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41 lines
694 B
Plaintext
41 lines
694 B
Plaintext
/**
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* Rotate 1.
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*
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* Rotating simultaneously in the X and Y axis.
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* Transformation functions such as rotate() are additive.
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* Successively calling rotate(1.0) and rotate(2.0)
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* is equivalent to calling rotate(3.0).
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*/
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float a = 0.0;
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float rSize; // rectangle size
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void setup() {
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size(640, 360, P3D);
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rSize = width / 6;
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noStroke();
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fill(204, 204);
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}
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void draw() {
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background(126);
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a += 0.005;
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if(a > TWO_PI) {
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a = 0.0;
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}
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translate(width/2, height/2);
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rotateX(a);
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rotateY(a * 2.0);
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fill(255);
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rect(-rSize, -rSize, rSize*2, rSize*2);
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rotateX(a * 1.001);
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rotateY(a * 2.002);
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fill(0);
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rect(-rSize, -rSize, rSize*2, rSize*2);
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}
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