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50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
// An ArrayList is used to manage the list of Particles
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class ParticleSystem {
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ArrayList<Particle> particles; // An arraylist for all the particles
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PVector origin; // An origin point for where particles are birthed
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ParticleSystem(int num, PVector v) {
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particles = new ArrayList<Particle>(); // Initialize the arraylist
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origin = v.get(); // Store the origin point
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for (int i = 0; i < num; i++) {
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particles.add(new Particle(origin)); // Add "num" amount of particles to the arraylist
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}
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}
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void run() {
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// Cycle through the ArrayList backwards, because we are deleting while iterating
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for (int i = particles.size()-1; i >= 0; i--) {
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Particle p = particles.get(i);
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p.run();
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if (p.isDead()) {
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particles.remove(i);
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}
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}
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}
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void addParticle() {
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Particle p;
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// Add either a Particle or CrazyParticle to the system
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if (int(random(0, 2)) == 0) {
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p = new Particle(origin);
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}
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else {
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p = new CrazyParticle(origin);
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}
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particles.add(p);
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}
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void addParticle(Particle p) {
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particles.add(p);
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}
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// A method to test if the particle system still has particles
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boolean dead() {
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return particles.isEmpty();
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}
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}
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