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35 lines
795 B
Plaintext
35 lines
795 B
Plaintext
// This example shows how to change the default fragment shader used
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// in P3D to render textures, by a custom one that applies a simple
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// edge detection filter.
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//
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// Press any key to switch between the custom and the default shader.
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PImage img;
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PShader shader;
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PGraphicsOpenGL pg;
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boolean usingShader;
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void setup() {
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size(400, 400, P3D);
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img = loadImage("berlin-1.jpg");
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pg = (PGraphicsOpenGL)g;
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shader = pg.loadShader("edges.glsl", POLY_SHADER_TEX);
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pg.setShader(shader, POLY_SHADER_TEX);
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usingShader = true;
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}
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public void draw() {
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image(img, 0, 0, width, height);
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}
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public void keyPressed() {
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if (usingShader) {
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pg.resetShader(POLY_SHADER_TEX);
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usingShader = false;
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} else {
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pg.setShader(shader, POLY_SHADER_TEX);
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usingShader = true;
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}
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}
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