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937 lines
23 KiB
Java
937 lines
23 KiB
Java
/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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PGraphics2 - graphics engine implemented via java2d
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Part of the Processing project - http://processing.org
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Copyright (c) 2005 Ben Fry and Casey Reas
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.core;
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//import java.applet.*;
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import java.awt.*;
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//import java.awt.event.*;
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import java.awt.geom.*;
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import java.awt.image.*;
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//import java.io.*;
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// Graphics, GeneralPath, AffineTransform, BasicStroke, Graphics2D
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public class PGraphics2 extends PGraphics {
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Graphics2D graphics;
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GeneralPath path;
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int transformCount;
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AffineTransform transformStack[] =
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new AffineTransform[MATRIX_STACK_DEPTH];
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double transform[] = new double[6];
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Elipse2D.Float ellipse = new Ellipse2D.Float();
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Rectangle2D.Float rect = new Rectangle2D.Float();
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Arc2D.Float arc = new Arc2D.Float();
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//////////////////////////////////////////////////////////////
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// INTERNAL
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/**
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* Constructor for the PGraphics2 object.
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* This prototype only exists because of annoying
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* java compilers, and should not be used.
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*/
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public PGraphics2() { }
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/**
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* Constructor for the PGraphics object. Use this to ensure that
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* the defaults get set properly. In a subclass, use this(w, h)
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* as the first line of a subclass' constructor to properly set
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* the internal fields and defaults.
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*
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* @param iwidth viewport width
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* @param iheight viewport height
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*/
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public PGraphics2(int iwidth, int iheight) {
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resize(iwidth, iheight);
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}
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/**
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* Called in repsonse to a resize event, handles setting the
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* new width and height internally, as well as re-allocating
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* the pixel buffer for the new size.
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*
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* Note that this will nuke any cameraMode() settings.
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*/
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public void resize(int iwidth, int iheight) { // ignore
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//System.out.println("resize " + iwidth + " " + iheight);
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width = iwidth;
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height = iheight;
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width1 = width - 1;
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height1 = height - 1;
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allocate();
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// clear the screen with the old background color
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background(backgroundColor);
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}
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// broken out because of subclassing for opengl
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protected void allocate() {
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image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
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Graphics2D graphics = (Graphics2D) image.getGraphics();
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}
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//////////////////////////////////////////////////////////////
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// FRAME
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// turn off mis.newPixels
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public void endFrame() {
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// moving this back here (post-68) because of macosx thread problem
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//mis.newPixels(pixels, cm, 0, width);
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}
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//////////////////////////////////////////////////////////////
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// SHAPES
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public void endShape() {
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// don't try to draw if there are no vertices
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// (fixes a bug in LINE_LOOP that re-adds a nonexistent vertex)
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if (vertexCount == 0) {
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shape = 0;
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return;
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}
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// ------------------------------------------------------------------
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// CREATE LINES
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int increment = 1;
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int stop = 0;
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int counter = 0;
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if (stroke) {
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switch (shape) {
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case POINTS:
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{
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for (int i = 0; i < vertexCount; i++) {
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point(vertices[i][VX], vertices[i][VY]);
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}
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stop = vertex_end;
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for (int i = vertex_start; i < stop; i++) {
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add_path(); // total overkill for points
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add_line(i, i);
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}
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}
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break;
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case LINES:
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case LINE_STRIP:
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case LINE_LOOP:
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{
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// store index of first vertex
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int first = lineCount;
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stop = vertex_end - 1;
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increment = (shape == LINES) ? 2 : 1;
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// for LINE_STRIP and LINE_LOOP, make this all one path
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if (shape != LINES) add_path();
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for (int i = vertex_start; i < stop; i+=increment) {
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// for LINES, make a new path for each segment
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if (shape == LINES) add_path();
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add_line(i, i+1);
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}
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// for LINE_LOOP, close the loop with a final segment
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if (shape == LINE_LOOP) {
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add_line(stop, lines[first][VERTEX1]);
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}
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}
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break;
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case TRIANGLES:
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{
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for (int i = vertex_start; i < vertex_end; i += 3) {
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add_path();
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counter = i - vertex_start;
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add_line(i+0, i+1);
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add_line(i+1, i+2);
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add_line(i+2, i+0);
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}
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}
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break;
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case TRIANGLE_STRIP:
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{
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// first draw all vertices as a line strip
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stop = vertex_end-1;
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add_path();
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for (int i = vertex_start; i < stop; i++) {
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counter = i - vertex_start;
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add_line(i,i+1);
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}
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// then draw from vertex (n) to (n+2)
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stop = vertex_end-2;
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for (int i = vertex_start; i < stop; i++) {
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add_path();
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add_line(i,i+2);
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}
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}
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break;
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case TRIANGLE_FAN:
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{
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// this just draws a series of line segments
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// from the center to each exterior point
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for (int i = vertex_start + 1; i < vertex_end; i++) {
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add_path();
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add_line(vertex_start, i);
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}
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// then a single line loop around the outside.
