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83 lines
1.1 KiB
Plaintext
83 lines
1.1 KiB
Plaintext
abstract class Shape3D{
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float x, y, z;
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float w, h, d;
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Shape3D(){
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}
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Shape3D(float x, float y, float z){
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this.x = x;
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this.y = y;
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this.z = z;
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}
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Shape3D(PVector p){
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x = p.x;
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y = p.y;
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z = p.z;
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}
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Shape3D(Dimension3D dim){
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w = dim.w;
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h = dim.h;
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d = dim.d;
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}
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Shape3D(float x, float y, float z, float w, float h, float d){
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this.x = x;
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this.y = y;
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this.z = z;
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this.w = w;
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this.h = h;
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this.d = d;
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}
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Shape3D(float x, float y, float z, Dimension3D dim){
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this.x = x;
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this.y = y;
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this.z = z;
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w = dim.w;
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h = dim.h;
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d = dim.d;
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}
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Shape3D(PVector p, Dimension3D dim){
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x = p.x;
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y = p.y;
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z = p.z;
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w = dim.w;
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h = dim.h;
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d = dim.d;
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}
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void setLoc(PVector p){
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x=p.x;
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y=p.y;
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z=p.z;
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}
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void setLoc(float x, float y, float z){
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this.x=x;
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this.y=y;
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this.z=z;
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}
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// override if you need these
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void rotX(float theta){
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}
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void rotY(float theta){
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}
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void rotZ(float theta){
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}
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// must be implemented in subclasses
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abstract void init();
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abstract void create();
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}
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