Files
processing4/java/examples/Topics/Simulate/Fluid/applet/Fluid.java
benfry eb64b2d4fc
2011-01-26 19:22:19 +00:00

229 lines
4.9 KiB
Java

import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Fluid extends PApplet {
/**
* Fluid
* by Glen Murphy.
*
* Click and drag the mouse to move the simulated fluid.
* Adjust the "res" variable below to change resolution.
* Code has not been optimised, and will run fairly slowly.
*/
int res = 2;
int penSize = 30;
int lwidth;
int lheight;
int pnum = 30000;
vsquare[][] v;
vbuffer[][] vbuf;
particle[] p = new particle[pnum];
int pcount = 0;
int mouseXvel = 0;
int mouseYvel = 0;
public void setup()
{
size(200, 200);
noStroke();
frameRate(30);
lwidth = width/res;
lheight = height/res;
v = new vsquare[lwidth+1][lheight+1];
vbuf = new vbuffer[lwidth+1][lheight+1];
for (int i = 0; i < pnum; i++) {
p[i] = new particle(random(res,width-res),random(res,height-res));
}
for (int i = 0; i <= lwidth; i++) {
for (int u = 0; u <= lheight; u++) {
v[i][u] = new vsquare(i*res,u*res);
vbuf[i][u] = new vbuffer(i*res,u*res);
}
}
}
public void draw()
{
background(0xff666666);
int axvel = mouseX-pmouseX;
int ayvel = mouseY-pmouseY;
mouseXvel = (axvel != mouseXvel) ? axvel : 0;
mouseYvel = (ayvel != mouseYvel) ? ayvel : 0;
for (int i = 0; i < lwidth; i++) {
for (int u = 0; u < lheight; u++) {
vbuf[i][u].updatebuf(i,u);
v[i][u].col = 32;
}
}
for (int i = 0; i < pnum-1; i++) {
p[i].updatepos();
}
for (int i = 0; i < lwidth; i++) {
for (int u = 0; u < lheight; u++) {
v[i][u].addbuffer(i, u);
v[i][u].updatevels(mouseXvel, mouseYvel);
v[i][u].display(i, u);
}
}
}
class particle {
float x;
float y;
float xvel;
float yvel;
int pos;
particle(float xIn, float yIn) {
x = xIn;
y = yIn;
}
public void updatepos() {
float col1;
if (x > 0 && x < width && y > 0 && y < height) {
int vi = (int)(x/res);
int vu = (int)(y/res);
vsquare o = v[vi][vu];
float ax = (x%res)/res;
float ay = (y%res)/res;
xvel += (1-ax)*v[vi][vu].xvel*0.05f;
yvel += (1-ay)*v[vi][vu].yvel*0.05f;
xvel += ax*v[vi+1][vu].xvel*0.05f;
yvel += ax*v[vi+1][vu].yvel*0.05f;
xvel += ay*v[vi][vu+1].xvel*0.05f;
yvel += ay*v[vi][vu+1].yvel*0.05f;
o.col += 4;
x += xvel;
y += yvel;
}
else {
x = random(0,width);
y = random(0,height);
xvel = 0;
yvel = 0;
}
xvel *= 0.5f;
yvel *= 0.5f;
}
}
class vbuffer {
int x;
int y;
float xvel;
float yvel;
float pressurex = 0;
float pressurey = 0;
float pressure = 0;
vbuffer(int xIn,int yIn) {
x = xIn;
y = yIn;
pressurex = 0;
pressurey = 0;
}
public void updatebuf(int i, int u) {
if (i>0 && i<lwidth && u>0 && u<lheight) {
pressurex = (v[i-1][u-1].xvel*0.5f + v[i-1][u].xvel + v[i-1][u+1].xvel*0.5f - v[i+1][u-1].xvel*0.5f - v[i+1][u].xvel - v[i+1][u+1].xvel*0.5f);
pressurey = (v[i-1][u-1].yvel*0.5f + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5f - v[i-1][u+1].yvel*0.5f - v[i][u+1].yvel - v[i+1][u+1].yvel*0.5f);
pressure = (pressurex + pressurey)*0.25f;
}
}
}
class vsquare {
int x;
int y;
float xvel;
float yvel;
float col;
vsquare(int xIn,int yIn) {
x = xIn;
y = yIn;
}
public void addbuffer(int i, int u) {
if (i>0 && i<lwidth && u>0 && u<lheight) {
xvel += (vbuf[i-1][u-1].pressure*0.5f
+vbuf[i-1][u].pressure
+vbuf[i-1][u+1].pressure*0.5f
-vbuf[i+1][u-1].pressure*0.5f
-vbuf[i+1][u].pressure
-vbuf[i+1][u+1].pressure*0.5f
)*0.25f;
yvel += (vbuf[i-1][u-1].pressure*0.5f
+vbuf[i][u-1].pressure
+vbuf[i+1][u-1].pressure*0.5f
-vbuf[i-1][u+1].pressure*0.5f
-vbuf[i][u+1].pressure
-vbuf[i+1][u+1].pressure*0.5f
)*0.25f;
}
}
public void updatevels(int mvelX, int mvelY) {
if (mousePressed) {
float adj = x - mouseX;
float opp = y - mouseY;
float dist = sqrt(opp*opp + adj*adj);
if (dist < penSize) {
if (dist < 4) dist = penSize;
float mod = penSize/dist;
xvel += mvelX*mod;
yvel += mvelY*mod;
}
}
xvel *= 0.99f;
yvel *= 0.99f;
}
public void display(int i, int u) {
float tcol = 0;
if (col > 255) col = 255;
if (i>0 && i<lwidth-1 && u>0 && u<lheight-1) {
tcol = (+ v[i][u+1].col
+ v[i+1][u].col
+ v[i+1][u+1].col*0.5f
)*0.4f;
tcol = (int)(tcol+col*0.5f);
}
else {
tcol = (int)col;
}
fill(tcol, tcol, tcol);
rect(x,y,res,res);
}
}
static public void main(String args[]) {
PApplet.main(new String[] { "Fluid" });
}
}