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add_path();
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for (int i = vertex_start + 1; i < vertex_end-1; i++) {
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add_line(i, i+1);
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}
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// closing the loop
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add_line(vertex_end-1, vertex_start + 1);
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}
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break;
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case QUADS:
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{
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for (int i = vertex_start; i < vertex_end; i += 4) {
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add_path();
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counter = i - vertex_start;
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add_line(i+0, i+1);
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add_line(i+1, i+2);
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add_line(i+2, i+3);
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add_line(i+3, i+0);
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}
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}
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break;
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case QUAD_STRIP:
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{
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// first draw all vertices as a line strip
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stop = vertex_end - 1;
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add_path();
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for (int i = vertex_start; i < stop; i++) {
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counter = i - vertex_start;
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add_line(i, i+1);
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}
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// then draw from vertex (n) to (n+3)
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stop = vertex_end-2;
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increment = 2;
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add_path();
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for (int i = vertex_start; i < stop; i += increment) {
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add_line(i, i+3);
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}
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}
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break;
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case POLYGON:
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case CONCAVE_POLYGON:
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case CONVEX_POLYGON:
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{
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// store index of first vertex
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int first = lineCount;
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stop = vertex_end - 1;
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add_path();
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for (int i = vertex_start; i < stop; i++) {
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add_line(i, i+1);
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}
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// draw the last line connecting back to the first point in poly
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add_line(stop, lines[first][VERTEX1]);
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}
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break;
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}
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}
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// ------------------------------------------------------------------
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// CREATE TRIANGLES
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if (fill) {
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switch (shape) {
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case TRIANGLES:
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case TRIANGLE_STRIP:
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{
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stop = vertex_end - 2;
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increment = (shape == TRIANGLES) ? 3 : 1;
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for (int i = vertex_start; i < stop; i += increment) {
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add_triangle(i, i+1, i+2);
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}
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}
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break;
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case QUADS:
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case QUAD_STRIP:
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{
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stop = vertex_count-3;
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increment = (shape == QUADS) ? 4 : 2;
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for (int i = vertex_start; i < stop; i += increment) {
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// first triangle
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add_triangle(i, i+1, i+2);
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// second triangle
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add_triangle(i, i+2, i+3);
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}
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}
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break;
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case POLYGON:
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case CONCAVE_POLYGON:
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case CONVEX_POLYGON:
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{
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triangulate_polygon();
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}
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break;
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}
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}
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// ------------------------------------------------------------------
