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processing4/java/libraries/opengl/examples/Shaders/ToonShading/ToonShading.pde
T
2012-05-22 03:55:09 +00:00

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// Example showing the use of a custom lighting shader in order
// to apply a toon effect on the scene.
// Based on the glsl tutorial from lighthouse 3D:
// http://www.lighthouse3d.com/tutorials/glsl-tutorial/toon-shader-version-ii/
PShader shader;
PGraphicsOpenGL pg;
boolean usingShader;
public void setup() {
size(400, 400, P3D);
noStroke();
fill(204);
pg = (PGraphicsOpenGL)g;
shader = pg.loadShader("ToonVert.glsl", "ToonFrag.glsl", POLY_SHADER_LIT);
pg.setShader(shader, POLY_SHADER_LIT);
usingShader = true;
}
public void draw() {
noStroke();
background(0);
float dirY = (mouseY / float(height) - 0.5) * 2;
float dirX = (mouseX / float(width) - 0.5) * 2;
directionalLight(204, 204, 204, -dirX, -dirY, -1);
translate(width/2, height/2);
sphere(80);
}
public void keyPressed() {
if (usingShader) {
pg.resetShader(POLY_SHADER_LIT);
usingShader = false;
}
else {
pg.setShader(shader, POLY_SHADER_LIT);
usingShader = true;
}
}