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processing4/java/examples/Topics/Shaders/Nebula/Nebula.pde
2012-09-03 01:31:49 +00:00

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PShader nebula;
void setup() {
size(320, 240, P3D);
noStroke();
nebula = loadShader("nebula.glsl");
nebula.set("resolution", float(width), float(height));
}
void draw() {
nebula.set("time", millis() / 500.0);
shader(nebula);
fill(0);
rect(0, 0, width, height);
}