Files
processing4/core/PFont.java

504 lines
14 KiB
Java

/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
BFont - font object for text rendering
Part of the Processing project - http://processing.org
Copyright (c) 2001-04 Massachusetts Institute of Technology
(Except where noted that the author is not Ben Fry)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
package processing.core;
import java.io.*;
import java.util.*;
// value[] could be used to build a char to byte mapping table
// as the font is loaded..
// when generating, use the native char mapping.
public class PFont implements PConstants {
//int firstChar = 33; // always
int charCount;
PImage images[];
// image width, a power of 2
// note! these will always be the same
int iwidth, iheight;
// float versions of the above
float iwidthf, iheightf;
// mbox is just the font size (i.e. 48 for most vlw fonts)
int mbox;
int value[]; // char code
int height[]; // height of the bitmap data
int width[]; // width of bitmap data
int setWidth[]; // width displaced by the char
int topExtent[]; // offset for the top
int leftExtent[]; // offset for the left
// scaling, for convenience
float size;
float leading;
int ascii[]; // quick lookup for the ascii chars
boolean cached;
public PFont() { } // for PFontAI subclass and font builder
public PFont(InputStream input) throws IOException {
DataInputStream is = new DataInputStream(input);
charCount = is.readInt();
int numBits = is.readInt();
int mboxX = is.readInt(); // not used, just fontsize (48)
int mboxY = is.readInt(); // also just fontsize (48)
// only store this one for leading calc
mbox = mboxY;
// size for image ("texture") is next power of 2
// over the font size. for most vlw fonts, the size is 48
// so the next power of 2 is 64.
iwidth = (int)
Math.pow(2, Math.ceil(Math.log(mboxX) / Math.log(2)));
iheight = (int)
Math.pow(2, Math.ceil(Math.log(mboxY) / Math.log(2)));
iwidthf = (float) iwidth;
iheightf = (float) iheight;
// font size is 48, so default leading is 48 * 1.2
// this is same as what illustrator uses for the default
//defaultLeading = ((float)mboxY / iheightf) * 1.2f;
int baseHt = is.readInt(); // zero, ignored
is.readInt(); // ignore 4 for struct padding
// allocate enough space for the character info
value = new int[charCount];
height = new int[charCount];
width = new int[charCount];
setWidth = new int[charCount];
topExtent = new int[charCount];
leftExtent = new int[charCount];
ascii = new int[128];
for (int i = 0; i < 128; i++) ascii[i] = -1;
// read the information about the individual characters
for (int i = 0; i < charCount; i++) {
value[i] = is.readInt();
height[i] = is.readInt();
width[i] = is.readInt();
setWidth[i] = is.readInt();
topExtent[i] = is.readInt();
leftExtent[i] = is.readInt();
// pointer in the c version, ignored
is.readInt();
// cache locations of the ascii charset
if (value[i] < 128) ascii[value[i]] = i;
}
images = new PImage[charCount];
for (int i = 0; i < charCount; i++) {
//int pixels[] = new int[64 * 64];
int pixels[] = new int[iwidth * iheight];
//images[i] = new PImage(pixels, 64, 64, ALPHA);
images[i] = new PImage(pixels, iwidth, iheight, ALPHA);
int bitmapSize = height[i] * width[i];
byte temp[] = new byte[bitmapSize];
is.readFully(temp);
// convert the bitmap to an alpha channel
int w = width[i];
int h = height[i];
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int valu = temp[y*w + x] & 0xff;
//images[i].pixels[y*64 + x] = valu;
images[i].pixels[y * iwidth + x] = valu;
// the following makes javagl more happy..
// not sure what's going on
//(valu << 24) | (valu << 16) | (valu << 8) | valu; //0xffffff;
//System.out.print((images[i].pixels[y*64+x] > 128) ? "*" : ".");
}
//System.out.println();
}
//System.out.println();
}
cached = false;
resetSize();
resetLeading(); // ??
