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processing4/java/examples/OpenGL/Shaders/EdgeDetect/EdgeDetect.pde
2012-08-30 00:00:33 +00:00

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// This example shows how to change the default fragment shader used
// in P2D to render textures, by a custom one that applies a simple
// edge detection filter.
//
// Press the mouse to switch between the custom and the default shader.
PImage img;
PShader edges;
boolean enabled = true;
void setup() {
size(400, 400, P2D);
img = loadImage("berlin-1.jpg");
edges = loadShader("edges.glsl");
}
void draw() {
if (enabled) shader(edges);
image(img, 0, 0, width, height);
}
void mousePressed() {
enabled = !enabled;
if (!enabled) resetShader();
}