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processing4/android/examples/OpenGL/Performance/LineRendering/LineRendering.pde
2012-02-12 21:33:18 +00:00

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public void setup() {
size(400, 400, P3D);
}
public void draw() {
background(255);
stroke(0, 10);
for (int i = 0; i < 5000; i++) {
float x0 = random(width);
float y0 = random(height);
float z0 = random(-100, 100);
float x1 = random(width);
float y1 = random(height);
float z1 = random(-100, 100);
line(x0, y0, z0, x1, y1, z1);
}
if (frameCount % 10 == 0) println(frameRate);
}