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processing4/java/examples/Books/Nature of Code/introduction/RandomWalkTraditional2/Walker.pde

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// Daniel Shiffman
// The Nature of Code
// http://www.shiffman.net/
// A random walker object!
class Walker {
int x,y;
Walker() {
x = width/2;
y = height/2;
}
void render() {
stroke(255);
point(x,y);
}
// Randomly move to any neighboring pixel (or stay in the same spot)
void step() {
int stepx = int(random(3))-1;
int stepy = int(random(3))-1;
x += stepx;
y += stepy;
x = constrain(x,0,width-1);
y = constrain(y,0,height-1);
}
}