Files
processing4/core/PFont.java
benfry a18f26bf2a oops
2004-10-05 04:40:02 +00:00

809 lines
23 KiB
Java

/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
PFont - font object for text rendering
Part of the Processing project - http://processing.org
Copyright (c) 2004 Ben Fry & Casey Reas
Portions Copyright (c) 2001-04 Massachusetts Institute of Technology
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
package processing.core;
import java.io.*;
import java.util.*;
/*
awful ascii (non)art for how this works
|
| height is the full used height of the image
|
| ..XX.. }
| ..XX.. }
| ...... }
| XXXX.. } topExtent (top y is baseline - topExtent)
| ..XX.. }
| ..XX.. } dotted areas are where the image data
| ..XX.. } is actually located for the character
+---XXXXXX---- } (it extends to the right & down for pow of 2 textures)
|
^^^^ leftExtent (amount to move over before drawing the image
^^^^^^^^^^^^^^ setWidth (width displaced by char)
*/
public class PFont implements PConstants {
//int firstChar = 33; // always
public int charCount;
public PImage images[];
// image width, a power of 2
// note! these will always be the same
public int twidth, theight;
// float versions of the above
//float twidthf, theightf;
// formerly iwidthf, iheightf.. but that's wrong
// actually should be mbox, the font size
float fwidth, fheight;
// mbox is just the font size (i.e. 48 for most vlw fonts)
public int mbox2; // next power of 2
public int mbox; // font size
public int value[]; // char code
public int height[]; // height of the bitmap data
public int width[]; // width of bitmap data
public int setWidth[]; // width displaced by the char
public int topExtent[]; // offset for the top
public int leftExtent[]; // offset for the left
public int ascent;
public int descent;
// scaling, for convenience
public float size;
public float leading;
int ascii[]; // quick lookup for the ascii chars
boolean cached;
public PFont() { } // for PFontAI subclass and font builder
public PFont(InputStream input) throws IOException {
DataInputStream is = new DataInputStream(input);
// number of character images stored in this font
charCount = is.readInt();
// bit count is ignored since this is always 8
int numBits = is.readInt();
// this was formerly ignored, now it's the actual font size
mbox = is.readInt();
// this was formerly mboxY, the one that was used
// this will make new fonts downward compatible
mbox2 = is.readInt();
fwidth = mbox;
fheight = mbox;
// size for image ("texture") is next power of 2
// over the font size. for most vlw fonts, the size is 48
// so the next power of 2 is 64.
// double-check to make sure that mbox2 is a power of 2
// there was a bug in the old font generator that broke this
mbox2 = (int) Math.pow(2, Math.ceil(Math.log(mbox2) / Math.log(2)));
// size for the texture is stored in the font
twidth = theight = mbox2;
ascent = is.readInt(); // formerly baseHt (zero/ignored)
descent = is.readInt(); // formerly ignored struct padding
//System.out.println("found mbox = " + mbox);
//System.out.println("found ascent/descent = " + ascent + " " + descent);
// allocate enough space for the character info
value = new int[charCount];
height = new int[charCount];
width = new int[charCount];
setWidth = new int[charCount];
topExtent = new int[charCount];
leftExtent = new int[charCount];
ascii = new int[128];
for (int i = 0; i < 128; i++) ascii[i] = -1;
// read the information about the individual characters
for (int i = 0; i < charCount; i++) {
value[i] = is.readInt();
height[i] = is.readInt();
width[i] = is.readInt();
setWidth[i] = is.readInt();
topExtent[i] = is.readInt();
leftExtent[i] = is.readInt();
// pointer in the c version, ignored
is.readInt();
// cache locations of the ascii charset
if (value[i] < 128) ascii[value[i]] = i;
// the values for getAscent() and getDescent() from FontMetrics
// seem to be way too large.. perhaps they're the max?
// as such, use a more traditional marker for ascent/descent
if (value[i] == 'd') {
if (ascent == 0) ascent = topExtent[i];
}
if (value[i] == 'p') {
if (descent == 0) descent = -topExtent[i] + height[i];
}
}
// not a roman font, so throw an error and ask to re-build.
