Files
processing4/core/PGraphics2.java
2005-02-14 04:50:28 +00:00

780 lines
18 KiB
Java

/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
PGraphics2 - graphics engine implemented via java2d
Part of the Processing project - http://processing.org
Copyright (c) 2005 Ben Fry and Casey Reas
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
package processing.core;
//import java.applet.*;
import java.awt.*;
//import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.*;
//import java.io.*;
public class PGraphics2 extends PGraphics {
Graphics2D graphics;
GeneralPath path;
int transformCount;
AffineTransform transformStack[] =
new AffineTransform[MATRIX_STACK_DEPTH];
double transform[] = new double[6];
//////////////////////////////////////////////////////////////
// INTERNAL
/**
* Constructor for the PGraphics2 object.
* This prototype only exists because of annoying
* java compilers, and should not be used.
*/
public PGraphics2() { }
/**
* Constructor for the PGraphics object. Use this to ensure that
* the defaults get set properly. In a subclass, use this(w, h)
* as the first line of a subclass' constructor to properly set
* the internal fields and defaults.
*
* @param iwidth viewport width
* @param iheight viewport height
*/
public PGraphics2(int iwidth, int iheight) {
resize(iwidth, iheight);
}
/**
* Called in repsonse to a resize event, handles setting the
* new width and height internally, as well as re-allocating
* the pixel buffer for the new size.
*
* Note that this will nuke any cameraMode() settings.
*/
public void resize(int iwidth, int iheight) { // ignore
//System.out.println("resize " + iwidth + " " + iheight);
width = iwidth;
height = iheight;
width1 = width - 1;
height1 = height - 1;
allocate();
// clear the screen with the old background color
background(backgroundColor);
}
// broken out because of subclassing for opengl
protected void allocate() {
image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D graphics = (Graphics2D) image.getGraphics();
}
//////////////////////////////////////////////////////////////
// FRAME
// turn off mis.newPixels
public void endFrame() {
// moving this back here (post-68) because of macosx thread problem
//mis.newPixels(pixels, cm, 0, width);
}
//////////////////////////////////////////////////////////////
// SHAPES
public void endShape() {
// don't try to draw if there are no vertices
// (fixes a bug in LINE_LOOP that re-adds a nonexistent vertex)
if (vertexCount == 0) {
shape = 0;
return;
}
// ------------------------------------------------------------------
// CREATE LINES
int increment = 1;
int stop = 0;
int counter = 0;
if (stroke) {
switch (shape) {
case POINTS:
{
stop = vertex_end;
for (int i = vertex_start; i < stop; i++) {
add_path(); // total overkill for points
add_line(i, i);
}
}
break;
case LINES:
case LINE_STRIP:
case LINE_LOOP:
{
// store index of first vertex
int first = lineCount;
stop = vertex_end - 1;
increment = (shape == LINES) ? 2 : 1;
// for LINE_STRIP and LINE_LOOP, make this all one path
if (shape != LINES) add_path();
for (int i = vertex_start; i < stop; i+=increment) {
// for LINES, make a new path for each segment
if (shape == LINES) add_path();
add_line(i, i+1);
}
// for LINE_LOOP, close the loop with a final segment
if (shape == LINE_LOOP) {
add_line(stop, lines[first][VERTEX1]);
}
}
break;
case TRIANGLES:
{
for (int i = vertex_start; i < vertex_end; i += 3) {
add_path();
counter = i - vertex_start;
add_line(i+0, i+1);
add_line(i+1, i+2);
add_line(i+2, i+0);
}
}
break;
case TRIANGLE_STRIP:
{
// first draw all vertices as a line strip
stop = vertex_end-1;
add_path();
for (int i = vertex_start; i < stop; i++) {
counter = i - vertex_start;
add_line(i,i+1);
}
// then draw from vertex (n) to (n+2)
stop = vertex_end-2;
for (int i = vertex_start; i < stop; i++) {
add_path();
add_line(i,i+2);
}
}
break;
case TRIANGLE_FAN:
{
// this just draws a series of line segments
// from the center to each exterior point
for (int i = vertex_start + 1; i < vertex_end; i++) {
add_path();
add_line(vertex_start, i);
}
// then a single line loop around the outside.
