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processing4/java/examples/3D/Transform/Rotate2/Rotate2.pde
benfry eb64b2d4fc
2011-01-26 19:22:19 +00:00

43 lines
908 B
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/**
* Rotate 2.
*
* The push() and pop() functions allow for more control over transformations.
* The push function saves the current coordinate system to the stack
* and pop() restores the prior coordinate system.
*/
float a; // Angle of rotation
float offset = PI/24.0; // Angle offset between boxes
int num = 12; // Number of boxes
color[] colors = new color[num]; // Colors of each box
color safecolor;
boolean pink = true;
void setup()
{
size(640, 360, P3D);
noStroke();
for(int i=0; i<num; i++) {
colors[i] = color(255 * (i+1)/num);
}
lights();
}
void draw()
{
background(0, 0, 26);
translate(width/2, height/2);
a += 0.01;
for(int i = 0; i < num; i++) {
pushMatrix();
fill(colors[i]);
rotateY(a + offset*i);
rotateX(a/2 + offset*i);
box(200);
popMatrix();
}
}