Major destruction of core has started for Processing 3.
What?
We're removing Applet as the base class for PApplet and redoing the entire rendering and threading model for Processing sketches.
Why?
- The changes will improve performance--greatly, in some cases--and reduce flicker and quirkiness in others. Using AWT objects like
Applet(which subclassesComponent) cause (sometimes major) performance restrictions or other visual glitches like flicker. - The code to mitigate the issues from #1 is very difficult to debug and make work properly across the many platforms we support (Macs, Macs with retina displays, Windows 7, Windows 8, 32- and 64-bit machines, Linux who-knows-what, and so on)
- The design of
coreis 13 years old, and the graphics features available (OpenGL, VolatileImage, BufferStrategy, etc) have changed drastically since then. I've papered over these changes and done my best to keep performance on-pace so that we don't break a lot of old code (or libraries), but now is the time for a clean break. - With the death of applets, keeping the Applet base class is anachronistic. However, we're keeping the name
PAppletbecause with any luck, these changes will only require a recompile of any sketch (or library) code.
What else?
- A new
PSurfaceobject has been added that acts as the layer betweenPAppletandPGraphics. It will handle interaction with the OS (creation of a window, placement on screen, getting events) as well as the animation thread (because OpenGL's animation thread is very different from an AWT animation thread). - Many deprecated functions (notably, the pre-2.0 only method registration mechanism used by libraries) are being removed. (Not a final decision.)
- Undocumented features (such as the
imageobject inPGraphics) may disappear and break code from advanced users. - We're working to add the ability to span multiple screens in "full screen" mode.
- In 3.0a2 we introduced a change on OS X to use Apple's "official" full screen mode. With this comes a dorky animation and the inability to span multiple screens. We've rolled that back.
But what about...?
- One downside is that you'll no longer be able to just drop a Processing sketch into other Java code, because
PAppletwill no longer subclassApplet(and therefore,Component). This is a huge downside for a tiny number of users. For the majority of users, re-read the "why" section. We'll try to figure out ways to continue embedding in other Java code, however, since we use this in our own work, and even within Processing itself (the Color Selector). - We're still determining how much code we're willing to break due to API changes. Stay tuned.
Retina/HiDPI/2x drawing and displays
- Documentation changes here
The Mess
The rest of this document are my notes while I'm making changes.
Modes on startup
- nothing displayed (isDisplayable returns false, i.e. PDF)
- sketch in a window (most usage, from the PDE)
- present (sketch is smaller, color the rest of the screen; does not work with multiple screens at once)
- full screen (sketch same as screen size)
- all screens (sketch spans all screens)
resize events: Frame > Canvas > PGraphics > PApplet user-driven Frame resize events follow that order all resize events happen on the surface applet sends message to the surface, which notifies the renderer itself resize of component is handled in thread-safe way from PSurface
PApplet.size() calls setSize() in PSurface, and in surface:
- Mode 2: resize the frame, which will resize the canvas, etc
- Mode 3: resizes and places of Canvas
- Mode 4 and 5: no resize, always full display
PSurfaceAWT is a simple Canvas-based surface that blits a BufferedImage provides most compatibility with previous renderers another PSurfaceAWT variant could allow direct rendering to the canvas (no loadPixels) through the whole strategy setup
To Document
- sketchRenderer() is required
- the renderer class/package is used to call a static method on the PGraphics that returns the class type for the rendering surface
inside main, will know the screen that's being used for the app
Questions/To Do
- change size() command to check through renderer constants and give better error message when using one of the built-in renderers
- bad idea, or worst idea, to have 'surface' var in PGraphics?
- move getFontRenderContext(font) to PApplet? surface? elsewhere? _ do we need canDraw() anymore?
- Can we remove while() loop that waits until defaultSize is set false?
- Does init() need to go away, because it's not going to work in any other setting? Because a surface must first be created, the init() method on its own will be a mess.
- If Frame/Canvas are moved to another display, will the display object update?
- Does sun.awt.noerasebackground (in PApplet) help flicker?
- The size() JavaDoc in PApplet is comically old
- Does createFont() need to run through PGraphics?
- Need to fix sketch placement issues (default size with long setup(), etc) Actually, the default size with long setup() is probably that defaultSize is set false, but the initial render doesn't finish before width/height are set to something useful.
- selectInput(), selectOutput(), selectFolder() now passing 'null' as parent Window. Should just leave them un-anchored, but need to test to make this doesn't break anything else.
- do we need sketchOutputPath() and sketchOutputStream()?
Removed functions (not final, just notes)
param() the old awt event handlers (they were a warning in 2.x) PGraphics.requestDraw(), because renderers now have their own threads PGraphics.setFrameRate removed, added to PSurface requires 1.7.. uses revalidate() method destroy() (only called by applet? calls dispose())