add_path();
for (int i = vertex_start + 1; i < vertex_end-1; i++) {
add_line(i, i+1);
}
// closing the loop
add_line(vertex_end-1, vertex_start + 1);
}
break;
case QUADS:
{
for (int i = vertex_start; i < vertex_end; i += 4) {
add_path();
counter = i - vertex_start;
add_line(i+0, i+1);
add_line(i+1, i+2);
add_line(i+2, i+3);
add_line(i+3, i+0);
}
}
break;
case QUAD_STRIP:
{
// first draw all vertices as a line strip
stop = vertex_end - 1;
add_path();
for (int i = vertex_start; i < stop; i++) {
counter = i - vertex_start;
add_line(i, i+1);
}
// then draw from vertex (n) to (n+3)
stop = vertex_end-2;
increment = 2;
add_path();
for (int i = vertex_start; i < stop; i += increment) {
add_line(i, i+3);
}
}
break;
case POLYGON:
case CONCAVE_POLYGON:
case CONVEX_POLYGON:
{
// store index of first vertex
int first = lineCount;
stop = vertex_end - 1;
add_path();
for (int i = vertex_start; i < stop; i++) {
add_line(i, i+1);
}
// draw the last line connecting back to the first point in poly
add_line(stop, lines[first][VERTEX1]);
}
break;
}
}
// ------------------------------------------------------------------
// CREATE TRIANGLES
if (fill) {
switch (shape) {
case TRIANGLES:
case TRIANGLE_STRIP:
{
stop = vertex_end - 2;
increment = (shape == TRIANGLES) ? 3 : 1;
for (int i = vertex_start; i < stop; i += increment) {
add_triangle(i, i+1, i+2);
}
}
break;
case QUADS:
case QUAD_STRIP:
{
stop = vertex_count-3;
increment = (shape == QUADS) ? 4 : 2;
for (int i = vertex_start; i < stop; i += increment) {
// first triangle
add_triangle(i, i+1, i+2);
// second triangle
add_triangle(i, i+2, i+3);
}
}
break;
case POLYGON:
case CONCAVE_POLYGON:
case CONVEX_POLYGON:
{
triangulate_polygon();
}
break;
}
}
// ------------------------------------------------------------------
// 2D or 3D POINTS FROM MODEL (MX, MY, MZ) TO VIEW SPACE (X, Y, Z)
if (depth) {
for (int i = vertex_start; i < vertex_end; i++) {
float vertex[] = vertices[i];
vertex[VX] = m00*vertex[MX] + m01*vertex[MY] + m02*vertex[MZ] + m03;
vertex[VY] = m10*vertex[MX] + m11*vertex[MY] + m12*vertex[MZ] + m13;
vertex[VZ] = m20*vertex[MX] + m21*vertex[MY] + m22*vertex[MZ] + m23;
vertex[VW] = m30*vertex[MX] + m31*vertex[MY] + m32*vertex[MZ] + m33;
}
} else {
// if no depth in use, then the points can be transformed simpler
for (int i = vertex_start; i < vertex_end; i++) {
vertices[i][X] = m00*vertices[i][MX] + m01*vertices[i][MY] + m03;
vertices[i][Y] = m10*vertices[i][MX] + m11*vertices[i][MY] + m13;
}
}
// ------------------------------------------------------------------
// TRANSFORM / LIGHT / CLIP
light_and_transform();
// ------------------------------------------------------------------
// RENDER SHAPES FILLS HERE WHEN NOT DEPTH SORTING
// if true, the shapes will be rendered on endFrame
if (hints[DEPTH_SORT]) {
shape = 0;
return;
}
if (fill) render_triangles();
if (stroke) render_lines();
shape = 0;
}
//////////////////////////////////////////////////////////////
// SHAPES
public void point(float x, float y) {
graphics.drawLine(x1, y1, x2, y2);
}
public void line(float x1, float y1, float x2, float y2) {
graphics.drawLine(x1, y1, x2, y2);
}
public void triangle(float x1, float y1, float x2, float y2,
float x3, float y3) {
}
public void rect(float x1, float y1, float x2, float y2) {
}
public void quad(float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4) {
}
public void image(PImage image, float x1, float y1) {
}
public void image(PImage image,
float x1, float y1, float x2, float y2) {
}
public void image(PImage image,
