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https://github.com/processing/processing4.git
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62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
// Separable-blur shader (works by applying two successive passes
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// in each direction of the image)
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PShader blur;
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PGraphics src;
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PGraphics pass1, pass2;
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void setup() {
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size(200, 200, P2D);
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blur = (PShader)loadShader("blur.glsl", PShader.TEXTURED);
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blur.set("blurSize", 9);
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blur.set("sigma", 5.0f);
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src = createGraphics(width, height, P2D);
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pass1 = createGraphics(width, height, P2D);
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pass1.noSmooth();
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pass1.shader(blur, PShader.TEXTURED);
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pass2 = createGraphics(width, height, P2D);
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pass2.noSmooth();
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pass2.shader(blur, PShader.TEXTURED);
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}
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void draw() {
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src.beginDraw();
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src.background(0);
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src.fill(255);
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src.ellipse(width/2, height/2, 100, 100);
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src.endDraw();
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// Applying the blur shader along the vertical direction
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blur.set("horizontalPass", 0);
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pass1.beginDraw();
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pass1.image(src, 0, 0);
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pass1.endDraw();
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// Applying the blur shader along the horizontal direction
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blur.set("horizontalPass", 1);
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pass2.beginDraw();
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pass2.image(pass1, 0, 0);
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pass2.endDraw();
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image(pass2, 0, 0);
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}
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void keyPressed() {
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if (key == '9') {
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blur.set("blurSize", 9);
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blur.set("sigma", 5.0);
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} else if (key == '7') {
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blur.set("blurSize", 7);
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blur.set("sigma", 3.0);
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} else if (key == '5') {
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blur.set("blurSize", 5);
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blur.set("sigma", 2.0);
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} else if (key == '3') {
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blur.set("blurSize", 5);
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blur.set("sigma", 1.0);
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}
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} |