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1032 lines
27 KiB
Java
1032 lines
27 KiB
Java
/* -*- mode: jde; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2005 Ben Fry and Casey Reas
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.core;
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import java.awt.*;
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import java.awt.geom.*;
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import java.awt.image.*;
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/**
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* Subclass for PGraphics that implements the graphics API
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* in Java 1.3+ using Java 2D.
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*/
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public class PGraphics2 extends PGraphics {
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public Graphics2D g2;
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GeneralPath gpath;
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int transformCount;
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AffineTransform transformStack[] =
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new AffineTransform[MATRIX_STACK_DEPTH];
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double transform[] = new double[6];
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Line2D.Float line = new Line2D.Float();
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Ellipse2D.Float ellipse = new Ellipse2D.Float();
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Rectangle2D.Float rect = new Rectangle2D.Float();
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Arc2D.Float arc = new Arc2D.Float();
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protected Color tintColorObject;
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protected Color fillColorObject;
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protected Color strokeColorObject;
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//////////////////////////////////////////////////////////////
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// INTERNAL
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/**
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* Constructor for the PGraphics2 object.
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* This prototype only exists because of annoying
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* java compilers, and should not be used.
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*/
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public PGraphics2() { }
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/**
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* Constructor for the PGraphics object. Use this to ensure that
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* the defaults get set properly. In a subclass, use this(w, h)
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* as the first line of a subclass' constructor to properly set
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* the internal fields and defaults.
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*
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* @param iwidth viewport width
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* @param iheight viewport height
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*/
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public PGraphics2(int iwidth, int iheight, PApplet parent) {
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super(iwidth, iheight, parent);
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//resize(iwidth, iheight);
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}
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/**
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* Called in repsonse to a resize event, handles setting the
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* new width and height internally, as well as re-allocating
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* the pixel buffer for the new size.
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*
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* Note that this will nuke any cameraMode() settings.
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*/
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public void resize(int iwidth, int iheight) { // ignore
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//System.out.println("resize " + iwidth + " " + iheight);
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width = iwidth;
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height = iheight;
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width1 = width - 1;
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height1 = height - 1;
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allocate();
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// clear the screen with the old background color
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background(backgroundColor);
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}
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// broken out because of subclassing for opengl
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protected void allocate() {
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image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
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g2 = (Graphics2D) image.getGraphics();
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}
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//////////////////////////////////////////////////////////////
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// FRAME
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// turn off mis.newPixels
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public void endFrame() {
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// moving this back here (post-68) because of macosx thread problem
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//mis.newPixels(pixels, cm, 0, width);
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}
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//////////////////////////////////////////////////////////////
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// SHAPES
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public void vertex(float x, float y) {
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splineVertexCount = 0;
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float vertex[];
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if (vertexCount == vertices.length) {
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float temp[][] = new float[vertexCount<<1][VERTEX_FIELD_COUNT];
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System.arraycopy(vertices, 0, temp, 0, vertexCount);
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vertices = temp;
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//message(CHATTER, "allocating more vertices " + vertices.length);
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}
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// not everyone needs this, but just easier to store rather
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// than adding another moving part to the code...
