from the user?
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_ implement size(0, 0) -> just doesn't bother doing a frame.show();
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_ too abstract, just have draw() call exit by default
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_ so if nothing inside draw, just quits
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_ need to make sure that components can be resized properly via size()
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_ or that it properly responds to a setBounds() call
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_ also when drawing an image, sense whether drawn rotated
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_ specifically, if drawn rotated 90 in either direction, or 180
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_ if just rotate/translate, then can use SCREEN_SPACE for fonts
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_ bring screen space and font size settings back in to PGraphics
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_ causing too much trouble to be stuck down in PFont
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postscript
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X pushing all intelligence down into class that implements PMethods
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o keep hints about type of geometry used to reconstruct
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o no special class, just uses public vars from PGraphics
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o how to hook into curve rendering so that curve segments are drawn
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o maybe lines are rendered and sorted,
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o but they point to an original version of the curve geometry
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o that can be re-rendered
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o also integrate catmull-rom -> bezier inverse matrices
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o even with the general catmull-rom, to render via ai beziers
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random tasks
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_ someone to figure out a good model for adaptive sizing of circles
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_ also goes for arcs, though will be weighted based on arc size
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_ figure out why tiff images won't open with after effects
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_ open with photoshop, resave, see which tags change
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_ particularly of those that are included in the original image
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_ perhaps something gets corrected?
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_ need timer in as part of the api
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_ or at least include an example that uses it
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_ depth testing of lines vs text is problematic
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_ probably need to patch in an older version of the line code
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_ use depth()/noDepth() to handle depth test
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_ y2 position of rectangles not same as y2 position of lines
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_ happens when the rectangle is flipped on the x or y axis
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_ probably a hack that draws the "last" point differently
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_ fishwick bug with text() and shapes
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_ ellipses no longer completed when g.dimensions = 2 or 3,
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_ or not even drawn.. what a mess.
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_ break apart functions into local (placement) and override (blitting)
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_ just have a "thin_flat_line" option in opengl code
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_ go through and figure out what stuff to make public
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_ screenX/Y aren't properly working for 2D points against a 3D matrix
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_ (ryan alexander rounding bug)
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_ Just to clarify, it works completely correctly with rounding
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_ screenX/Y and also using the 3 arg version of translate -
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_ ie translate(hw,hh,0) instead of just translate(hw,hh).
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text issues
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_ text() with \n is semi-broken
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_ font encoding issues
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_ java seems to force straight windows encoding.. (problem for pi fonts)
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_ opentype/cff fonts don't work with live loading from the app
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_ many (all?) opentype fonts won't show up or aren't supported
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_ this may be only cff fonts that have trouble
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_ when encoding with something besides the standard encoding, problematic
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_ so sonata otf and sonata don't seem to have any chars at all
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_ getAllFonts() not quite working for many fonts
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_ i.e. Orator Std on windows.. macosx seems to be ok
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_ is getFamilyNames() any different/better?
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_ when did this break? 1.4.1? 1.4.x vs 1.3?
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_ may be that cff fonts won't work?
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_ textMode ALIGN_CENTER _LEFT _RIGHT -> CENTER, LEFT, RIGHT ?
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_ need to resolve SCREEN_SPACE vs OBJECT_SPACE
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_ can this be auto-detected with noDepth()?
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_ how does rotated text work?
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_ PFont.rotate(180) rotate(PI)
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_ or can this be detected from the matrix?
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_ does the font or PApplet control the size? (the font, ala java)
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_ without setting the font, SCREEN_SPACE comes out weird
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_ move SCREEN_SPACE into ScreenFont() class?
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_ probably not, casey thinks screen space text is prolly more useful
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_ that way can clear up some of the general confusion in the code
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_ check into symbol font encoding with create font
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text wish list
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_ look into fixing the texture mapping to not squash fonts
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_ NEW_GRAPHICS totally smashes everything
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_ not having kerning really blows
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_ could this be pulled from the OpenType font stuff?
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_ it could be placed at the end of the file
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_ simple way to just use java text in p5 applets?
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_ the current text support is just so hokey
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_ named colors.. have a method for a full color lookup table
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_ addcolor("blah blah blah", colornum);
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_ fill("blah blah blah");
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_ maybe this is bad practice--too slow, should use variables
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_ write java 1.3 code for full screen version of PApplet
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_ this might be used for presentation mode
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_ illustrator export / rendering mode
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_ also postscript or pdf export?
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_ update illustrator code to use core api
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_ even if not actually working properly.. just in naming of things
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_ sorting of polygons/lines on simple painters algorithm
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_ better lighting model to show darkness at various depths
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_ maybe just ultra-high res bitmaps from gl
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o version of BApplet that replaces g. with ai. or pdf.
