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processing4/android/core/build.xml

50 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<project default="build" name="Create .zip file for core">
<property environment="env" />
<!-- oh ant, you're so cute and convoluted -->
<target name="build" depends="sdk_chatter,actual_build" />
<target name="sdk_chatter" unless="env.ANDROID_SDK">
<echo message="ANDROID_SDK not set, skipping build of android-core.zip" />
</target>
<target name="sdk_whining">
<available file="${env.ANDROID_SDK}/platforms/android-10/android.jar"
property="andoid-jar-present" />
<fail unless="andoid-jar-present"
message="Android SDK 10 could not be found in ${env.ANDROID_SDK}/platforms/android-10/android.jar" />
</target>
<target name="actual_build" if="env.ANDROID_SDK">
<taskdef name="methods"
classname="PAppletMethods"
classpath="../../core/methods/methods.jar" />
<methods dir="${basedir}/src/processing/core" recorder="false" />
<mkdir dir="bin" />
<javac target="1.5"
encoding="UTF-8"
includeAntRuntime="false"
bootclasspath="${env.ANDROID_SDK}/platforms/android-10/android.jar"
srcdir="src" destdir="bin" />
<!-- Copy the shaders to the bin folder.
Eclipse does this automatically. -->
<copy todir="bin">
<fileset dir="src">
<include name="processing/opengl/*.glsl" />
</fileset>
</copy>
<jar basedir="bin" destfile="../android-core.zip" />
</target>
<target name="clean"
description="Clean out the build directories">
<delete dir="bin" />
<delete file="../android-core.zip" />
</target>
</project>