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PROCE55ING DEVELOPMENT ENVIRONMENT RELEASE 0046 - 20 NOVEMBER 2002 (c) 2002, 2001 Massachusetts Institute of Technology and Interaction Design Institute Ivrea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RELEASE NOTES & DEVELOPER SOAPBOX herein follows lots of random notes about this release. you'll have to pardon the chatty detail in some spots, as this will also serve as a response to many of the 'frequently asked questions' that we have. if you've already read all this crap for a previous release, you might skip to the section on the various platforms to see what's been updated. see also 'revisions.txt' which contains for information about the specific updates and fixes in this release. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GETTING STARTED double click the 'Proce55ing' application, and select something from the examples menu: File -> Open -> Examples. hit the 'run' button (which looks like the play button on a vcr or tape deck). lather, rinse, repeat as necessary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THANKS TO... all the people on the bboard who reported bugs for this release. it's been really helpful for us. also thanks to everyone who's been posting examples on the site, we're excited about what we're seeing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . REVISIONS & ROADMAP at least until the final "1.0" version, we'll be using four digit numbers for the release. we're calling revision "0043" the first "alpha", which for us means "first publicly consumable app that can be used by early adopters". later revisions (like this one) will simply be numbered. the numbered releases aren't heavily tested, so don't be surprised if/when something breaks.. just report the problem and go back to the previous numbered release until there's a fix. there will be a few more numbered releases leading up to a beta release. beta means that all the features are in, but not all the bugs are out. there are several known issues with the alpha release (thin lines, lack of alpha transparency, etc) that will need to be sorted out for beta. additional numbered releases will follow, leading up to 1.0, a version that we can actually proud of and that has a minimum number of bugs. hopefully this is not a *long* ways off, but... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I FOUND A BUG! we prefer to call them "issues." first, be sure to check under the notes for your specific platform to make sure it isn't a known issue or that there isn't a simple fix. you can either post to the bulletin board at: http://proce55ing.net/discourse/ or send email to bugs@proce55ing.net. the bboard is probably the better way to go, because more people will be watching it. the email goes straight to the developers, but their schedules are erratic and it could be anywhere from two minutes to two weeks before you receive a response. if you want to go straight to the bugs page, it's: http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs when reporting this "bug" please include information about 1. the revision number (i.e. 0043) 2. what operating system you're using, on what kind of hardware 3. a copy of your code 4. details of the error, which may be the last few lines from the files stdout.txt or stderr.txt from the 'lib' folder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GENERAL NOTES / COMMON MISTAKES - size() must use numbers, not variables. this is because of how the size command is interpreted by proce55ing. - when using draw() mode, background() must also use only numbers, and no variables. this is similar to the issue with the size command, because in both cases, Proce55ing needs to know the size and background color of the app before it starts, so since variables are determined while the program is running, things break. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GOODIES & SEMI-HIDDEN FEATURES - shift-click on the 'run' button to go straight to 'present' mode - for quick renaming, just click on the sketch title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PLATFORMS the processing development environment runs best on: 1. windows 2000/XP 2. mac os x 3. linux 4. mac os 9 5. windows 95/98/ME our priority for how well the beast runs looks like: 1. windows & mac os x (tied for first) 3. mac os 9 4. windows 95/98/ME (because we must) 5. linux windows is the superior platform for running java applications. it's not because we like windows the best, so sorry to the zealots in all other corners of the machine space, but that's just how it is. the vm for mac os x is really quite good (especially when compared to apple's previous efforts), but it's still a bit behind. we think os x will be a great bet for the future, and apple is putting all their feeble weight behind it, so hopefully it will evolve somewhere. developing the version for mac os 9 is a big headache, but we think lots of people still use the crusty operating system, so we're going to keep supporting it for the meantime. the guess is that a lot of schools are still using it in their labs, and since schools are a significant target for the environment, we gotta play along. windows 95/98/ME is a piece of crap, but since lots of people (are often forced to) use it, we'll try and support. early alpha versions seem to be having trouble with 95/98/ME, but it'll run better in the future. for the linux version, you guys can support yourselves. if you're enough of a hacker weenie to get a linux box setup, you oughta know what's going on. for lack of time, we won't be testing extensively under linux, but would be really happy to hear about any bugs or issues you might run into. actually, we don't get happy that you're having issues, but if you're going to have issues, we're happy that you tell us about them, so we can fix them. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MAC OS X the most current release has only been tested on Mac OS X 10.2.2. your mileage may vary if you're running something else. actually, your mileage will vary no matter what, because who knows what this software is gonna do. you're playing with free, alpha software. get psyched! minimum requirements.. processing requires at least Mac OS X 10.1. if you're running anything older than 10.2, you'll need "Java 1.3.1 Update 1", the latter of which is available as a free update from the "Software Update" control panel. it can also be downloaded from http://www.apple.com/downloads/macosx/apple/ or from: http://www.apple.com/downloads/macosx/apple/java131.html text area & mouse wheel.. in order to get the text area working in a reasonable fashion, we had to switch to using swing text components because of bugs in apple's java implementation. phooey on apple. the editor in this release should behave much better, but mouse wheel support is disabled until apple finishes an implementation of java 1.4. if this makes you sad, email steve jobs and tell him to make the java team quit patting themselves on the back and get to work on finishing 1.4. "Caught java.lang.UnsatisfiedLinkError" on