mirror of
https://github.com/processing/processing4.git
synced 2026-01-27 18:31:07 +01:00
64 lines
1.2 KiB
Plaintext
64 lines
1.2 KiB
Plaintext
/**
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* Morph.
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*
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* Changing one shape into another by interpolating
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* vertices from one to another
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*/
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ArrayList<PVector> circle = new ArrayList<PVector>();
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ArrayList<PVector> square = new ArrayList<PVector>();
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ArrayList<PVector> morph = new ArrayList<PVector>();
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boolean state = false;
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void setup() {
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size(640, 360);
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for (int angle = 0; angle < 360; angle += 9) {
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PVector v = PVector.fromAngle(radians(angle-135));
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v.mult(100);
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circle.add(v);
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morph.add(new PVector());
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}
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for (int x = -50; x < 50; x += 10) {
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square.add(new PVector(x, -50));
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}
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for (int y = -50; y < 50; y += 10) {
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square.add(new PVector(50, y));
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}
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for (int x = 50; x > -50; x -= 10) {
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square.add(new PVector(x, 50));
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}
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for (int y = 50; y > -50; y -= 10) {
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square.add(new PVector(-50, y));
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}
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}
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void draw() {
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background(51);
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for (int i = 0; i < circle.size(); i++) {
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PVector v1;
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if (state) v1 = circle.get(i);
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else v1 = square.get(i);
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PVector v2 = morph.get(i);
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v2.lerp(v1, 0.1);
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float d = PVector.dist(v1, v2);
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if (d < 0.01) {
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state = !state;
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}
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}
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translate(width/2, height/2);
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beginShape();
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noFill();
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stroke(255);
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for (PVector v : morph) {
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vertex(v.x, v.y);
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}
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endShape(CLOSE);
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}
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