mirror of
https://github.com/processing/processing4.git
synced 2026-01-29 19:31:16 +01:00
69 lines
1.8 KiB
Plaintext
69 lines
1.8 KiB
Plaintext
/**
|
|
* Additive Wave
|
|
* by Daniel Shiffman.
|
|
*
|
|
* Create a more complex wave by adding two waves together.
|
|
*/
|
|
|
|
int xspacing = 8; // How far apart should each horizontal location be spaced
|
|
int w; // Width of entire wave
|
|
int maxwaves = 4; // total # of waves to add together
|
|
|
|
float theta = 0.0;
|
|
float[] amplitude = new float[maxwaves]; // Height of wave
|
|
float[] dx = new float[maxwaves]; // Value for incrementing X, to be calculated as a function of period and xspacing
|
|
float[] yvalues; // Using an array to store height values for the wave (not entirely necessary)
|
|
|
|
void setup() {
|
|
size(640, 360);
|
|
frameRate(30);
|
|
colorMode(RGB, 255, 255, 255, 100);
|
|
w = width + 16;
|
|
|
|
for (int i = 0; i < maxwaves; i++) {
|
|
amplitude[i] = random(10,30);
|
|
float period = random(100,300); // How many pixels before the wave repeats
|
|
dx[i] = (TWO_PI / period) * xspacing;
|
|
}
|
|
|
|
yvalues = new float[w/xspacing];
|
|
}
|
|
|
|
void draw() {
|
|
background(0);
|
|
calcWave();
|
|
renderWave();
|
|
}
|
|
|
|
void calcWave() {
|
|
// Increment theta (try different values for 'angular velocity' here
|
|
theta += 0.02;
|
|
|
|
// Set all height values to zero
|
|
for (int i = 0; i < yvalues.length; i++) {
|
|
yvalues[i] = 0;
|
|
}
|
|
|
|
// Accumulate wave height values
|
|
for (int j = 0; j < maxwaves; j++) {
|
|
float x = theta;
|
|
for (int i = 0; i < yvalues.length; i++) {
|
|
// Every other wave is cosine instead of sine
|
|
if (j % 2 == 0) yvalues[i] += sin(x)*amplitude[j];
|
|
else yvalues[i] += cos(x)*amplitude[j];
|
|
x+=dx[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderWave() {
|
|
// A simple way to draw the wave with an ellipse at each location
|
|
noStroke();
|
|
fill(255,50);
|
|
ellipseMode(CENTER);
|
|
for (int x = 0; x < yvalues.length; x++) {
|
|
ellipse(x*xspacing,width/2+yvalues[x],16,16);
|
|
}
|
|
}
|
|
|