startup.. in order to use the serial port under macosx, you'll need to install RXTX, the serial port driver. this is for more advanced users, and the package is included with the p5 download. it includes its own instructions, check inside the 'serial' folder for details. naming of sketches.. on other platforms, you aren't allowed to type characters besides letters, numbers, and underscores for the names of sketches. because of what looks like a bug in osx java, this feature is disabled, and the file is simply renamed (bad characters are replaced with underscores) after you hit 'ok'. boo apple.. i'm getting sick of all these workarounds. quitting presentation mode.. on other platforms, hitting the 'escape' key will quickly get you out of presentation mode. however, there seems to be some key event weirdness under osx. we hope to find a fix someday, but ben doesn't have a mac of his own for testing, so he doesn't have much time to track down workarounds for all of apple's bugs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MAC OS 9 java applications on classic mac os are in a bad state, as apple has decided (rightfully so) to abandon further development of their java runtime under OS 9. the most recent release (revision 46), does not run under Mac OS 9. this is due to a few issues that were found just before release, and i didn't want to hold up the release on the other platforms. speed: this version runs very slowly. the first time you hit the 'run' button, it might take a while to bring up the actual program. hopefully after that, things will improve. versions: this version has only been tested under Mac OS 9.2.2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WINDOWS win2k works well, reports point to xp working well also. win95/98/me seems to have lots of trouble, but we think it's just with the .exe that we use, so that'll get fixed in the future. the windows release is now using java 1.4, a forty megabyte beast of a platform. this oughta double the size of the p5 download, but in the future we hope to just make people install the runtime separately, so if people already have it installed on their machine, no additional work will be required. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WHAT IS SKETCHBOOK? we think most "integrated development environments" (microsoft visual studio, codewarrior, jbuilder) tend to be overkill for the type of audience we're targeting with Proce55ing. for this reason, we've introduced the 'sketchbook' which is a more lightweight way to organize projects. as trained designers, we'd like the process of coding to be a lot more like sketching. the sketchbook and the 'history' menu under 'sketch', are attempts in that direction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EXTERNAL FILES / FONTS / READING DATA FILES if you want to use external files, like images or text files or fonts, they should be placed in a folder called 'data' inside: sketchbook -> default -> SKETCH_NAME starting with version 44, there are several functions that make dealing with data in files much easier (loadFile, loadStrings, splitStrings, etc) so file i/o should be fun! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SERIAL PORT the serial port is a useful way to hook things up to hardware devices of your own devising. the reference describes the specifics of how to use the serial port. the windows version works well, much better than in previous releases. on macos9, works fairly well with my keyspan usb/serial adapter. thank god for patrick beard and jdirect. on macosx, need rxtx to be installed (pkg included with p5 download), follow their bizarre instructions. on my machine, i'm using a keyspan 28X dual port adapter, and the selection i use on the serial port menu reads "/dev/cu.USA28X21P1.1". your mileage may vary. linux.. haven't tested but it's the ibm vm and their own implementation, but it may just work. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WHY IS IT CALLED "PROCE55ING"? "Proce55ing" is a combination of numbers and letters but is simply pronounced "processing." at their core, computers are processing machines. they modify, move, and combine symbols at a low level to construct higher level representations. Proce55ing allows people to control these actions and representations through writing their own programs. The spelling "Proce55ing" makes reference to the encoding that is necessary for transferring ideas into a machine readable form. the project also focuses on the "process" of creation rather than end results. the design of the software supports and encourages sketching and the website presents fragments of projects and exposes the concepts behind finished software. honestly, had the URL "www.processing.net" been available, the project would have been called "Processing" and not "Proce55ing." . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PROCE55ING IS FREE TO DOWNLOAD / FREE TO USE we think it's important to have processing freely available, rather than selling it for a million dollars under some godawful yearly contract update scheme. to that end, we encourage people to distribute it widely and refer back to the site: http://Proce55ing.net on most of our own projects, we usually list them as "Built with Proce55ing" or something similar, with a link back to the site. of course this isn't a necessity, but it makes us happy when you do. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SOURCE CODE / OPEN SOURCE / GPL BLAH BLAH we plan for this project to be "open source", that trendy moniker which means that you'll be able to look at all the code that's behind the processing development environment and the graphics engine used in tandem with it. we can't promise, since we're still working on getting the licensing taken care of with our employers, but we think this should likely happen soon. the export libraries (also known as 'bagel') will probably be LGPL, which means they can be used as a library and included in your project without you having to open up your code (though we encourage people to share anyway). more information about the gnu public license can be found here: http://www.gnu.org/copyleft/gpl.html processing also includes other open projects, namely the oro matcher and the kjc compiler. the oro tools are distributed under a bsd style license as part of the apache jakarta project, and the kjc compiler is part of the kopi suite of tools, which is released under the gpl. so in fact, if the final, publicly available version of processing still uses kjc, the code for processing will have to be released gpl. more about the oro tools is at: http://www.savarese.org/oro/ and the home for kopi/kjc is here: http://www.dms.at/kopi/ we're sorry that the source code isn't available just yet, we're cleaning and scrubbing it, it was a decision between getting the alpha out to people to try versus taking a few more weeks to clean up the project and deal with the technology licensing departments at mit and ivrea. these things are far more difficult and time consuming than they would appear.