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vertices[vertexCount][MX] = x;
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vertices[vertexCount][MY] = y;
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vertexCount++;
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switch (shape) {
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case POINTS:
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point(x, y);
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break;
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case LINES:
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if ((vertexCount % 2) == 0) {
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line(vertices[vertexCount-2][MX],
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vertices[vertexCount-2][MY], x, y);
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}
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break;
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case LINE_STRIP:
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case LINE_LOOP:
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if (gpath == null) {
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gpath = new GeneralPath();
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gpath.moveTo(x, y);
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} else {
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gpath.lineTo(x, y);
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}
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break;
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case TRIANGLES:
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if ((vertexCount % 3) == 0) {
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triangle(vertices[vertexCount - 3][MX],
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vertices[vertexCount - 3][MY],
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vertices[vertexCount - 2][MX],
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vertices[vertexCount - 2][MY],
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x, y);
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}
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break;
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case TRIANGLE_STRIP:
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if (vertexCount >= 3) {
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triangle(vertices[vertexCount - 2][MX],
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vertices[vertexCount - 2][MY],
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vertices[vertexCount - 1][MX],
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vertices[vertexCount - 1][MY],
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vertices[vertexCount - 3][MX],
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vertices[vertexCount - 3][MY]);
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}
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break;
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case TRIANGLE_FAN:
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if (vertexCount == 3) {
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triangle(vertices[0][MX], vertices[0][MY],
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vertices[1][MX], vertices[1][MY],
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x, y);
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} else if (vertexCount > 3) {
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gpath = new GeneralPath();
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// when vertexCount > 3, draw an un-closed triangle
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// for indices 0 (center), previous, current
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gpath.moveTo(vertices[0][MX],
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vertices[0][MY]);
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gpath.lineTo(vertices[vertexCount - 2][MX],
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vertices[vertexCount - 2][MY]);
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gpath.lineTo(x, y);
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draw_shape(gpath);
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}
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break;
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case QUADS:
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if ((vertexCount % 4) == 0) {
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quad(vertices[vertexCount - 4][MX],
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vertices[vertexCount - 4][MY],
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vertices[vertexCount - 3][MX],
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vertices[vertexCount - 3][MY],
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vertices[vertexCount - 2][MX],
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vertices[vertexCount - 2][MY],
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x, y);
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}
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break;
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case QUAD_STRIP:
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// 0---2---4
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// | | |
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// 1---3---5
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if ((vertexCount >= 4) && ((vertexCount % 2) == 0)) {
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quad(vertices[vertexCount - 4][MX],
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vertices[vertexCount - 4][MY],
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vertices[vertexCount - 2][MX],
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vertices[vertexCount - 2][MY],
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x, y,
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vertices[vertexCount - 3][MX],
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vertices[vertexCount - 3][MY]);
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}
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break;
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case POLYGON:
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if (gpath == null) {
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gpath = new GeneralPath();
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gpath.moveTo(x, y);
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} else {
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gpath.lineTo(x, y);
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}
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break;
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}
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}
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public void bezierVertex(float x1, float y1,
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float x2, float y2,
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float x3, float y3) {
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if (gpath == null) {
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throw new RuntimeException("Must call vertex() at least once " +
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"before using bezierVertex()");
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}
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switch (shape) {
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case LINE_LOOP:
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case LINE_STRIP:
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case POLYGON:
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gpath.curveTo(x1, y1, x2, y2, x3, y3);
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break;
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default:
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throw new RuntimeException("bezierVertex() can only be used with " +
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"LINE_STRIP, LINE_LOOP, or POLYGON");
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}
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}
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float curveX[] = new float[4];
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float curveY[] = new float[4];
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public void curveVertex(float x, float y) {
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if ((shape != LINE_LOOP) && (shape != LINE_STRIP) && (shape != POLYGON)) {
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throw new RuntimeException("curveVertex() can only be used with " +
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"LINE_LOOP, LINE_STRIP, and POLYGON shapes");
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}
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if (!curve_inited) curve_init();
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vertexCount = 0;
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if (splineVertices == null) {
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splineVertices = new float[DEFAULT_SPLINE_VERTICES][VERTEX_FIELD_COUNT];
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}
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// if more than 128 points, shift everything back to the beginning
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if (splineVertexCount == DEFAULT_SPLINE_VERTICES) {
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System.arraycopy(splineVertices[DEFAULT_SPLINE_VERTICES - 3], 0,
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splineVertices[0], 0, VERTEX_FIELD_COUNT);
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System.arraycopy(splineVertices[DEFAULT_SPLINE_VERTICES - 2], 0,
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splineVertices[1], 0, VERTEX_FIELD_COUNT);
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splineVertexCount = 3;
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}
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// this new guy will be the fourth point (or higher),
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// which means it's time to draw segments of the curve
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if (splineVertexCount >= 3) {
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curveX[0] = splineVertices[splineVertexCount-3][MX];
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curveY[0] = splineVertices[splineVertexCount-3][MY];
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curveX[1] = splineVertices[splineVertexCount-2][MX];
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curveY[1] = splineVertices[splineVertexCount-2][MY];
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curveX[2] = splineVertices[splineVertexCount-1][MX];
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curveY[2] = splineVertices[splineVertexCount-1][MY];
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curveX[3] = x;
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curveY[3] = y;
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curveToBezierMatrix.mult(curveX, curveX);
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curveToBezierMatrix.mult(curveY, curveY);
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// since the paths are continuous,
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// only the first point needs the actual moveto
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if (gpath == null) {
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gpath = new GeneralPath();
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gpath.moveTo(curveX[0], curveY[0]);
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}
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gpath.curveTo(curveX[1], curveY[1],
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curveX[2], curveY[2],
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curveX[3], curveY[3]);
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}
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// add the current point to the list
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splineVertices[splineVertexCount][MX] = x;
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splineVertices[splineVertexCount][MY] = y;
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splineVertexCount++;
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}
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public void beginShape(int kind) {
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super.beginShape(kind);
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// set gpath to null, because when mixing curves and straight
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// lines, vertexCount will be set back to zero, so vertexCount == 1
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// is no longer a good indicator of whether the shape is new.