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// 2D or 3D POINTS FROM MODEL (MX, MY, MZ) TO VIEW SPACE (X, Y, Z)
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if (depth) {
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for (int i = vertex_start; i < vertex_end; i++) {
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float vertex[] = vertices[i];
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vertex[VX] = m00*vertex[MX] + m01*vertex[MY] + m02*vertex[MZ] + m03;
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vertex[VY] = m10*vertex[MX] + m11*vertex[MY] + m12*vertex[MZ] + m13;
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vertex[VZ] = m20*vertex[MX] + m21*vertex[MY] + m22*vertex[MZ] + m23;
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vertex[VW] = m30*vertex[MX] + m31*vertex[MY] + m32*vertex[MZ] + m33;
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}
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} else {
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// if no depth in use, then the points can be transformed simpler
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for (int i = vertex_start; i < vertex_end; i++) {
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vertices[i][X] = m00*vertices[i][MX] + m01*vertices[i][MY] + m03;
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vertices[i][Y] = m10*vertices[i][MX] + m11*vertices[i][MY] + m13;
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}
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}
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// ------------------------------------------------------------------
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// TRANSFORM / LIGHT / CLIP
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light_and_transform();
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// ------------------------------------------------------------------
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// RENDER SHAPES FILLS HERE WHEN NOT DEPTH SORTING
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// if true, the shapes will be rendered on endFrame
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if (hints[DEPTH_SORT]) {
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shape = 0;
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return;
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}
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if (fill) render_triangles();
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if (stroke) render_lines();
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shape = 0;
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}
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//////////////////////////////////////////////////////////////
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// SHAPES
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protected void draw_shape(Shape s) {
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if (fill) {
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graphics.setColor(fillColorObject);
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graphics.fill(s);
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}
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if (stroke) {
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graphics.setColor(strokeColorObject);
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graphics.draw(s);
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}
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}
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public void point(float x, float y) {
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//graphics.setColor(strokeColorObject);
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//graphics.drawLine(x1, y1, x2, y2);
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line(x, y, x, y);
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}
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public void line(float x1, float y1, float x2, float y2) {
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graphics.setColor(strokeColorObject);
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graphics.drawLine(x1, y1, x2, y2);
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}
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public void triangle(float x1, float y1, float x2, float y2,
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float x3, float y3) {
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GeneralPath gp = new GeneralPath();
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gp.moveTo(x1, y1);
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gp.lineTo(x2, y2);
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gp.lineTo(x3, y3);
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gp.closePath();
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draw_shape(gp);
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}
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public void rect(float x1, float y1, float x2, float y2) {
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switch (rectMode) {
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case CORNERS:
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rect.setFrameFromDiagonal(x1, y1, x2, y2);
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break;
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case CORNER:
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rect.setFrame(x1, y1, x2, y2);
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break;
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case CENTER_RADIUS:
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rect.setFrame(x1 - x2, y1 - y2, x1 + x2, y1 + y2);
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break;
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case CENTER:
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rect.setFrame(x1 - x2/2.0f, y1 - y2/2.0f, x1 + x2/2.0f, y1 + y2/2.0f);
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break;
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}
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draw_shape(rect);
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}
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4) {
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GeneralPath gp = new GeneralPath();
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gp.moveTo(x1, y1);
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gp.lineTo(x2, y2);
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gp.lineTo(x3, y3);
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gp.lineTo(x4, y4);
