Files
processing4/android/examples/OpenGL/Lights/Lights.pde
2011-06-23 04:36:23 +00:00

46 lines
1020 B
Plaintext

// Lights
// Modified from an example by Simon Greenwold.
// Display a box with three different kinds of lights.
void setup() {
size(480, 800, P3D);
orientation(PORTRAIT);
noStroke();
}
void draw() {
defineLights();
background(0);
fill(150);
for (int x = 0; x <= width + 100; x += 100) {
for (int y = 0; y <= height + 100; y += 100) {
pushMatrix();
translate(x, y);
rotateY(map(mouseX, 0, width, 0, PI));
rotateX(map(mouseY, 0, height, 0, PI));
box(90);
popMatrix();
}
}
}
void defineLights() {
// Orange point light on the right
pointLight(150, 100, 0, // Color
300, -200, 0); // Position
// Blue directional light from the left
directionalLight(0, 102, 255, // Color
1, 0, 0); // The x-, y-, z-axis direction
// Yellow spotlight from the front
spotLight(255, 255, 109, // Color
0, 40, 200, // Position
0, -0.5f, -0.5f, // Direction
PI / 2, 2); // Angle, concentration
}