mirror of
https://github.com/processing/processing4.git
synced 2026-01-27 18:31:07 +01:00
69 lines
1.5 KiB
Plaintext
69 lines
1.5 KiB
Plaintext
/**
|
|
* Separate Blur Shader
|
|
*
|
|
* This blur shader works by applying two successive passes, one horizontal
|
|
* and the other vertical.
|
|
*
|
|
* Press the mouse to switch between the custom and default shader.
|
|
*/
|
|
|
|
PShader blur;
|
|
PGraphics src;
|
|
PGraphics pass1, pass2;
|
|
|
|
void setup() {
|
|
size(640, 360, P2D);
|
|
|
|
blur = loadShader("blur.glsl");
|
|
blur.set("blurSize", 9);
|
|
blur.set("sigma", 5.0f);
|
|
|
|
src = createGraphics(width, height, P2D);
|
|
|
|
pass1 = createGraphics(width, height, P2D);
|
|
pass1.noSmooth();
|
|
|
|
pass2 = createGraphics(width, height, P2D);
|
|
pass2.noSmooth();
|
|
}
|
|
|
|
void draw() {
|
|
src.beginDraw();
|
|
src.background(0);
|
|
src.fill(255);
|
|
src.ellipse(width/2, height/2, 100, 100);
|
|
src.endDraw();
|
|
|
|
// Applying the blur shader along the vertical direction
|
|
blur.set("horizontalPass", 0);
|
|
pass1.beginDraw();
|
|
pass1.shader(blur);
|
|
pass1.image(src, 0, 0);
|
|
pass1.endDraw();
|
|
|
|
// Applying the blur shader along the horizontal direction
|
|
blur.set("horizontalPass", 1);
|
|
pass2.beginDraw();
|
|
pass2.shader(blur);
|
|
pass2.image(pass1, 0, 0);
|
|
pass2.endDraw();
|
|
|
|
image(pass2, 0, 0);
|
|
}
|
|
|
|
void keyPressed() {
|
|
if (key == '9') {
|
|
blur.set("blurSize", 9);
|
|
blur.set("sigma", 5.0);
|
|
} else if (key == '7') {
|
|
blur.set("blurSize", 7);
|
|
blur.set("sigma", 3.0);
|
|
} else if (key == '5') {
|
|
blur.set("blurSize", 5);
|
|
blur.set("sigma", 2.0);
|
|
} else if (key == '3') {
|
|
blur.set("blurSize", 5);
|
|
blur.set("sigma", 1.0);
|
|
}
|
|
}
|