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96 lines
2.4 KiB
Plaintext
96 lines
2.4 KiB
Plaintext
/**
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* Morph.
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*
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* Changing one shape into another by interpolating
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* vertices from one to another
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*/
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// Two ArrayLists to store the vertices for two shapes
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// This example assumes that each shape will have the same
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// number of vertices, i.e. the size of each ArrayList will be the same
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ArrayList<PVector> circle = new ArrayList<PVector>();
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ArrayList<PVector> square = new ArrayList<PVector>();
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// An ArrayList for a third set of vertices, the ones we will be drawing
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// in the window
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ArrayList<PVector> morph = new ArrayList<PVector>();
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// This boolean variable will control if we are morphing to a circle or square
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boolean state = false;
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void setup() {
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size(640, 360);
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// Create a circle using vectors pointing from center
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for (int angle = 0; angle < 360; angle += 9) {
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// Note we are not starting from 0 in order to match the
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// path of a circle.
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PVector v = PVector.fromAngle(radians(angle-135));
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v.mult(100);
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circle.add(v);
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// Let's fill out morph ArrayList with blank PVectors while we are at it
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morph.add(new PVector());
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}
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// A square is a bunch of vertices along straight lines
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// Top of square
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for (int x = -50; x < 50; x += 10) {
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square.add(new PVector(x, -50));
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}
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// Right side
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for (int y = -50; y < 50; y += 10) {
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square.add(new PVector(50, y));
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}
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// Bottom
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for (int x = 50; x > -50; x -= 10) {
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square.add(new PVector(x, 50));
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}
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// Left side
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for (int y = 50; y > -50; y -= 10) {
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square.add(new PVector(-50, y));
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}
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}
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void draw() {
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background(51);
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// We will keep how far the vertices are from their target
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float totalDistance = 0;
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// Look at each vertex
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for (int i = 0; i < circle.size(); i++) {
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PVector v1;
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// Are we lerping to the circle or square?
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if (state) {
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v1 = circle.get(i);
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}
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else {
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v1 = square.get(i);
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}
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// Get the vertex we will draw
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PVector v2 = morph.get(i);
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// Lerp to the target
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v2.lerp(v1, 0.1);
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// Check how far we are from target
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totalDistance += PVector.dist(v1, v2);
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}
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// If all the vertices are close, switch shape
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if (totalDistance < 0.1) {
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state = !state;
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}
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// Draw relative to center
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translate(width/2, height/2);
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strokeWeight(4);
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// Draw a polygon that makes up all the vertices
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beginShape();
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noFill();
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stroke(255);
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for (PVector v : morph) {
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vertex(v.x, v.y);
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}
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endShape(CLOSE);
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}
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