mirror of
https://github.com/processing/processing4.git
synced 2026-02-03 13:49:18 +01:00
99 lines
2.3 KiB
Plaintext
99 lines
2.3 KiB
Plaintext
PShape particles;
|
|
PImage sprite;
|
|
|
|
int npartTotal = 1000;
|
|
int npartPerFrame = 10;
|
|
float speed = 1.0;
|
|
float gravity = 0.05;
|
|
float partSize = 20;
|
|
|
|
int partLifetime;
|
|
PVector velocities[];
|
|
int lifetimes[];
|
|
|
|
void setup() {
|
|
size(640, 480, P3D);
|
|
frameRate(120);
|
|
|
|
particles = createShape(PShape.GROUP);
|
|
sprite = loadImage("sprite.png");
|
|
|
|
for (int n = 0; n < npartTotal; n++) {
|
|
PShape part = createShape(QUAD);
|
|
part.noStroke();
|
|
part.texture(sprite);
|
|
part.vertex(-partSize/2, -partSize/2, 0, 0);
|
|
part.vertex(+partSize/2, -partSize/2, sprite.width, 0);
|
|
part.vertex(+partSize/2, +partSize/2, sprite.width, sprite.height);
|
|
part.vertex(-partSize/2, +partSize/2, 0, sprite.height);
|
|
part.end();
|
|
particles.addShape(part);
|
|
}
|
|
|
|
partLifetime = npartTotal / npartPerFrame;
|
|
initVelocities();
|
|
initLifetimes();
|
|
|
|
// Writing to the depth buffer is disabled to avoid rendering
|
|
// artifacts due to the fact that the particles are semi-transparent
|
|
// but not z-sorted.
|
|
hint(DISABLE_DEPTH_MASK);
|
|
}
|
|
|
|
void draw () {
|
|
background(0);
|
|
|
|
for (int n = 0; n < particles.getChildCount(); n++) {
|
|
PShape part = particles.getChild(n);
|
|
|
|
lifetimes[n]++;
|
|
if (lifetimes[n] == partLifetime) {
|
|
lifetimes[n] = 0;
|
|
}
|
|
|
|
if (0 <= lifetimes[n]) {
|
|
if (lifetimes[n] == 0) {
|
|
// Re-spawn dead particle
|
|
part.center(mouseX, mouseY);
|
|
float a = random(0, TWO_PI);
|
|
float s = random(0.5 * speed, 0.5 * speed);
|
|
velocities[n].x = s * cos(a);
|
|
velocities[n].y = s * sin(a);
|
|
}
|
|
else {
|
|
part.translate(velocities[n].x, velocities[n].y);
|
|
velocities[n].y += gravity;
|
|
}
|
|
|
|
float a = 1.0 - float(lifetimes[n]) / partLifetime;
|
|
part.fill(255, a * 255);
|
|
} else {
|
|
part.fill(0, 0);
|
|
}
|
|
}
|
|
|
|
shape(particles);
|
|
|
|
if (frameCount % 10 == 0) println(frameRate);
|
|
}
|
|
|
|
void initVelocities() {
|
|
velocities = new PVector[npartTotal];
|
|
for (int n = 0; n < velocities.length; n++) {
|
|
velocities[n] = new PVector();
|
|
}
|
|
}
|
|
|
|
void initLifetimes() {
|
|
// Initializing particles with negative lifetimes so they are added
|
|
// progressively into the screen during the first frames of the sketch
|
|
lifetimes = new int[npartTotal];
|
|
int t = -1;
|
|
for (int n = 0; n < lifetimes.length; n++) {
|
|
if (n % npartPerFrame == 0) {
|
|
t++;
|
|
}
|
|
lifetimes[n] = -t;
|
|
}
|
|
}
|