// that way can avoid a bunch of error checking hacks in here.
if ((ascent == 0) && (descent == 0)) {
throw new RuntimeException("Please use \"Create Font\" to " +
"re-create this font.");
}
images = new PImage[charCount];
for (int i = 0; i < charCount; i++) {
//int pixels[] = new int[64 * 64];
int pixels[] = new int[twidth * theight];
//images[i] = new PImage(pixels, 64, 64, ALPHA);
images[i] = new PImage(pixels, twidth, theight, ALPHA);
int bitmapSize = height[i] * width[i];
byte temp[] = new byte[bitmapSize];
is.readFully(temp);
// convert the bitmap to an alpha channel
int w = width[i];
int h = height[i];
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int valu = temp[y*w + x] & 0xff;
//images[i].pixels[y*64 + x] = valu;
images[i].pixels[y * twidth + x] = valu;
// the following makes javagl more happy..
// not sure what's going on
//(valu << 24) | (valu << 16) | (valu << 8) | valu; //0xffffff;
//System.out.print((images[i].pixels[y*64+x] > 128) ? "*" : ".");
}
//System.out.println();
}
//System.out.println();
}
cached = false;
resetSize();
resetLeading(); // ??
}
//static boolean isSpace(int c) {
//return (Character.isWhitespace((char) c) ||
// (c == '\u00A0') || (c == '\u2007') || (c == '\u202F'));
//}
public void write(OutputStream output) throws IOException {
DataOutputStream os = new DataOutputStream(output);
os.writeInt(charCount);
os.writeInt(8); // numBits
os.writeInt(mbox); // formerly mboxX (was 64, now 48)
os.writeInt(mbox2); // formerly mboxY (was 64, still 64)
os.writeInt(ascent); // formerly baseHt (was ignored)
os.writeInt(descent); // formerly struct padding for c version
for (int i = 0; i < charCount; i++) {
os.writeInt(value[i]);
os.writeInt(height[i]);
os.writeInt(width[i]);
os.writeInt(setWidth[i]);
os.writeInt(topExtent[i]);
os.writeInt(leftExtent[i]);
os.writeInt(0); // padding
}
for (int i = 0; i < charCount; i++) {
//int bitmapSize = height[i] * width[i];
//byte bitmap[] = new byte[bitmapSize];
for (int y = 0; y < height[i]; y++) {
for (int x = 0; x < width[i]; x++) {
//os.write(images[i].pixels[y * width[i] + x] & 0xff);
os.write(images[i].pixels[y * mbox2 + x] & 0xff);
}
}
}
os.flush();
os.close(); // can/should i do this?
}
/**
* Get index for the char (convert from unicode to bagel charset).
* @return index into arrays or -1 if not found
*/
public int index(char c) {
// these chars required in all fonts
//if ((c >= 33) && (c <= 126)) {
//return c - 33;
//}
// quicker lookup for the ascii fellers
if (c < 128) return ascii[c];
// some other unicode char, hunt it out
return index_hunt(c, 0, value.length-1);
}
// whups, this used the p5 charset rather than what was inside the font
// meaning that old fonts would crash.. fixed for 0069
private int index_hunt(int c, int start, int stop) {
//System.err.println("checking between " + start + " and " + stop);
int pivot = (start + stop) / 2;
// if this is the char, then return it
if (c == value[pivot]) return pivot;
// char doesn't exist, otherwise would have been the pivot
//if (start == stop) return -1;
if (start >= stop) return -1;
// if it's in the lower half, continue searching that
if (c < value[pivot]) return index_hunt(c, start, pivot-1);
// if it's in the upper half, continue there
return index_hunt(c, pivot+1, stop);
}
public float kern(char a, char b) {
return 0; // * size, but since zero..