float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2) {
}
//public void cache(PImage image) {
//}
//public void cache(PImage images[]) {
//}
//public void arcMode(int mode) {
//}
public void arc(float start, float stop,
float x, float y, float radius) {
}
public void arc(float start, float stop,
float x, float y, float hr, float vr) {
}
public void ellipse(float x, float y, float hradius, float vradius) {
}
public void circle(float x, float y, float radius) {
}
public void bezier(float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4) {
}
public void bezierDetail(int detail) {
// ignored in java2d
}
public void curveDetail(int detail) {
// ignored in java2d
}
public void curveTightness(float tightness) {
// TODO
}
public void curve(float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4) {
// TODO
}
/*
public void textFont(PFont which);
public void textSize(float size);
public void textFont(PFont which, float size);
public void textLeading(float leading);
public void textMode(int mode);
public void textSpace(int space);
public void text(char c, float x, float y);
public void text(char c, float x, float y, float z);
public void text(String s, float x, float y);
public void text(String s, float x, float y, float z);
public void text(String s, float x, float y, float w, float h);
public void text(String s, float x1, float y1, float z, float x2, float y2);
public void text(int num, float x, float y);
public void text(int num, float x, float y, float z);
public void text(float num, float x, float y);
public void text(float num, float x, float y, float z);
*/
//////////////////////////////////////////////////////////////
// MATRIX
public void translate(float tx, float ty) {
graphics.translate(tx, ty);
}
public void rotate(float angle) {
graphics.rotate(angle);
}
public void scale(float s) {
graphics.scale(s, s);
}
public void scale(float sx, float sy) {
graphics.scale(sx, sy);
}
public void push() {
if (transformCount == transformStack.length) {
die("push() cannot use push more than " +
transformStack.length + " times");
}
transformStack[transformCount] = graphics.getTransform();
transformCount++;
}
public void pop() {
if (transformCount == 0) {
die("missing a pop() to go with that push()");
}
transformCount--;
graphics.setTransform(transformStack[transformCount]);
}
public void resetMatrix() {
graphics.setTransform(new AffineTransform());
}
public void applyMatrix(float n00, float n01, float n02,
float n10, float n11, float n12) {
graphics.transform(new AffineTransform(n00, n10, n01, n11, n02, n22));
}
public void printMatrix() {
// TODO maybe format this the same way as the superclass
//AffineTransform t = graphics.getTransform();
//System.out.println(t); // not sure what this does
graphics.getTransform().getMatrix(transform);
m00 = (float) transform[0];
m01 = (float) transform[2];
m02 = (float) transform[4];
m10 = (float) transform[1];
m11 = (float) transform[3];
m12 = (float) transform[5];
super.printMatrix();
}
public float screenX(float x, float y) {
graphics.getTransform().getMatrix(transform);
//return m00*x + m01*y + m02;
return (float)transform[0]*x + (float)transform[2]*y + (float)transform[4];
}
public float screenY(float x, float y) {
graphics.getTransform().getMatrix(transform);
return (float)transform[1]*x + (float)transform[3]*y + (float)transform[5];
}
//////////////////////////////////////////////////////////////
// STROKE
public void strokeWeight(float weight) {
super.strokeWeight(weight);
setStroke();
}
public void strokeJoin(int join) {
