Files
processing4/processing/build/shared/lib/pde.properties
2003-11-07 00:43:35 +00:00

149 lines
4.3 KiB
Properties

# These are the default preferences for Processing
# They will be copied to your home folder into a file called
# .processing, where you can make changes for your machine.
# a pound sign at the beginning of a line is a comment
# parameters need to be un-commented before they take effect
# default size for the main window
default.window.width = 500
default.window.height = 500
# font size for editor
editor.font=Monospaced,plain,12
# anti-aliased text, turned off by default
editor.antialias=false
# foreground and background colors
editor.fgcolor=#000000
editor.bgcolor=#ffffff
# color to be used for background when 'external editor' enabled
editor.bgcolor.external=#ddddbb
# styles for various types of text
# comments
editor.comment1.style=#777755,plain
editor.comment2.style=#777755,plain
# abstract, final, private
editor.keyword1.style=#cc6600,plain
# beginShape, point, line
editor.keyword2.style=#996600,plain
# byte, char, short, color
editor.keyword3.style=#993300,bold
# constants: null, true, this, RGB, TWO_PI
editor.literal1.style=#cc0000,plain
# p5 built in variables: mouseX, width, pixels
editor.literal2.style=#cc0000,plain
# ?? maybe this is for words followed by a colon
# like in case statements or goto
editor.label.style=#7E7E00,bold
# + - = /
editor.operator.style=#000000,plain
# caret blinking and caret color
editor.caret.blink=true
editor.caret.color=#333300
# selection color
editor.selection.color=#ffcc00
editor.selection.color=#cccc00
# highlight for the current line
editor.linehighlight=true
editor.linehighlight.color=#ddddbb
# bracket/brace highlighting
editor.brackethighlight=true
editor.brackethighligh.color=#ffcc00
# little pooties at the end of lines that show where they finish
editor.eolmarkers=false
editor.eolmarkers.color=#99991A
# area that's not in use by the text (replaced with tildes)
editor.invalid=false
editor.invalid.style=#7E7E00,bold
editor.buttons.bgcolor = #999988
editor.buttons.status.font = SansSerif,plain,10
editor.buttons.status.color = #333322
editor.header.bgcolor = #333322
editor.header.fgcolor.primary = #ffffff
editor.header.fgcolor.secondary = #ccccbb
editor.header.font = SansSerif,plain,12
console.bgcolor = #1A1A00
console.fgcolor.output = #ccccbb
console.fgcolor.error = #ff3000
console.font = Monospaced,plain,11
console.lines = 4
# monospaced on java 1.3 was monaco, but on 1.4 it has changed
# to courier, which actually matches other platforms better.
# (and removes the 12 point being too large issue)
# monaco is nicer on macosx, so use that explicitly
editor.font.macosx = Monaco,plain,10
console.font.macosx = Monaco,plain,10
editor.status.notice.fgcolor = #333322
editor.status.notice.bgcolor = #bbbbaa
editor.status.error.fgcolor = #ffffee
editor.status.error.bgcolor = #880000
editor.status.prompt.fgcolor = #ffffee
editor.status.prompt.bgcolor = #CC9900
editor.status.font = SansSerif,plain,12
# convert tabs to spaces? how many spaces?
editor.tabs.expand = true
editor.tabs.size = 2
# size of divider between editing area and the console
editor.divider.size = 0
# the larger divider on windows is ugly with the little arrows
# this makes it large enough to see (mouse changes) and use,
# but keeps it from being annoyingly obtrusive
editor.divider.size.windows = 2
# automatically indent each line
editor.indent = true
# how many lines to scroll for each tick on the wheel mouse
editor.wheelmouse.multiplier = 3
# background color for full-screen presentation mode
run.present.bgcolor = #666666
# prompt for sketch location when 'new' is hit
sketchbook.prompt = false
#sketchbook.location = sketchbook
# note that this path should use forward slashes (like unix)
# instead of \ on windows or : on windows or whatever else
# may be useful when attempting to debug the preprocessor
#editor.save_build_files=false
# allows various preprocessor features to be toggled in case they are
# causing problems
#compiler.color_datatype = true
#compiler.substitute_floats = true
#compiler.web_colors = true
#compiler.enhanced_casting = true
#compiler.substitute_image = true
#compiler.substitute_font = true
# writes out the parse tree as parseTree.xml, which can be usefully
# viewed in (at least) Mozilla or IE. useful when debugging the preprocessor.
#compiler.output_parse_tree = false