}
public void resetSize() {
size = 12;
}
public void size(float isize) {
size = isize;
}
public void resetLeading() {
//leading = size * ((float)mbox / fheight) * 1.2f;
// by trial & error, this seems close to illustrator
leading = (ascent() + descent()) * 1.275f;
}
public void leading(float ileading) {
leading = ileading;
}
public float ascent() {
return ((float)ascent / fheight) * size;
}
public float descent() {
return ((float)descent / fheight) * size;
}
// supposedly this should be ok even in SCREEN_SPACE mode
// since the applet will set the 'size' of the font to twidth
// (though this prolly breaks any sort of 'height' measurements)
public float width(char c) {
if (c == 32) return width('i');
int cc = index(c);
if (cc == -1) return 0;
return ((float)setWidth[cc] / fwidth) * size;
}
public float width(String string) {
//if (!valid) return 0;
float wide = 0;
float pwide = 0;
char previous = 0;
char s[] = string.toCharArray();
for (int i = 0; i < s.length; i++) {
if (s[i] == '\n') {
if (wide > pwide) pwide = wide;
wide = 0;
previous = 0;
} else {
wide += width(s[i]);
if (previous != 0) {
wide += kern(previous, s[i]);
}
previous = s[i];
}
}
return (pwide > wide) ? pwide : wide;
}
public void text(char c, float x, float y, PGraphics parent) {
text(c, x, y, 0, parent);
}
public void text(char c, float x, float y, float z, PGraphics parent) {
//if (!valid) return;
//if (!exists(c)) return;
// eventually replace this with a table
// to convert the > 127 coded chars
//int glyph = c - 33;
int glyph = index(c);
if (glyph == -1) return;
if (!cached) {
// cache on first run, to ensure a graphics context exists
parent.cache(images);
cached = true;
}
if (parent.text_space == OBJECT_SPACE) {
float high = (float) height[glyph] / fheight;
float bwidth = (float) width[glyph] / fwidth;
float lextent = (float) leftExtent[glyph] / fwidth;
float textent = (float) topExtent[glyph] / fheight;
int savedTextureMode = parent.texture_mode;
//boolean savedSmooth = parent.smooth;
boolean savedStroke = parent._stroke;
parent.texture_mode = IMAGE_SPACE;
//parent.smooth = true;
parent.drawing_text = true;
parent._stroke = false;
float x1 = x + lextent * size;
float y1 = y - textent * size;
float x2 = x1 + bwidth * size;
float y2 = y1 + high * size;
// this code was moved here (instead of using parent.image)
// because now images use tint() for their coloring, which
// internally is kind of a hack because it temporarily sets
// the fill color to the tint values when drawing text.
// rather than doubling up the hack with this hack, the code
// is just included here instead.
//System.out.println(x1 + " " + y1 + " " + x2 + " " + y2);
parent.beginShape(QUADS);
parent.texture(images[glyph]);
parent.vertex(x1, y1, z, 0, 0);
parent.vertex(x1, y2, z, 0, height[glyph]);
parent.vertex(x2, y2, z, width[glyph], height[glyph]);
parent.vertex(x2, y1, z, width[glyph], 0);
parent.endShape();
parent.texture_mode = savedTextureMode;
parent.drawing_text = false;
parent._stroke = savedStroke;
} else { // SCREEN_SPACE
int xx = (int) x + leftExtent[glyph];;
int yy = (int) y - topExtent[glyph];
int x0 = 0;
int y0 = 0;
int w0 = width[glyph];
int h0 = height[glyph];
if ((xx >= parent.width) || (yy >= parent.height) ||
(xx + w0 < 0) || (yy + h0 < 0)) return;
if (xx < 0) {
x0 -= xx;
w0 += xx;
//System.out.println("x " + xx + " " + x0 + " " + w0);
xx = 0;
}
if (yy < 0) {
y0 -= yy;
h0 += yy;
//System.out.println("y " + yy + " " + y0 + " " + h0);
yy = 0;
}
if (xx + w0 > parent.width) {
//System.out.println("wide " + x0 + " " + w0);
w0 -= ((xx + w0) - parent.width);
}
if (yy + h0 > parent.height) {
h0 -= ((yy + h0) - parent.height);
}
int fr = parent.fillRi;
int fg = parent.fillGi;
int fb = parent.fillBi;
int fa = parent.fillAi;
int pixels1[] = images[glyph].pixels;
int pixels2[] = parent.pixels;
for (int row = y0; row < y0 + h0; row++) {
for (int col = x0; col < x0 + w0; col++) {
int a1 = (fa * pixels1[row * twidth + col]) >> 8;
int a2 = a1 ^ 0xff;
int p1 = pixels1[row * width[glyph] + col];
int p2 = pixels2[(yy + row-y0)*parent.width + (xx+col-x0)];
pixels2[(yy + row-y0)*parent.width + xx+col-x0] =
(0xff000000 |
(((a1 * fr + a2 * ((p2 >> 16) & 0xff)) & 0xff00) << 8) |
(( a1 * fg + a2 * ((p2 >> 8) & 0xff)) & 0xff00) |
(( a1 * fb + a2 * ( p2 & 0xff)) >> 8));
}
}
}
}
// used by the text() functions to avoid over-allocation of memory
private char c[] = new char[8192];
public void text(String str, float x, float y, PGraphics parent) {
text(str, x, y, 0, parent);
}
public void text(String str, float x, float y, float z, PGraphics parent) {
float startX = x;
int index = 0;
char previous = 0;
int length = str.length();
if (length > c.length) {
c = new char[length + 10];
}
str.getChars(0, length, c, 0);
while (index < length) {
if (c[index] == '\n') {
x = startX;
y += leading;
//y += ascent();
previous = 0;
} else {
text(c[index], x, y, z, parent);
x += width(c[index]);
if (previous != 0)
x += kern(previous, c[index]);
previous = c[index];
}
index++;
}
}
/**
* Same as below, just without a z coordinate.