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// this way, just check to see if gpath is null, and if it isn't
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// then just use it to continue the shape.
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gpath = null;
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}
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public void endShape() {
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if (gpath != null) { // make sure something has been drawn
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switch (shape) {
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case LINE_STRIP:
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stroke_shape(gpath);
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break;
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case LINE_LOOP:
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gpath.closePath();
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stroke_shape(gpath);
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break;
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case POLYGON:
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gpath.closePath();
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draw_shape(gpath);
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break;
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}
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}
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shape = 0;
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}
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//////////////////////////////////////////////////////////////
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protected void fill_shape(Shape s) {
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if (fill) {
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g2.setColor(fillColorObject);
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g2.fill(s);
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}
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}
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protected void stroke_shape(Shape s) {
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if (stroke) {
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g2.setColor(strokeColorObject);
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g2.draw(s);
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}
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}
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protected void draw_shape(Shape s) {
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if (fill) {
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g2.setColor(fillColorObject);
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g2.fill(s);
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}
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if (stroke) {
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g2.setColor(strokeColorObject);
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g2.draw(s);
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}
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}
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//////////////////////////////////////////////////////////////
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public void point(float x, float y) {
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line(x, y, x, y);
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}
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public void line(float x1, float y1, float x2, float y2) {
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//graphics.setColor(strokeColorObject);
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//graphics.drawLine(x1, y1, x2, y2);
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line.setLine(x1, y1, x2, y2);
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stroke_shape(line);
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}
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public void triangle(float x1, float y1, float x2, float y2,
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float x3, float y3) {
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gpath = new GeneralPath();
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gpath.moveTo(x1, y1);
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gpath.lineTo(x2, y2);
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gpath.lineTo(x3, y3);
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gpath.closePath();
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draw_shape(gpath);
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}
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4) {
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GeneralPath gp = new GeneralPath();
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gp.moveTo(x1, y1);
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gp.lineTo(x2, y2);
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gp.lineTo(x3, y3);
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gp.lineTo(x4, y4);
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gp.closePath();
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draw_shape(gp);
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}
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//////////////////////////////////////////////////////////////
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protected void rectImpl(float x1, float y1, float x2, float y2) {
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rect.setFrame(x1, y1, x2-x1, y2-y1);
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draw_shape(rect);
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}
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protected void ellipseImpl(float x, float y, float w, float h) {
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ellipse.setFrame(x, y, w, h);
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draw_shape(ellipse);
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}
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protected void arcImpl(float x, float y, float w, float h,
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float start, float stop) {
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// 0 to 90 in java would be 0 to -90 for p5 renderer
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// but that won't work, so -90 to 0?
