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processing4/java/examples/3D/Camera/OrthoVSPerspective/OrthoVSPerspective.pde
T
2011-05-28 02:08:16 +00:00

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/**
* Ortho vs Perspective.
*
* Click to see the difference between orthographic projection
* and perspective projection as applied to a simple box.
* The ortho() function sets an orthographic projection and
* defines a parallel clipping volume. All objects with the
* same dimension appear the same size, regardless of whether
* they are near or far from the camera. The parameters to this
* function specify the clipping volume where left and right
* are the minimum and maximum x values, top and bottom are the
* minimum and maximum y values, and near and far are the minimum
* and maximum z values.
*/
void setup()
{
size(640, 360, P3D);
noStroke();
fill(204);
}
void draw()
{
background(0);
lights();
if(mousePressed) {
float fov = PI/3.0;
float cameraZ = (height/2.0) / tan(fov/2.0);
perspective(fov, float(width)/float(height),
cameraZ/2.0, cameraZ*2.0);
} else {
ortho(0, width, 0, height);
}
translate(width/2, height/2, 0);
rotateX(-PI/6);
rotateY(PI/3);
box(160);
}