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processing4/java/examples/3D/Lights/Reflection/Reflection.pde
benfry eb64b2d4fc
2011-01-26 19:22:19 +00:00

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/**
* Reflection
* by Simon Greenwold.
*
* Vary the specular reflection component of a material
* with the horizontal position of the mouse.
*/
void setup() {
size(640, 360, P3D);
noStroke();
colorMode(RGB, 1);
fill(0.4);
}
void draw() {
background(0);
translate(width / 2, height / 2);
// Set the specular color of lights that follow
lightSpecular(1, 1, 1);
directionalLight(0.8, 0.8, 0.8, 0, 0, -1);
float s = mouseX / float(width);
specular(s, s, s);
sphere(120);
}