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if (stop - start >= TWO_PI) {
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start = 0;
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stop = 360;
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} else {
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start = -start * RAD_TO_DEG;
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stop = -stop * RAD_TO_DEG;
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// ok to do this because already checked for NaN
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while (start < 0) {
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start += 360;
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stop += 360;
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}
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if (start > stop) {
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float temp = start;
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start = stop;
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stop = temp;
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}
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}
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float span = stop - start;
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// stroke as Arc2D.OPEN, fill as Arc2D.PIE
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if (fill) {
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//System.out.println("filla");
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arc.setArc(x, y, w, h, start, span, Arc2D.PIE);
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fill_shape(arc);
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}
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if (stroke) {
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//System.out.println("strokey");
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arc.setArc(x, y, w, h, start, span, Arc2D.OPEN);
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stroke_shape(arc);
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}
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}
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//////////////////////////////////////////////////////////////
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/** Ignored (not needed) in Java 2D. */
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public void bezierDetail(int detail) {
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}
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/** Ignored (not needed) in Java 2D. */
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public void curveDetail(int detail) {
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}
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//////////////////////////////////////////////////////////////
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protected void imageImpl(PImage who,
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float x1, float y1, float x2, float y2,
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//float x, float y, float w, float h,
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int u1, int v1, int u2, int v2) {
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if (who.cache == null) {
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who.cache = new ImageCache(who);
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who.updatePixels(); // mark the whole thing for update
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}
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ImageCache cash = (ImageCache) who.cache;
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// if image previously was tinted, or the color changed
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// or the image was tinted, and tint is now disabled
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if ((tint && !cash.tinted) ||
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(tint && (cash.tintedColor != tintColor)) ||
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(!tint && cash.tinted)) {
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// for tint change, mark all pixels as needing update
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who.updatePixels();
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}
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if (who.modified) {
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cash.update();
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who.modified = false;
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//System.out.println("image modified");
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}
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g2.drawImage(((ImageCache) who.cache).image,
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(int) x1, (int) y1, (int) x2, (int) y2,
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u1, v1, u2, v2, null);
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}
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class ImageCache {
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PImage source;
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boolean tinted;
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int tintedColor;
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int tintedPixels[];
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BufferedImage image;
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public ImageCache(PImage source) {
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this.source = source;
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// even if RGB, set the image type to ARGB, because the
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// image may have an alpha value for its tint().
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int type = BufferedImage.TYPE_INT_ARGB;
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image = new BufferedImage(source.width, source.height, type);
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}
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public void update() { //boolean t, int argb) {
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if ((source.format == ARGB) || (source.format == RGB)) {
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if (tint) {
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// create tintedPixels[] if necessary
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if (tintedPixels == null) {
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tintedPixels = new int[source.width * source.height];
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}
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int argb2 = tintColor;
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int a2 = (tintColor >> 24) & 0xff;
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int r2 = (tintColor >> 16) & 0xff;
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int g2 = (tintColor >> 8) & 0xff;
|
|
int b2 = (tintColor) & 0xff;
|
|
//System.out.println("a2 is " + a2);
|
|
|
|
// multiply each of the color components into tintedPixels
|
|
// if straight RGB image, don't bother multiplying
|
|
// (also avoids problems if high bits not set)
|
|
if (source.format == RGB) {
|
|
int alpha = a2 << 24;
|
|
|
|
for (int i = 0; i < tintedPixels.length; i++) {
|
|
int argb1 = source.pixels[i];
|
|
int r1 = (argb1 >> 16) & 0xff;
|
|
int g1 = (argb1 >> 8) & 0xff;
|
|
int b1 = (argb1) & 0xff;
|
|
|
|
tintedPixels[i] = alpha |
|
|
(((r2 * r1) & 0xff00) << 8) |
|
|
((g2 * g1) & 0xff00) |
|
|
(((b2 * b1) & 0xff00) >> 8);
|
|
}
|
|
|
|
} else {
|
|
for (int i = 0; i < tintedPixels.length; i++) {
|
|
int argb1 = source.pixels[i];
|
|
int a1 = (argb1 >> 24) & 0xff;
|
|
int r1 = (argb1 >> 16) & 0xff;
|
|
int g1 = (argb1 >> 8) & 0xff;
|
|
int b1 = (argb1) & 0xff;
|
|
|
|
tintedPixels[i] =
|
|
(((a2 * a1) & 0xff00) << 16) |
|
|
(((r2 * r1) & 0xff00) << 8) |
|
|
((g2 * g1) & 0xff00) |
|
|
(((b2 * b1) & 0xff00) >> 8);
|
|
}
|
|
}
|
|
|
|
tinted = true;
|
|
tintedColor = tintColor;
|
|
|
|
// finally, do a setRGB based on tintedPixels
|
|
image.setRGB(0, 0, source.width, source.height,
|
|
tintedPixels, 0, source.width);
|
|
|
|
} else { // no tint
|
|
// just do a setRGB like before
|
|
// (and we'll just hope that the high bits are set)
|
|
image.setRGB(0, 0, source.width, source.height,
|
|
source.pixels, 0, source.width);
|
|
}
|
|
|
|
} else if (source.format == ALPHA) {
|
|
if (tintedPixels == null) {
|
|
tintedPixels = new int[source.width * source.height];
|
|
}
|
|
|
|
int lowbits = tintColor & 0x00ffffff;
|
|
if (((tintColor >> 24) & 0xff) >= 254) {
|
|
// no actual alpha to the tint, set the image's alpha
|
|
// as the high 8 bits, and use the color as the low 24 bits
|
|
for (int i = 0; i < tintedPixels.length; i++) {
|
|
// don't bother with the math if value is zero
|
|
tintedPixels[i] = (source.pixels[i] == 0) ?
