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processing4/java/examples/Topics/Shaders/Conway/Conway.pde

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// GLSL version of Conway's game of life, ported from GLSL sandbox:
// http://glsl.heroku.com/e#207.3
// Exemplifies the use of the buffer uniform in the shader, that gives
// access to the previous frame.
PShader conway;
PGraphics pg;
void setup() {
size(400, 400, P3D);
pg = createGraphics(400, 400, P2D);
pg.noSmooth();
conway = loadShader("conway.glsl");
conway.set("resolution", float(pg.width), float(pg.height));
}
void draw() {
conway.set("time", millis()/1000.0);
float x = map(mouseX, 0, width, 0, 1);
float y = map(mouseY, 0, height, 1, 0);
conway.set("mouse", x, y);
pg.beginDraw();
pg.background(0);
pg.shader(conway);
pg.rect(0, 0, pg.width, pg.height);
pg.endDraw();
image(pg, 0, 0, width, height);
}