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processing4/java/libraries/opengl/examples/Shaders/EdgeDetect/EdgeDetect.pde
2012-05-22 03:55:09 +00:00

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// This example shows how to change the default fragment shader used
// in P3D to render textures, by a custom one that applies a simple
// edge detection filter.
//
// Press any key to switch between the custom and the default shader.
PImage img;
PShader shader;
PGraphicsOpenGL pg;
boolean usingShader;
void setup() {
size(400, 400, P3D);
img = loadImage("berlin-1.jpg");
pg = (PGraphicsOpenGL)g;
shader = pg.loadShader("edges.glsl", POLY_SHADER_TEX);
pg.setShader(shader, POLY_SHADER_TEX);
usingShader = true;
}
public void draw() {
image(img, 0, 0, width, height);
}
public void keyPressed() {
if (usingShader) {
pg.resetShader(POLY_SHADER_TEX);
usingShader = false;
} else {
pg.setShader(shader, POLY_SHADER_TEX);
usingShader = true;
}
}