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_ mkoser wish list
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_ filled polygons working with smooth()
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_ z-clipping
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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GRAPHICS LIBRARY
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A hybrid of OpenGL (3D Graphics) and some aspects of Postscript (Fill, Stroke)
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The graphics library was formerly called Bagel, which is an internal name.
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CORE / PApplet
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CORE / PImage
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b _ dynamically load code for png and others on loadImage/saveFrame?
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b _ updated png encoder
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083792994
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b _ more image file i/o.. more advanced in newer java
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b _ read uncompressed tiff, read uncompressed tga files.
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1081190619
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Tools;action=display;num=1066742994;start=15
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b _ loadImage() seems to be caching everything from the jar
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b _ make a note of how to disable this
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1078795681#8
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b _ get loadImage() to work properly with data folder
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b _ should probably use the code from loadStream
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b _ and the url stuff should be an alternate method altogether
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b _ BImage.smooth() ?
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b _ alpha not set on saveFrame, so can't be used in photoshop as a layer
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=general;action=display;num=1078441623;start=0
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b _ expose function to write tiff header in PImage (advanced)
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b _ helps with writing enormous images
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1 _ loadImage must be used inside or after setup
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1 _ either document this and/or provide a better error message
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1060879468;start=0
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b _ more blend() modes (the five listed on the thread below?)
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1082056702
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b _ figure out what the modes should actually be:
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b _ photoshop: normal, dissolve; darken, multiply, color burn,
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b _ linear burn; lighten, screen, color dodge, linear
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b _ dodge; overlay, soft light, hard light, vivid light,
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b _ linear light, pin light, hard mix; difference,
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b _ exclusion; hue, saturation, color, luminosity
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b _ illustrator: normal; darken, multiply, color burn; lighten,
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b _ screen, color dodge; overlay, soft light, hard light;
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b _ difference, exclusion; hue, sat, color, luminosity
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b _ director: Copy, Transparent, Reverse, Ghost, Not copy,
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b _ Not transparent, Not reverse, Not ghost, Matte, Mask;
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b _ (below seems more useful:
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b _ Blend, Add pin, Add, Subtract pin, Background transparent,
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b _ Lightest, Subtract, Darkest, Lighten, Darken
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b _ flash:
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b _ DIFFERENCE: C = abs(A-B);
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b _ MULTIPLY: C = (A * B ) / 255
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b _ SCREEN: C= 255 - ( (255-A) * (255-B) / 255 )
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b _ OVERLAY: C = B < 128 ? (2*A*B/255) : 255-2*(255-A)*(255-B)/255
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b _ HARD_LIGHT: C = A < 128 ? (2*A*B/255) : 255-2*(255-A)*(255-B)/255
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b _ SOFT_LIGHT: C = B < 128 ? 2*((A>>1)+64)*B/255 : 255-(2*(255-((A>>1)+64))*(255-B)/255)
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CORE / PGraphics
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b _ lines
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b _ z value hack for lines is causing trouble for 2D
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089737928;start=0
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b _ rewrite line and stroke code, it's a buggy mess
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b _ lines become 2 pixels thick after a 3D transform
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b _ better handling of single-pixel special case
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b _ flat_line_retribution is a hack, can go away
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b _ lines are conflicting with type in 2D
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1094174791;start=0
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b _ mgorbet stroke transparency problem
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076383048;start=0
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b _ make sure line() commands don't try to have a fill
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b _ box is not opaque
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b _ problem is that lines are drawn second
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b _ one pixel lines have no z value.. argh
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b _ bug re: 3d depth sorting on lines
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1043894019;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042004618
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b _ translate(58, 48, 0);
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b _ rotateY(0.5);
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b _ box(40);
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b _ line endcaps and line joins. strokeMode()
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b _ lower priority, but at least leave room
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b _ strokeWeight is still broken
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b _ setting stroke width on circle makes odd patterns
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077013848;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1080347160
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b _ more weirdness with stroke on rect, prolly not alpha
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1085799526
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b _ rect is not getting it's stroke color set
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073582391;start=0
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b _ weird problem with drawing/filling squares
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077226984
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1 _ alpha of zero still draws boogers on screen
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073329613;start=0
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1080342288;start=0
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1 _ color
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1 _ rounding errors on color conversion
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1 _ colorMode(RGB, 1.0); colorMode(255); println(red(color(0.5,1,1)));
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1 _ will return 127, instead of 128.
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1 _ ellipse problems
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1 _ weird ellipse bug with an alpha line in same image
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083221401;start=0
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1 _ scaled ellipse showing up as a hexagon
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083674213
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1084652597;start=0
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1 _ problem with the fill
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077834735
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1 _ z values not set properly on ellipses?
