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75 lines
1.3 KiB
Plaintext
75 lines
1.3 KiB
Plaintext
/**
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* Array Objects.
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*
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* Demonstrates the syntax for creating an array of custom objects.
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*/
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int unit = 40;
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int num;
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Module[] mods;
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void setup()
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{
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size(200, 200);
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background(176);
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noStroke();
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num = width/unit * width/unit;
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mods = new Module[num];
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for (int i=0; i<height/unit; i++) {
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for(int j=0; j<height/unit; j++) {
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int index = i*height/unit + j;
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mods[index] = new Module(j*unit, i*unit, unit/2, unit/2, random(0.05, 0.8));
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}
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}
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}
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void draw()
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{
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for(int i=0; i<num; i++) {
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mods[i].update();
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mods[i].draw();
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}
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}
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class Module {
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float mx, my;
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int size = unit;
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float x, y = 0;
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int xdir = 1;
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int ydir = 1;
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float speed;
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// Contructor (required)
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Module(float imx, float imy, float ix, float iy, float ispeed) {
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mx = imy;
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my = imx;
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x = int(ix);
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y = int(iy);
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speed = ispeed;
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}
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// Custom method for updating the variables
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void update() {
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x = x + (speed * xdir);
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if (x >= size || x <= 0) {
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xdir *= -1;
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x = x + (1 * xdir);
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y = y + (1 * ydir);
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}
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if (y >= size || y <= 0) {
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ydir *= -1;
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y = y + (1 * ydir);
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}
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}
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// Custom method for drawing the object
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void draw() {
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stroke(second()*4);
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point(mx+x-1, my+y-1);
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}
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}
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