*/
public void text(String str, float x, float y,
float w, float h, PGraphics parent) {
text(str, x, y, 0, w, h, parent);
}
/**
* Draw text in a box that is constrained to a
* particular width and height.
*
* Note that the x,y coords of the start of the box
* will align with the *ascent* of the text,
* not the baseline, as is the case for the other
* text() functions.
*/
public void text(String str, float x, float y, float z,
float w, float h, PGraphics parent) {
float space = width(' ');
float xx = x;
float yy = y;
float right = x + w;
yy += ascent();
String paragraphs[] = PApplet.split(str, '\n');
for (int i = 0; i < paragraphs.length; i++) {
String words[] = PApplet.split(paragraphs[i], ' ');
float wide = 0;
for (int j = 0; j < words.length; j++) {
float size = width(words[j]);
if (xx + size > right) {
// this goes on the next line
xx = x;
yy += leading;
//yy += ascent() * 1.2f;
if (yy > h) return; // too big for box
}
text(words[j], xx, yy, z, parent);
xx += size + space;
}
// end of paragraph, move to left and increment leading
xx = 0;
yy += leading;
if (yy > h) return; // too big for box
}
}
// .................................................................
/**
* Draw SCREEN_SPACE text on its left edge.
* This method is incomplete and should not be used.
*/
public void ltext(String str, float x, float y, PGraphics parent) {
float startY = y;
int index = 0;
char previous = 0;
int length = str.length();
if (length > c.length) {
c = new char[length + 10];
}
str.getChars(0, length, c, 0);
while (index < length) {
if (c[index] == '\n') {
y = startY;
x += leading;
previous = 0;
} else {
ltext(c[index], x, y, parent);
y -= width(c[index]);
if (previous != 0)
y -= kern(previous, c[index]);
previous = c[index];
}
index++;
}
}
/**
* Draw SCREEN_SPACE text on its left edge.
* This method is incomplete and should not be used.
*/
public void ltext(char c, float x, float y, PGraphics parent) {
int glyph = index(c);
if (glyph == -1) return;
// top-lefthand corner of the char
int sx = (int) x - topExtent[glyph];
int sy = (int) y - leftExtent[glyph];
// boundary of the character's pixel buffer to copy
int px = 0;
int py = 0;
int pw = width[glyph];
int ph = height[glyph];
// if the character is off the screen
if ((sx >= parent.width) || // top of letter past width
(sy - pw >= parent.height) ||
(sy + pw < 0) ||
(sx + ph < 0)) return;
if (sx < 0) { // if starting x is off screen
py -= sx;
ph += sx;
sx = 0;
}
if (sx + ph >= parent.width) {
ph -= ((sx + ph) - parent.width);
}
if (sy < pw) {
//int extra = pw - sy;
pw -= -1 + pw - sy;
//px -= sy;
//pw += sy;
//sy = 0;
}
if (sy >= parent.height) { // off bottom edge
int extra = 1 + sy - parent.height;
pw -= extra;
px += extra;
sy -= extra;
//pw -= ((sy + pw) - parent.height);
}
int fr = parent.fillRi;
int fg = parent.fillGi;
int fb = parent.fillBi;
int fa = parent.fillAi;
int pixels1[] = images[glyph].pixels;
int pixels2[] = parent.pixels;
// loop over the source pixels in the character image
// row & col is the row and column of the source image
// (but they become col & row in the target image)
for (int row = py; row < py + ph; row++) {
for (int col = px; col < px + pw; col++) {
int a1 = (fa * pixels1[row * twidth + col]) >> 8;
int a2 = a1 ^ 0xff;
int p1 = pixels1[row * width[glyph] + col];
try {
int index = (sy + px-col)*parent.width + (sx+row-py);
int p2 = pixels2[index];
pixels2[index] =
(0xff000000 |
(((a1 * fr + a2 * ((p2 >> 16) & 0xff)) & 0xff00) << 8) |
(( a1 * fg + a2 * ((p2 >> 8) & 0xff)) & 0xff00) |
(( a1 * fb + a2 * ( p2 & 0xff)) >> 8));
} catch (ArrayIndexOutOfBoundsException e) {
System.out.println("out of bounds " + sy + " " + px + " " + col);
}
}
}
}
// .................................................................