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gp.closePath();
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draw_shape(gp);
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}
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public void arc(float start, float stop,
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float x, float y, float radius) {
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arc(start, stop, x, y, radius, radius);
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}
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public void arc(float start, float stop,
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float x, float y, float w, float h) {
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if (arcMode == CORNERS) {
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w -= x;
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h -= y;
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} else if (arcMode == CENTER_RADIUS) {
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x -= w;
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y -= h;
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w *= 2;
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h *= 2;
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} else if (arcMode == CENTER) {
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x -= w;
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y -= h;
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}
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arc.setArc(x, y, w, h, start, stop-start, Arc2D.PIE);
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draw_shape(arc);
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}
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public void ellipse(float x, float y, float hradius, float vradius) {
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ellipse.setFrame(x, y, hradius, vradius);
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draw_shape(ellipse);
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}
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public void circle(float x, float y, float radius) {
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ellipse(x, y, radius, radius);
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}
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public void bezier(float x1, float y1,
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float x2, float y2,
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float x3, float y3,
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float x4, float y4) {
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GeneralPath gp = new GeneralPath();
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gp.moveTo(x1, y1);
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gp.quadTo(x2, y2, x3, y3, x4, y4);
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gp.closePath();
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draw_shape(gp);
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}
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public void bezierDetail(int detail) {
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// ignored in java2d
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}
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public void curveDetail(int detail) {
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// ignored in java2d
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}
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public void curveTightness(float tightness) {
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// TODO
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}
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public void curve(float x1, float y1,
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float x2, float y2,
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float x3, float y3,
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float x4, float y4) {
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// TODO need inverse catmull rom to bezier matrix
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}
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//////////////////////////////////////////////////////////////
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// IMAGES
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public void image(PImage image, float x1, float y1) {
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image(image, x1, y1, image.width, image.height);
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}
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public void image(PImage image,
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float x1, float y1, float x2, float y2) {
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if (imageMode == CORNER) {
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x2 += x1; // x2 is width, need to add x1
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y2 += y1;
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} else if ((imageMode == CENTER) ||
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(imageMode == CENTER_RADIUS)) {
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x1 -= image.width /2f;
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y1 -= image.height / 2f;
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}
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check_image_cache();
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graphics.drawImage((Image) image.cache, x1, y1, x2, y2, null);
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}
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public void image(PImage image,
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float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2) {
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if (imageMode == CORNER) {
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x2 += x1; // x2 is width, need to add x1
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y2 += y1;
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} else if ((imageMode == CENTER) ||
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(imageMode == CENTER_RADIUS)) {
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x1 -= image.width /2f;
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y1 -= image.height / 2f;
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}
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check_image_cache();
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graphics.drawImage((Image) image.cache,