super.strokeJoin(join);
setStroke();
}
public void strokeCap(int cap) {
super.strokeCap(cap);
setStroke();
}
protected void setStroke() {
int cap = BasicStroke.CAP_BUTT;
if (strokeCap == ROUND) {
cap = BasicStroke.CAP_ROUND;
} else if (strokeCap == PROJECTED) {
cap = BasicStroke.CAP_SQUARE;
}
int join = BasicStroke.JOIN_BEVEL;
if (strokeJoin == MITERED) {
join = BasicStroke.JOIN_MITER;
} else if (strokeJoin == ROUND) {
join = BasicStroke.JOIN_ROUND;
}
graphics.setStroke(new BasicStroke(strokeWeight, cap, join));
}
//////////////////////////////////////////////////////////////
// STROKE/FILL/BACKGROUND
protected void calc_tint() {
super.calc_tint();
// ??? how to do this
}
protected void calc_fill() {
super.calc_fill();
graphics.setPaint(new Color(fillColor));
}
protected void calc_stroke() {
super.calc_stroke();
///graphics.setStroke(new Color(fillColor));
}
public void noTint() {
}
public void noFill() {
}
public void noStroke() {
}
public void background(PImage image) {
if ((image.width != width) || (image.height != height)) {
die("background image must be the same size " +
"as your application");
}
if ((image.format != RGB) && (image.format != ARGB)) {
die("background images should be RGB or ARGB");
}
// blit image to the screen
//System.arraycopy(image.pixels, 0, pixels, 0, pixels.length);
graphics.drawImage((BufferedImage) image.cache, 0, 0);
}
/**
* Clears pixel buffer. Also clears the stencil and zbuffer
* if they exist. Their existence is more accurate than using 'depth'
* to test whether to clear them, because if they're non-null,
* it means that depth() has been called somewhere in the program,
* even if noDepth() was called before draw() exited.
*/
public void clear() {
graphics.setColor(new Color(backgroundColor));
graphics.fillRect(0, 0, width, height);
}
//////////////////////////////////////////////////////////////
// FROM PIMAGE
public void alpha(int alpha[]) {
// TODO
}
public void alpha(PImage alpha) {
// TODO
}
public void filter(int kind) {
// TODO
}
public void filter(int kind, float param) {
// TODO
}
public int get(int x, int y) {
((BufferedImage) image).getRGB(x, y);
}
public PImage get(int x, int y, int w, int h) {
PImage output = new PImage(w, h);
((BufferedImage) image).getRGB(x, y, w, h, output.pixels, 0, width);
}
public void set(int x, int y, int c) {
((BufferedImage) image).setRGB(x, y, c);
}
public void copy(PImage src, int dx, int dy) {
// TODO if this image is not RGB, needs to behave differently
// (if it's gray, need to copy gray pixels)
// for alpha, just leave it be.. copy() doesn't composite
((BufferedImage) image).setRGB(dx, dy, src.width, src.height,
src.pixels, 0, src.width);
}
public void copy(int sx1, int sy1, int sx2, int sy2,
int dx1, int dy1, int dx2, int dy2) {
// TODO
}
public void copy(PImage src, int sx1, int sy1, int sx2, int sy2,
int dx1, int dy1, int dx2, int dy2) {
// TODO
}
public void blend(PImage src, int sx, int sy, int dx, int dy, int mode) {
// TODO
}
public void blend(int sx, int sy, int dx, int dy, int mode) {
// TODO
}
public void blend(int sx1, int sy1, int sx2, int sy2,
int dx1, int dy1, int dx2, int dy2, int mode) {
// TODO
}
public void blend(PImage src, int sx1, int sy1, int sx2, int sy2,
int dx1, int dy1, int dx2, int dy2, int mode) {
// TODO
}
public PImage get() {
// TODO
}
public void save(String filename) {
// TODO
}
public void smooth() {
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
}
public void noSmooth() {
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_OFF);
}
}