Files
processing4/java/examples/Topics/Cellular Automata/Spore1/applet/Spore1.java
benfry eb64b2d4fc
2011-01-26 19:22:19 +00:00

154 lines
3.2 KiB
Java

import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Spore1 extends PApplet {
/**
* Spore 1
* by Mike Davis.
*
* A short program for alife experiments. Click in the window to restart.
* Each cell is represented by a pixel on the display as well as an entry in
* the array 'cells'. Each cell has a run() method, which performs actions
* based on the cell's surroundings. Cells run one at a time (to avoid conflicts
* like wanting to move to the same space) and in random order.
*/
World w;
int numcells = 0;
int maxcells = 6700;
Cell[] cells = new Cell[maxcells];
int spore_color;
// set lower for smoother animation, higher for faster simulation
int runs_per_loop = 10000;
int black = color(0, 0, 0);
public void setup()
{
size(640, 200, P2D);
frameRate(24);
clearscr();
w = new World();
spore_color = color(172, 255, 128);
seed();
}
public void seed()
{
// Add cells at random places
for (int i = 0; i < maxcells; i++)
{
int cX = (int)random(width);
int cY = (int)random(height);
if (w.getpix(cX, cY) == black)
{
w.setpix(cX, cY, spore_color);
cells[numcells] = new Cell(cX, cY);
numcells++;
}
}
}
public void draw()
{
// Run cells in random order
for (int i = 0; i < runs_per_loop; i++) {
int selected = min((int)random(numcells), numcells - 1);
cells[selected].run();
}
}
public void clearscr()
{
background(0);
}
class Cell
{
int x, y;
Cell(int xin, int yin)
{
x = xin;
y = yin;
}
// Perform action based on surroundings
public void run()
{
// Fix cell coordinates
while(x < 0) {
x+=width;
}
while(x > width - 1) {
x-=width;
}
while(y < 0) {
y+=height;
}
while(y > height - 1) {
y-=height;
}
// Cell instructions
if (w.getpix(x + 1, y) == black) {
move(0, 1);
} else if (w.getpix(x, y - 1) != black && w.getpix(x, y + 1) != black) {
move((int)random(9) - 4, (int)random(9) - 4);
}
}
// Will move the cell (dx, dy) units if that space is empty
public void move(int dx, int dy) {
if (w.getpix(x + dx, y + dy) == black) {
w.setpix(x + dx, y + dy, w.getpix(x, y));
w.setpix(x, y, color(0));
x += dx;
y += dy;
}
}
}
// The World class simply provides two functions, get and set, which access the
// display in the same way as getPixel and setPixel. The only difference is that
// the World class's get and set do screen wraparound ("toroidal coordinates").
class World
{
public void setpix(int x, int y, int c) {
while(x < 0) x+=width;
while(x > width - 1) x-=width;
while(y < 0) y+=height;
while(y > height - 1) y-=height;
set(x, y, c);
}
public int getpix(int x, int y) {
while(x < 0) x+=width;
while(x > width - 1) x-=width;
while(y < 0) y+=height;
while(y > height - 1) y-=height;
return get(x, y);
}
}
public void mousePressed()
{
numcells = 0;
setup();
}
static public void main(String args[]) {
PApplet.main(new String[] { "Spore1" });
}
}