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42 lines
965 B
Plaintext
42 lines
965 B
Plaintext
// Example showing the use of a custom lighting shader in order
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// to apply a toon effect on the scene.
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// Based on the glsl tutorial from lighthouse 3D:
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// http://www.lighthouse3d.com/tutorials/glsl-tutorial/toon-shader-version-ii/
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PShader toon;
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boolean customShader;
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public void setup() {
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size(400, 400, P3D);
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noStroke();
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fill(204);
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toon = loadShader(PShader.LIT, "ToonFrag.glsl", "ToonVert.glsl");
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shader(toon);
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customShader = true;
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}
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public void draw() {
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noStroke();
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background(0);
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float dirY = (mouseY / float(height) - 0.5) * 2;
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float dirX = (mouseX / float(width) - 0.5) * 2;
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directionalLight(204, 204, 204, -dirX, -dirY, -1);
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translate(width/2, height/2);
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sphere(80);
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}
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public void mousePressed() {
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if (dist(mouseX, mouseY, width/2, height/2) < 80) {
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if (customShader) {
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resetShader(PShader.LIT);
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customShader = false;
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}
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else {
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shader(toon);
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customShader = true;
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}
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}
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}
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