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20 lines
444 B
GLSL
20 lines
444 B
GLSL
varying vec3 vertNormal;
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varying vec3 vertLightDir;
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void main() {
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float intensity;
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vec4 color;
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intensity = max(0.0, dot(vertLightDir, vertNormal));
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if (intensity > 0.95) {
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color = vec4(1.0, 0.5, 0.5, 1.0);
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} else if (intensity > 0.5) {
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color = vec4(0.6, 0.3, 0.3, 1.0);
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} else if (intensity > 0.25) {
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color = vec4(0.4, 0.2, 0.2, 1.0);
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} else {
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color = vec4(0.2, 0.1, 0.1, 1.0);
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}
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gl_FragColor = color;
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} |