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(int)x1, (int)y1, (int)x2, (int)y2,
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(int)u1, (int)v1, (int)u2, (int)v2,
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null);
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}
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protected void check_image_cache(PImage what) {
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if (image.cache == null) {
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cache = new BufferedImage(image.width, image.height,
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BufferedImage.TYPE_INT_ARGB);
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image.modified(); // mark the whole thing for update
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}
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if (image.modified) {
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// update the sub-portion of the image as necessary
|
|
BufferedImage bi = (BufferedImage) image.cache;
|
|
|
|
bi.setRGB(image.mx1, image.my1,
|
|
image.mx2 - image.mx1 + 1,
|
|
image.my2 - image.my1 + 1,
|
|
image.pixels,
|
|
image.my1*image.width + image.mx1, // offset for copy
|
|
image.width); // scan size
|
|
image.resetModified();
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
/*
|
|
public void textFont(PFont which);
|
|
|
|
public void textSize(float size);
|
|
|
|
public void textFont(PFont which, float size);
|
|
|
|
public void textLeading(float leading);
|
|
|
|
public void textMode(int mode);
|
|
|
|
public void textSpace(int space);
|
|
|
|
public void text(char c, float x, float y);
|
|
|
|
public void text(char c, float x, float y, float z);
|
|
|
|
public void text(String s, float x, float y);
|
|
|
|
public void text(String s, float x, float y, float z);
|
|
|
|
public void text(String s, float x, float y, float w, float h);
|
|
|
|
public void text(String s, float x1, float y1, float z, float x2, float y2);
|
|
|
|
public void text(int num, float x, float y);
|
|
|
|
public void text(int num, float x, float y, float z);
|
|
|
|
public void text(float num, float x, float y);
|
|
|
|
public void text(float num, float x, float y, float z);
|
|
*/
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
// MATRIX
|
|
|
|
|
|
public void translate(float tx, float ty) {
|
|
graphics.translate(tx, ty);
|
|
}
|
|
|
|
|
|
public void rotate(float angle) {
|
|
graphics.rotate(angle);
|
|
}
|
|
|
|
|
|
public void scale(float s) {
|
|
graphics.scale(s, s);
|
|
}
|
|
|
|
|
|
public void scale(float sx, float sy) {
|
|
graphics.scale(sx, sy);
|
|
}
|
|
|
|
|
|
public void push() {
|
|
if (transformCount == transformStack.length) {
|
|
die("push() cannot use push more than " +
|
|
transformStack.length + " times");
|
|
}
|
|
transformStack[transformCount] = graphics.getTransform();
|
|
transformCount++;
|
|
}
|
|
|
|
|
|
public void pop() {
|
|
if (transformCount == 0) {
|
|
die("missing a pop() to go with that push()");
|
|
}
|
|
transformCount--;
|
|
graphics.setTransform(transformStack[transformCount]);
|
|
}
|
|
|
|
|
|
public void resetMatrix() {
|
|
graphics.setTransform(new AffineTransform());
|
|
}
|
|
|
|
|
|
public void applyMatrix(float n00, float n01, float n02,
|
|
float n10, float n11, float n12) {
|
|
graphics.transform(new AffineTransform(n00, n10, n01, n11, n02, n22));
|
|
}
|
|
|
|
|
|
public void printMatrix() {
|
|
// TODO maybe format this the same way as the superclass
|
|
//AffineTransform t = graphics.getTransform();
|
|
//System.out.println(t); // not sure what this does
|
|
graphics.getTransform().getMatrix(transform);
|
|
|
|
m00 = (float) transform[0];
|
|
m01 = (float) transform[2];
|
|
m02 = (float) transform[4];
|
|
|
|
m10 = (float) transform[1];
|
|
m11 = (float) transform[3];
|
|
m12 = (float) transform[5];
|
|
|
|
super.printMatrix();
|
|
}
|
|
|
|
|
|
public float screenX(float x, float y) {
|
|
graphics.getTransform().getMatrix(transform);
|
|
//return m00*x + m01*y + m02;
|
|
return (float)transform[0]*x + (float)transform[2]*y + (float)transform[4];
|
|
}
|
|
|
|
|
|
public float screenY(float x, float y) {
|
|
graphics.getTransform().getMatrix(transform);
|
|
return (float)transform[1]*x + (float)transform[3]*y + (float)transform[5];
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
// STROKE
|
|
|
|
|
|
public void strokeWeight(float weight) {
|
|
super.strokeWeight(weight);
|
|
setStroke();
|
|
}
|
|
|
|
|
|
public void strokeJoin(int join) {
|
|
super.strokeJoin(join);
|
|
setStroke();
|
|
}
|
|
|
|
|
|
public void strokeCap(int cap) {
|
|
super.strokeCap(cap);
|
|
setStroke();
|
|
}
|
|
|
|
|
|
protected void setStroke() {
|
|
int cap = BasicStroke.CAP_BUTT;
|
|
if (strokeCap == ROUND) {
|
|
cap = BasicStroke.CAP_ROUND;
|
|
} else if (strokeCap == PROJECTED) {
|
|
cap = BasicStroke.CAP_SQUARE;
|
|
}
|
|
|
|
int join = BasicStroke.JOIN_BEVEL;
|
|
if (strokeJoin == MITERED) {
|
|
join = BasicStroke.JOIN_MITER;
|
|
} else if (strokeJoin == ROUND) {
|
|
join = BasicStroke.JOIN_ROUND;
|
|
}
|
|
|
|
graphics.setStroke(new BasicStroke(strokeWeight, cap, join));
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
// STROKE/FILL/BACKGROUND
|
|
|
|
|
|
protected Color tintColorObject;
|
|
protected Color fillColorObject;
|
|
protected Color strokeColorObject;
|
|
|
|
protected void calc_tint() {
|
|
super.calc_tint();
|
|
// TODO actually implement tinted images
|
|
tintColorObject = new Color(tintColor);
|
|
}
|
|
|
|
protected void calc_fill() {
|
|
super.calc_fill();
|
|
//graphics.setPaint(new Color(fillColor));
|
|
fillColorObject = new Color(fillColor);
|
|
}
|
|
|
|
protected void calc_stroke() {
|
|
super.calc_stroke();
|
|
///graphics.setStroke(new Color(fillColor));
|
|
strokeColorObject = new Color(strokeColor);
|
|
}
|
|
|
|
|
|
public void background(PImage image) {
|
|
if ((image.width != width) || (image.height != height)) {
|
|
die("background image must be the same size " +
|
|
"as your application");
|
|
}
|
|
if ((image.format != RGB) && (image.format != ARGB)) {
|
|
die("background images should be RGB or ARGB");
|
|
}
|
|
|
|
// make sure it's been properly updated
|
|
check_image_cache(image);
|
|
|
|
// blit image to the screen
|
|
graphics.drawImage((BufferedImage) image.cache, 0, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Clears pixel buffer. Also clears the stencil and zbuffer
|
|
* if they exist. Their existence is more accurate than using 'depth'
|
|
* to test whether to clear them, because if they're non-null,
|
|
* it means that depth() has been called somewhere in the program,
|
|
* even if noDepth() was called before draw() exited.
