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processing4/java/examples/Topics/Interaction/Follow3/Follow3.pde
Casey Reas 5b0214704c
2011-09-18 06:31:29 +00:00

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921 B
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/**
* Follow 3
* based on code from Keith Peters.
*
* A segmented line follows the mouse. The relative angle from
* each segment to the next is calculated with atan2() and the
* position of the next is calculated with sin() and cos().
*/
float[] x = new float[20];
float[] y = new float[20];
float segLength = 18;
void setup() {
size(640, 360);
strokeWeight(9);
stroke(255, 100);
}
void draw() {
background(0);
dragSegment(0, mouseX, mouseY);
for(int i=0; i<x.length-1; i++) {
dragSegment(i+1, x[i], y[i]);
}
}
void dragSegment(int i, float xin, float yin) {
float dx = xin - x[i];
float dy = yin - y[i];
float angle = atan2(dy, dx);
x[i] = xin - cos(angle) * segLength;
y[i] = yin - sin(angle) * segLength;
segment(x[i], y[i], angle);
}
void segment(float x, float y, float a) {
pushMatrix();
translate(x, y);
rotate(a);
line(0, 0, segLength, 0);
popMatrix();
}