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1068752615
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1 _ ellipses are just plain ugly
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073409011;start=0
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1 _ toxi ellipses don't adapt properly with transformations
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b _ lighting is completely buggy and broken
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b _ add a lighting object
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b _ simong wrote fixed lighting code
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b _ texture mapping
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b _ very odd, "doom era" stuff
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b _ would it be possible to have a 'slow but accurate' mode?
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b _ clipping planes
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1058491568;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1052313604;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1095170607;start=0
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b _ things are flying into the camera and halting apps
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042699742
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b _ NullPointerException apparently when things way offscreen
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b _ i.e. glyphrot with scale set to 4
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b _ or at least that things get ridiculously slow
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b _ clipping issues here.. but also something in scan converter
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b _ not clipping areas from offscreen
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b _ huge geometry slows things way down
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b _ picking
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b _ what is the API for picking?
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b _ ability to write data other than image into the buffer
|
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b _ user can introduce new kinds of buffers at will (!)
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b _ lists of names of objects, or the 'line number' buffer
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b _ but how to determine *where* on object the hit occurs
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1 _ points
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1 _ point() being funneled through beginShape is terribly slow
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1 _ go the other way 'round
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1 _ add option to sort triangles back to front so alpha works
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|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076660476;start=0
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1 _ colorMode(CMYK)
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1 _ just does 1-r/1-g/1-b inside
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|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Tools;action=display;num=1082055374;start=0
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CORE / Sound
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1 _ merge PSound and PSound2 via reflection?
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1 _ once debugged, merge these back together and use reflection
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|
1 _ (unless it's a messy disaster)
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CORE / Details
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1 _ framerate(30) is still flickery and jumpy..
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|
1 _ fix param() to use a sketch.properties file when run as an app
|
|
1 _ make this also be used in generating the html file
|
|
1 _ fix link() to handle relative URLs
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081710684;start=0
|
|
1 _ put SecurityException things around file i/o for applets
|
|
1 _ rather than checking online(), since applets might be signed
|
|
1 _ saveFrame() at the end of a draw mode program is problematic
|
|
1 _ app might exit before the file has finished writing to disk
|
|
1 _ need to block other activity inside screenGrab until finished
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081706752
|
|
1 _ problems with defining fill(255) vs fill(0xff808080)
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083650609;start=0
|
|
1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1082481891;start=2
|
|
1 _ what is the stroked version of a sphere? a circle?
|
|
1 _ non-homogenous coloring for curve vertices
|
|
1 _ properly interpolate
|
|
1 _ too many push() will silently stop the applet inside a loop
|
|
1 _ test winding polygons in different directions
|
|
1 _ test lighting to see how it compares with gl
|
|
1 _ better lockout inside beginShape() to keep other things from happening
|
|
1 _ is quad strip broken or not behaving as expected?
|
|
1 _ may be correct, it worked for nik
|
|
1 _ inside draw() mode, delay() does nothing
|
|
1 _ delay might be a good way to signal drawing to the screen/updating
|
|
1 _ catch security exceptions around applet i/o calls
|
|
1 _ not just for saving files, but provide better error msgs when
|
|
1 _ attempting to download from another server
|
|
1 _ array utilities on Object[] are worthless.. fix it with reflection?
|
|
1 _ see if reflection will allow expand for all class types
|
|
|
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CORE / main()
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|
|
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b _ ed's thread re: fullscreen strategies
|
|
b _ could add a new BApplet that uses BufferStrategy?
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1081335361;start=15
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|
|
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|
CORE / Documentation
|
|
|
|
1 _ write documentation on general use of processing.core
|
|
1 _ along with how to download from sourceforge (anonpass is blank)
|
|
1 _ note that applet is itself a Component
|
|
|
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|
CORE / Mac OS X
|
|
|
|
b _ still some weirdness with thread flickering on the mac
|
|
b _ and frenetic display updates on the pc
|
|
b _ little window showing up on macosx when running
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081284410
|
|
b _ flicker happening on osx java 1.4, but not 1.3:
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083184297;start=0
|
|
b _ cursor() broken in applets on macosx?
|
|
b _ or is it a java 1.4 versus java 1.3 problem?
|
|
b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081645955
|
|
|
|
|
|
CORE / PFont
|
|
|
|
|
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CORE / New Graphics
|
|
What the hell do we do with this code?
|
|
|
|
1 _ stroke not set on flat_rect
|
|
1 _ when drawing fonts w/ sami's code, left edge has problem
|
|
1 _ 8-bit (alpha) textures not blending
|
|
1 _ near-plane clipping currently disabled for triangles, enabled for lines
|
|
1 _ (but culling offscreen triangles works.. but may have been
|
|
1 _ commented out by carlos)
|
|
1 _ hint(NEW_GRAPHICS) needs to be called before allocate()
|
|
1 _ otherwise stencil buffer and 'triangle' object are null on first run
|