|
|
0 : (source.pixels[i] << 24) | lowbits;
|
|
}
|
|
|
|
} else {
|
|
// multiply each image alpha by the tint alpha
|
|
int alphabits = (tintColor >> 24) & 0xff;
|
|
for (int i = 0; i < tintedPixels.length; i++) {
|
|
tintedPixels[i] = (source.pixels[i] == 0) ?
|
|
0 : (((alphabits * source.pixels[i]) & 0xFF00) << 16) | lowbits;
|
|
}
|
|
}
|
|
|
|
// mark the pixels for next time
|
|
tinted = true;
|
|
tintedColor = tintColor;
|
|
|
|
// finally, do a setRGB based on tintedPixels
|
|
image.setRGB(0, 0, source.width, source.height,
|
|
tintedPixels, 0, source.width);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
public void translate(float tx, float ty) {
|
|
g2.translate(tx, ty);
|
|
}
|
|
|
|
|
|
public void rotate(float angle) {
|
|
g2.rotate(angle);
|
|
}
|
|
|
|
|
|
public void scale(float s) {
|
|
g2.scale(s, s);
|
|
}
|
|
|
|
|
|
public void scale(float sx, float sy) {
|
|
g2.scale(sx, sy);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
public void pushMatrix() {
|
|
if (transformCount == transformStack.length) {
|
|
throw new RuntimeException("pushMatrix() cannot use push more than " +
|
|
transformStack.length + " times");
|
|
}
|
|
transformStack[transformCount] = g2.getTransform();
|
|
transformCount++;
|
|
}
|
|
|
|
|
|
public void popMatrix() {
|
|
if (transformCount == 0) {
|
|
throw new RuntimeException("missing a popMatrix() " +
|
|
"to go with that pushMatrix()");
|
|
}
|
|
transformCount--;
|
|
g2.setTransform(transformStack[transformCount]);
|
|
}
|
|
|
|
|
|
public void resetMatrix() {
|
|
g2.setTransform(new AffineTransform());
|
|
}
|
|
|
|
|
|
public void applyMatrix(float n00, float n01, float n02,
|
|
float n10, float n11, float n12) {
|
|
g2.transform(new AffineTransform(n00, n10, n01, n11, n02, n12));
|
|
}
|
|
|
|
|
|
public void printMatrix() {
|
|
g2.getTransform().getMatrix(transform);
|
|
|
|
m00 = (float) transform[0];
|
|
m01 = (float) transform[2];
|
|
m02 = (float) transform[4];
|
|
|
|
m10 = (float) transform[1];
|
|
m11 = (float) transform[3];
|
|
m12 = (float) transform[5];
|
|
|
|
super.printMatrix();
|
|
}
|
|
|
|
|
|
public float screenX(float x, float y) {
|
|
g2.getTransform().getMatrix(transform);
|
|
//return m00*x + m01*y + m02;
|
|
return (float)transform[0]*x + (float)transform[2]*y + (float)transform[4];
|
|
}
|
|
|
|
|
|
public float screenY(float x, float y) {
|
|
g2.getTransform().getMatrix(transform);
|
|
return (float)transform[1]*x + (float)transform[3]*y + (float)transform[5];
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
protected void colorTint() {
|
|
super.colorTint();
|
|
// TODO actually implement tinted images
|
|
tintColorObject = new Color(tintColor, true);
|
|
}
|
|
|
|
protected void colorFill() {
|
|
super.colorFill();
|
|
fillColorObject = new Color(fillColor, true);
|
|
}
|
|
|
|
protected void colorStroke() {
|
|
super.colorStroke();
|
|
strokeColorObject = new Color(strokeColor, true);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
public void strokeWeight(float weight) {
|
|
super.strokeWeight(weight);
|
|
set_stroke();
|
|
}
|
|
|
|
|
|
public void strokeJoin(int join) {
|
|
super.strokeJoin(join);
|
|
set_stroke();
|
|
}
|
|
|
|
|
|
public void strokeCap(int cap) {
|
|
super.strokeCap(cap);
|
|
set_stroke();
|
|
}
|
|
|
|
|
|
protected void set_stroke() {