}
public void write(OutputStream output) throws IOException {
DataOutputStream os = new DataOutputStream(output);
os.writeInt(charCount);
os.writeInt(8); // numBits
os.writeInt(mbox); // mboxX (font size)
os.writeInt(mbox); // mboxY (font size)
os.writeInt(0); // baseHt, ignored
os.writeInt(0); // struct padding for c version
for (int i = 0; i < charCount; i++) {
os.writeInt(value[i]);
os.writeInt(height[i]);
os.writeInt(width[i]);
os.writeInt(setWidth[i]);
os.writeInt(topExtent[i]);
os.writeInt(leftExtent[i]);
os.writeInt(0); // padding
}
for (int i = 0; i < charCount; i++) {
//int bitmapSize = height[i] * width[i];
//byte bitmap[] = new byte[bitmapSize];
for (int y = 0; y < height[i]; y++) {
for (int x = 0; x < width[i]; x++) {
os.write(images[i].pixels[y * width[i] + x] & 0xff);
}
}
}
os.flush();
os.close(); // can/should i do this?
}
/**
* Get index for the char (convert from unicode to bagel charset).
* @return index into arrays or -1 if not found
*/
public int index(char c) {
// these chars required in all fonts
//if ((c >= 33) && (c <= 126)) {
//return c - 33;
//}
// quicker lookup for the ascii fellers
if (c < 128) return ascii[c];
// some other unicode char, hunt it out
return index_hunt(c, 0, value.length-1);
}
// whups, this used the p5 charset rather than what was inside the font
// meaning that old fonts would crash.. fixed for 0069
private int index_hunt(int c, int start, int stop) {
//System.err.println("checking between " + start + " and " + stop);
int pivot = (start + stop) / 2;
// if this is the char, then return it
if (c == value[pivot]) return pivot;
// char doesn't exist, otherwise would have been the pivot
//if (start == stop) return -1;
if (start >= stop) return -1;
// if it's in the lower half, continue searching that
if (c < value[pivot]) return index_hunt(c, start, pivot-1);
// if it's in the upper half, continue there
return index_hunt(c, pivot+1, stop);
}
float kern(char a, char b) {
return 0; // * size, but since zero..
}
public void resetSize() {
size = 12;
}
public void size(float isize) {
size = isize;
}
public void resetLeading() {
leading = size * ((float)mbox / iheightf) * 1.2f;
}
public void leading(float ileading) {
leading = ileading;
}
// supposedly this should be ok even in SCREEN_SPACE mode
// since the applet will set the 'size' of the font to iwidth
// (though this prolly breaks any sort of 'height' measurements)
public float width(char c) {
if (c == 32) return width('i');
int cc = index(c);
if (cc == -1) return 0;
return ((float)setWidth[cc] / iwidthf) * size;
}
public float width(String string) {
//if (!valid) return 0;
float wide = 0;
float pwide = 0;
char previous = 0;
char s[] = string.toCharArray();
for (int i = 0; i < s.length; i++) {
if (s[i] == '\n') {
if (wide > pwide) pwide = wide;
wide = 0;
previous = 0;
} else {
wide += width(s[i]);
if (previous != 0) {
wide += kern(previous, s[i]);
}
previous = s[i];
}
}
return (pwide > wide) ? pwide : wide;
}
public void text(char c, float x, float y, PGraphics parent) {
text(c, x, y, 0, parent);
}
public void text(char c, float x, float y, float z, PGraphics parent) {
//if (!valid) return;
//if (!exists(c)) return;
// eventually replace this with a table
// to convert the > 127 coded chars
//int glyph = c - 33;
int glyph = index(c);
if (glyph == -1) return;
if (!cached) {
// cache on first run, to ensure a graphics context exists
parent.cache(images);
cached = true;
}
if (parent.text_space == OBJECT_SPACE) {
float high = (float) height[glyph] / iheightf;
float bwidth = (float) width[glyph] / iwidthf;
float lextent = (float) leftExtent[glyph] / iwidthf;
float textent = (float) topExtent[glyph] / iheightf;
int savedTextureMode = parent.texture_mode;
//boolean savedSmooth = parent.smooth;
boolean savedStroke = parent._stroke;
parent.texture_mode = IMAGE_SPACE;
//parent.smooth = true;
parent.drawing_text = true;
parent._stroke = false;
float x1 = x + lextent * size;
float y1 = y - textent * size;
float x2 = x1 + bwidth * size;
float y2 = y1 + high * size;
// this code was moved here (instead of using parent.image)
// because now images use tint() for their coloring, which
// internally is kind of a hack because it temporarily sets
// the fill color to the tint values when drawing text.
// rather than doubling up the hack with this hack, the code
// is just included here instead.