|
|
*/
|
|
public void clear() {
|
|
graphics.setColor(new Color(backgroundColor));
|
|
graphics.fillRect(0, 0, width, height);
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
// FROM PIMAGE
|
|
|
|
|
|
public void alpha(int alpha[]) {
|
|
// does nothing in PGraphics
|
|
}
|
|
|
|
public void alpha(PImage alpha) {
|
|
// does nothing in PGraphics
|
|
}
|
|
|
|
public void filter(int kind) {
|
|
// TODO
|
|
}
|
|
|
|
public void filter(int kind, float param) {
|
|
// TODO
|
|
}
|
|
|
|
|
|
public int get(int x, int y) {
|
|
((BufferedImage) image).getRGB(x, y);
|
|
}
|
|
|
|
|
|
public PImage get(int x, int y, int w, int h) {
|
|
PImage output = new PImage(w, h);
|
|
((BufferedImage) image).getRGB(x, y, w, h, output.pixels, 0, width);
|
|
}
|
|
|
|
|
|
public void set(int x, int y, int c) {
|
|
((BufferedImage) image).setRGB(x, y, c);
|
|
}
|
|
|
|
|
|
public void copy(PImage src, int dx, int dy) {
|
|
// TODO if this image is not RGB, needs to behave differently
|
|
// (if it's gray, need to copy gray pixels)
|
|
// for alpha, just leave it be.. copy() doesn't composite
|
|
((BufferedImage) image).setRGB(dx, dy, src.width, src.height,
|
|
src.pixels, 0, src.width);
|
|
}
|
|
|
|
|
|
public void copy(int sx1, int sy1, int sx2, int sy2,
|
|
int dx1, int dy1, int dx2, int dy2) {
|
|
// TODO
|
|
}
|
|
|
|
|
|
public void copy(PImage src, int sx1, int sy1, int sx2, int sy2,
|
|
int dx1, int dy1, int dx2, int dy2) {
|
|
// TODO
|
|
}
|
|
|
|
|
|
public void blend(PImage src, int sx, int sy, int dx, int dy, int mode) {
|
|
// TODO
|
|
}
|
|
|
|
|
|
public void blend(int sx, int sy, int dx, int dy, int mode) {
|
|
// TODO
|
|
}
|
|
|
|
|
|
public void blend(int sx1, int sy1, int sx2, int sy2,
|
|
int dx1, int dy1, int dx2, int dy2, int mode) {
|
|
// TODO
|
|
}
|
|
|
|
|
|
public void blend(PImage src, int sx1, int sy1, int sx2, int sy2,
|
|
int dx1, int dy1, int dx2, int dy2, int mode) {
|
|
// TODO
|
|
}
|
|
|
|
|
|
/**
|
|
* This is used to both set the pixels[] array so that it can be
|
|
* manipulated, and it also returns a PImage object that can be
|
|
* messed with directly.
|
|
*/
|
|
public PImage get() {
|
|
//PImage outgoing = new PImage(width, height);
|
|
// int[] getRGB(int startX, int startY, int w, int h,
|
|
// int[] rgbArray, int offset, int scansize)
|
|
if (pixels == null) {
|
|
pixels = new int[width * height];
|
|
}
|
|
image.getRGB(0, 0, width, height, pixels, 0, width);
|
|
return new PImage(pixels, width, height, RGB);
|
|
}
|
|
|
|
|
|
public void save(String filename) {
|
|
//static boolean write(RenderedImage im, String formatName, File output)
|
|
// maybe use ImageIO.save(File file) here if it's available?
|
|
get().save(filename);
|
|
}
|
|
|
|
|
|
public void smooth() {
|
|
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
|
|
RenderingHints.VALUE_ANTIALIAS_ON);
|
|
}
|
|
|
|
|
|
public void noSmooth() {
|
|
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
|
|
RenderingHints.VALUE_ANTIALIAS_OFF);
|
|
}
|
|
}
|