|
|
int cap = BasicStroke.CAP_BUTT;
|
|
if (strokeCap == ROUND) {
|
|
cap = BasicStroke.CAP_ROUND;
|
|
} else if (strokeCap == PROJECT) {
|
|
cap = BasicStroke.CAP_SQUARE;
|
|
}
|
|
|
|
int join = BasicStroke.JOIN_BEVEL;
|
|
if (strokeJoin == MITER) {
|
|
join = BasicStroke.JOIN_MITER;
|
|
} else if (strokeJoin == ROUND) {
|
|
join = BasicStroke.JOIN_ROUND;
|
|
}
|
|
|
|
g2.setStroke(new BasicStroke(strokeWeight, cap, join));
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
public void background(PImage image) {
|
|
if ((image.width != width) || (image.height != height)) {
|
|
throw new RuntimeException("background image must be " +
|
|
"the same size as your application");
|
|
}
|
|
if ((image.format != RGB) && (image.format != ARGB)) {
|
|
throw new RuntimeException("background images should be RGB or ARGB");
|
|
}
|
|
// draw the image to screen without any transformations
|
|
set(0, 0, image);
|
|
}
|
|
|
|
|
|
public void clear() {
|
|
g2.setColor(new Color(backgroundColor));
|
|
g2.fillRect(0, 0, width, height);
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
// FROM PIMAGE
|
|
|
|
|
|
public void smooth() {
|
|
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
|
|
RenderingHints.VALUE_ANTIALIAS_ON);
|
|
}
|
|
|
|
|
|
public void noSmooth() {
|
|
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
|
|
RenderingHints.VALUE_ANTIALIAS_OFF);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
public void loadPixels() {
|
|
if ((pixels == null) || (pixels.length != width * height)) {
|
|
pixels = new int[width * height];
|
|
}
|
|
((BufferedImage) image).getRGB(0, 0, width, height, pixels, 0, width);
|
|
}
|
|
|
|
|
|
/**
|
|
* Update the pixels[] buffer to the PGraphics image.
|
|
* <P>
|
|
* Unlike in PImage, where updatePixels() only asks that the
|
|
* update happens, in PGraphics2, this will happen immediately.
|
|
*/
|
|
public void updatePixels() {
|
|
updatePixels(0, 0, width, height);
|
|
}
|
|
|
|
|
|
/**
|
|
* Update the pixels[] buffer to the PGraphics image.
|
|
* <P>
|
|
* Unlike in PImage, where updatePixels() only asks that the
|
|
* update happens, in PGraphics2, this will happen immediately.
|
|
*/
|
|
public void updatePixels(int x, int y, int c, int d) {
|
|
((BufferedImage) image).setRGB(x, y,
|
|
(imageMode == CORNER) ? c : (c - x),
|
|
(imageMode == CORNER) ? d : (d - y),
|
|
pixels, 0, width);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
public int get(int x, int y) {
|
|
if ((x < 0) || (y < 0) || (x >= width) || (y >= height)) return 0;
|
|
return ((BufferedImage) image).getRGB(x, y);
|
|
}
|
|
|
|
|
|
public PImage get(int x, int y, int w, int h) {
|
|
if (imageMode == CORNERS) { // if CORNER, do nothing
|
|
// w/h are x2/y2 in this case, bring em down to size
|
|
w = (w - x);
|
|
h = (h - x);
|
|
}
|
|
|
|
if (x < 0) {
|
|
w += x; // clip off the left edge
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y; // clip off some of the height
|
|
y = 0;
|
|
}
|
|
|
|
if (x + w > width) w = width - x;
|
|
if (y + h > height) h = height - y;
|
|
|
|
PImage output = new PImage(w, h);
|
|
// oops, the last parameter is the scan size of the *target* buffer
|
|
((BufferedImage) image).getRGB(x, y, w, h, output.pixels, 0, w);
|
|
return output;
|
|
}
|
|
|
|
|
|
/**
|
|
* Grab a copy of the current pixel buffer.
