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processing4/java/libraries/video/examples/Capture/GettingStartedCaptureMac/GettingStartedCaptureMac.pde
2011-06-18 16:27:28 +00:00

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/**
* Getting Started with Capture.
*
* GSVideo version by Andres Colubri.
*
* Reading and displaying an image from an attached Capture device.
*/
import codeanticode.gsvideo.*;
GSCapture cam;
void setup() {
size(640, 480);
/*
// List functionality hasn't been tested on Mac OSX. Uncomment this
// code to try it out.
String[] cameras = GSCapture.list();
if (cameras.length == 0)
{
println("There are no cameras available for capture.");
exit();
} else {
println("Available cameras:");
for (int i = 0; i < cameras.length; i++)
println(cameras[i]);
cam = new GSCapture(this, 320, 240, cameras[0]);
}
*/
cam = new GSCapture(this, 640, 480);
cam.play();
/*
// You can get the resolutions supported by the
// capture device using the resolutions() method.
// It must be called after creating the capture
// object.
int[][] res = cam.resolutions();
for (int i = 0; i < res.length; i++) {
println(res[i][0] + "x" + res[i][1]);
}
*/
/*
// You can also get the framerates supported by the
// capture device:
String[] fps = cam.framerates();
for (int i = 0; i < fps.length; i++) {
println(fps[i]);
}
*/
}
void draw() {
if (cam.available() == true) {
cam.read();
image(cam, 0, 0);
// The following does the same, and is faster when just drawing the image
// without any additional resizing, transformations, or tint.
//set(0, 0, cam);
}
}