/**
* Draw SCREEN_SPACE text on its right edge.
* This method is incomplete and should not be used.
*/
public void rtext(String str, float x, float y, PGraphics parent) {
float startY = y;
int index = 0;
char previous = 0;
int length = str.length();
if (length > c.length) {
c = new char[length + 10];
}
str.getChars(0, length, c, 0);
while (index < length) {
if (c[index] == '\n') {
y = startY;
x += leading;
previous = 0;
} else {
rtext(c[index], x, y, parent);
y += width(c[index]);
if (previous != 0)
y += kern(previous, c[index]);
previous = c[index];
}
index++;
}
}
/**
* Draw SCREEN_SPACE text on its right edge.
* This method is incomplete and should not be used.
*/
public void rtext(char c, float x, float y, PGraphics parent) {
int glyph = index(c);
if (glyph == -1) return;
// starting point on the screen
int sx = (int) x + topExtent[glyph];
int sy = (int) y + leftExtent[glyph];
// boundary of the character's pixel buffer to copy
int px = 0;
int py = 0;
int pw = width[glyph];
int ph = height[glyph];
// if the character is off the screen
if ((sx - ph >= parent.width) || (sy >= parent.height) ||
(sy + pw < 0) || (sx < 0)) return;
// off the left of screen, cut off bottom of letter
if (sx < ph) {
//x0 -= xx; // chop that amount off of the image area to be copied
//w0 += xx; // and reduce the width by that (negative) amount
//py0 -= xx; // if x = -3, cut off 3 pixels from the bottom
//ph0 += xx;
ph -= (ph - sx) - 1;
//sx = 0;
}
// off the right of the screen, cut off top of the letter
if (sx >= parent.width) {
int extra = sx - (parent.width-1);
py += extra;
ph -= extra;
//sx = parent.width-1;
}
// off the top, cut off left edge of letter
if (sy < 0) {
int extra = -sy;
px += extra;
pw -= extra;
sy = 0;
}
// off the bottom, cut off right edge of letter
if (sy + pw >= parent.height-1) {
int extra = (sy + pw) - parent.height;
pw -= extra;
}
int fr = parent.fillRi;
int fg = parent.fillGi;
int fb = parent.fillBi;
int fa = parent.fillAi;
int fpixels[] = images[glyph].pixels;
int spixels[] = parent.pixels;
// loop over the source pixels in the character image
// row & col is the row and column of the source image
// (but they become col & row in the target image)
for (int row = py; row < py + ph; row++) {
for (int col = px; col < px + pw; col++) {
int a1 = (fa * fpixels[row * twidth + col]) >> 8;
int a2 = a1 ^ 0xff;
int p1 = fpixels[row * width[glyph] + col];
try {
//int index = (yy + x0-col)*parent.width + (xx+row-y0);
//int index = (sy + px-col)*parent.width + (sx+row-py);
int index = (sy + px+col)*parent.width + (sx-row);
int p2 = spixels[index];
// x coord is backwards
spixels[index] =
(0xff000000 |
(((a1 * fr + a2 * ((p2 >> 16) & 0xff)) & 0xff00) << 8) |
(( a1 * fg + a2 * ((p2 >> 8) & 0xff)) & 0xff00) |
(( a1 * fb + a2 * ( p2 & 0xff)) >> 8));
} catch (ArrayIndexOutOfBoundsException e) {
System.out.println("out of bounds " + sy + " " + px + " " + col);
}
}
}
}
}