//System.out.println(x1 + " " + y1 + " " + x2 + " " + y2);
parent.beginShape(QUADS);
parent.texture(images[glyph]);
parent.vertex(x1, y1, z, 0, 0);
parent.vertex(x1, y2, z, 0, height[glyph]);
parent.vertex(x2, y2, z, width[glyph], height[glyph]);
parent.vertex(x2, y1, z, width[glyph], 0);
parent.endShape();
parent.texture_mode = savedTextureMode;
//parent.smooth = savedSmooth;
parent.drawing_text = false;
parent._stroke = savedStroke;
} else { // SCREEN_SPACE
int xx = (int) x + leftExtent[glyph];;
int yy = (int) y - topExtent[glyph];
int x0 = 0;
int y0 = 0;
int w0 = width[glyph];
int h0 = height[glyph];
if ((xx >= parent.width) || (yy >= parent.height) ||
(xx + w0 < 0) || (yy + h0 < 0)) return;
if (xx < 0) {
x0 -= xx;
w0 += xx;
//System.out.println("x " + xx + " " + x0 + " " + w0);
xx = 0;
}
if (yy < 0) {
y0 -= yy;
h0 += yy;
//System.out.println("y " + yy + " " + y0 + " " + h0);
yy = 0;
}
if (xx + w0 > parent.width) {
//System.out.println("wide " + x0 + " " + w0);
w0 -= ((xx + w0) - parent.width);
}
if (yy + h0 > parent.height) {
h0 -= ((yy + h0) - parent.height);
}
int fr = parent.fillRi;
int fg = parent.fillGi;
int fb = parent.fillBi;
int fa = parent.fillAi;
int pixels1[] = images[glyph].pixels;
int pixels2[] = parent.pixels;
//int index1 = y0 * iwidth; //0;
//int index2 = 0;
//for (int row = 0; row < height[glyph]; row++) {
for (int row = y0; row < y0 + h0; row++) {
//for (int col = 0; col < width[glyph]; col++) {
for (int col = x0; col < x0 + w0; col++) {
int a1 = (fa * pixels1[row * iwidth + col]) >> 8;
//System.out.println(index1 + col);
//int a1 = (fa * pixels1[index1 + col]) >> 8;
int a2 = a1 ^ 0xff;
int p1 = pixels1[row * width[glyph] + col];
int p2 = pixels2[(yy + row-y0)*parent.width + (xx+col-x0)];
pixels2[(yy + row-y0)*parent.width + xx+col-x0] =
(0xff000000 |
(((a1 * fr + a2 * ((p2 >> 16) & 0xff)) & 0xff00) << 8) |
(( a1 * fg + a2 * ((p2 >> 8) & 0xff)) & 0xff00) |
(( a1 * fb + a2 * ( p2 & 0xff)) >> 8));
}
//index1 += iwidth;
}
}
}
// used by the text() functions to avoid over-allocation of memory
private char c[] = new char[8192];
public void text(String str, float x, float y, PGraphics parent) {
text(str, x, y, 0, parent);
}
public void text(String str, float x, float y, float z, PGraphics parent) {
float startX = x;
int index = 0;
char previous = 0;
int length = str.length();
if (length > c.length) {
c = new char[length + 10];
}
str.getChars(0, length, c, 0);
while (index < length) {
if (c[index] == '\n') {
x = startX;
y += leading;
previous = 0;
} else {
text(c[index], x, y, z, parent);
x += width(c[index]);
if (previous != 0)
x += kern(previous, c[index]);
previous = c[index];
}
index++;
}
}
/**
* Same as below, just without a z coordinate.
*/
public void text(String str, float x, float y,
float w, float h, PGraphics parent) {
text(str, x, y, 0, w, h, parent);
}
/**
* Draw text in a text both that is constrained to a
* particular width and height
*/
public void text(String str, float x, float y, float z,
float w, float h, PGraphics parent) {
float space = width(' ');
float xx = x;
float yy = y;
float right = x + w;
String paragraphs[] = PApplet.split(str, '\n');
for (int i = 0; i < paragraphs.length; i++) {
String words[] = PApplet.split(paragraphs[i], ' ');
float wide = 0;
for (int j = 0; j < words.length; j++) {
float size = width(words[j]);
if (xx + size > right) {
// this goes on the next line
xx = 0;
yy += leading;
if (yy > h) return; // too big for box
}
text(words[j], xx, yy, z, parent);
xx += size + space;
}
// end of paragraph, move to left and increment leading
xx = 0;
yy += leading;
if (yy > h) return; // too big for box
}
}
}