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processing4/java/examples/Topics/Simulate/MultipleParticleSystems/applet/Particle.pde
benfry eb64b2d4fc
2011-01-26 19:22:19 +00:00

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// A simple Particle class
class Particle {
Vector3D loc;
Vector3D vel;
Vector3D acc;
float r;
float timer;
// One constructor
Particle(Vector3D a, Vector3D v, Vector3D l, float r_) {
acc = a.copy();
vel = v.copy();
loc = l.copy();
r = r_;
timer = 100.0;
}
// Another constructor (the one we are using here)
Particle(Vector3D l) {
acc = new Vector3D(0,0.05,0);
vel = new Vector3D(random(-1,1),random(-2,0),0);
loc = l.copy();
r = 10.0;
timer = 100.0;
}
void run() {
update();
render();
}
// Method to update location
void update() {
vel.add(acc);
loc.add(vel);
timer -= 1.0;
}
// Method to display
void render() {
ellipseMode(CENTER);
stroke(255,timer);
fill(100,timer);
ellipse(loc.x,loc.y,r,r);
}
// Is the particle still useful?
boolean dead() {
if (timer <= 0.0) {
return true;
} else {
return false;
}
}
}