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processing4/java/examples/Basics/Math/Interpolate/Interpolate.pde
2013-03-15 22:37:57 -04:00

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/**
* Linear Interpolation.
*
* Move the mouse across the screen and the symbol will follow.
* Between drawing each frame of the animation, the ellipse moves
* part of the distance (0.05) from its current position toward
* the cursor using the lerp() function
*
* This is the same as the Easing under input only with lerp() instead.
*/
float x;
float y;
void setup() {
size(640, 360);
noStroke();
}
void draw() {
background(51);
// lerp() calculates a number between two numbers at a specific increment.
// The amt parameter is the amount to interpolate between the two values
// where 0.0 equal to the first point, 0.1 is very near the first point, 0.5
// is half-way in between, etc.
// Here we are moving 5% of the way to the mouse location each frame
x = lerp(x,mouseX,0.05);
y = lerp(y,mouseY,0.05);
fill(255);
stroke(255);
ellipse(x, y, 66, 66);
}