|
|
*/
|
|
public PImage get() {
|
|
PImage outgoing = new PImage(width, height);
|
|
((BufferedImage) image).getRGB(0, 0, width, height,
|
|
outgoing.pixels, 0, width);
|
|
return outgoing;
|
|
}
|
|
|
|
|
|
public void set(int x, int y, int argb) {
|
|
if ((x < 0) || (y < 0) || (x >= width) || (y >= height)) return;
|
|
((BufferedImage) image).setRGB(x, y, argb);
|
|
}
|
|
|
|
|
|
// fully debugged
|
|
/*
|
|
public void set(int dx, int dy, PImage src) {
|
|
int sx = 0;
|
|
int sy = 0;
|
|
int sw = src.width;
|
|
int sh = src.height;
|
|
|
|
if (dx < 0) { // off left edge
|
|
sx -= dx;
|
|
sw += dx;
|
|
dx = 0;
|
|
}
|
|
if (dy < 0) { // off top edge
|
|
sy -= dy;
|
|
sh += dy;
|
|
dy = 0;
|
|
}
|
|
if (dx + sw > width) { // off right edge
|
|
sw = width - dx;
|
|
}
|
|
if (dy + sh > height) { // off bottom edge
|
|
sh = height - dy;
|
|
}
|
|
|
|
//System.out.println(dx + " " + dy + " " +
|
|
// sx + " " + sy + " " + sw + " " + sh + " " +
|
|
// src.pixels + " " + 0 + " " + src.width);
|
|
BufferedImage bi = (BufferedImage) image;
|
|
bi.setRGB(dx, dy, sw, sh, src.pixels, sy*src.width + sx, src.width);
|
|
}
|
|
*/
|
|
|
|
protected void setImpl(int dx, int dy, int sx, int sy, int sw, int sh,
|
|
PImage src) {
|
|
BufferedImage bi = (BufferedImage) image;
|
|
bi.setRGB(dx, dy, sw, sh, src.pixels, sy*src.width + sx, src.width);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
public void filter(int kind) {
|
|
loadPixels();
|
|
super.filter(kind);
|
|
updatePixels();
|
|
}
|
|
|
|
|
|
public void filter(int kind, float param) {
|
|
loadPixels();
|
|
super.filter(kind, param);
|
|
updatePixels();
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
|
|
public void copy(PImage src, int sx1, int sy1, int sx2, int sy2,
|
|
int dx1, int dy1, int dx2, int dy2) {
|
|
loadPixels();
|
|
super.copy(src, sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2);
|
|
updatePixels();
|
|
}
|
|
|
|
|
|
public void blend(PImage src, int sx, int sy, int dx, int dy, int mode) {
|
|
loadPixels();
|
|
super.blend(src, sx, sy, dx, dy, mode);
|
|
updatePixels();
|
|
}
|
|
|
|
|
|
public void blend(int sx, int sy, int dx, int dy, int mode) {
|
|
loadPixels();
|
|
super.blend(sx, sy, dx, dy, mode);
|
|
updatePixels();
|
|
}
|
|
|
|
|
|
public void blend(int sx1, int sy1, int sx2, int sy2,
|
|
int dx1, int dy1, int dx2, int dy2, int mode) {
|
|
loadPixels();
|
|
super.blend(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2, mode);
|
|
updatePixels();
|
|
}
|
|
|
|
|
|
public void blend(PImage src, int sx1, int sy1, int sx2, int sy2,
|
|
int dx1, int dy1, int dx2, int dy2, int mode) {
|
|
loadPixels();
|
|
super.blend(src, sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2, mode);
|
|
updatePixels();
|
|
}
|
|
|
|
|
|
public void save(String filename) {
|
|
loadPixels();
|
|
super.save(filename);
|
|
|
|
//boolean ImageIO.write(RenderedImage im, String formatName, File output)
|
|
}
|
|
}
|