Files
processing4/java/examples/Topics/File IO/SaveFrames/SaveFrames.pde
Casey Reas c2e5477e5e
2012-08-31 00:28:45 +00:00

70 lines
1.5 KiB
Plaintext

/**
* Save Frames
* by Daniel Shiffman.
*
* This example demonstrates how to use saveFrame() to render
* out an image sequence that you can assemble into a movie
* using the MovieMaker tool.
*/
// A boolean to track whether we are recording are not
boolean recording = false;
void setup() {
size(640, 360);
smooth();
}
void draw() {
background(0);
// An arbitrary oscillating rotating animation
// so that we have something to render
for (float a = 0; a < TWO_PI; a+= 0.2) {
pushMatrix();
translate(width/2, height/2);
rotate(a+sin(frameCount*0.004*a));
stroke(255);
line(-100, 0, 100, 0);
popMatrix();
}
// If we are recording call saveFrame!
// The number signs (#) indicate to Processing to
// number the files automatically
if (recording) {
saveFrame("output/frames####.png");
}
// Let's draw some stuff to tell us what is happening
// It's important to note that none of this will show up in the
// rendered files b/c it is drawn *after* saveFrame()
textAlign(CENTER);
fill(255);
if (!recording) {
text("Press r to start recording.", width/2, height-24);
}
else {
text("Press r to stop recording.", width/2, height-24);
}
// A red dot for when we are recording
stroke(255);
if (recording) {
fill(255, 0, 0);
} else {
noFill();
}
ellipse(width/2, height-48, 16, 16);
}
void keyPressed() {
// If we press r, start or stop recording!
if (key == 'r' || key == 'R') {
recording = !recording;
}
}