Files
processing4/java/examples/Topics/Interaction/Reach2/applet/Reach2.java
benfry eb64b2d4fc
2011-01-26 19:22:19 +00:00

81 lines
1.7 KiB
Java

import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Reach2 extends PApplet {
/**
* Reach 2.
* Based on code from Keith Peters (www.bit-101.com)
*
* The arm follows the position of the mouse by
* calculating the angles with atan2().
*/
int numSegments = 10;
float[] x = new float[numSegments];
float[] y = new float[numSegments];
float[] angle = new float[numSegments];
float segLength = 20;
float targetX, targetY;
public void setup() {
size(200, 200);
smooth();
strokeWeight(20.0f);
stroke(0, 100);
x[x.length-1] = 0; // Set base x-coordinate
y[x.length-1] = height; // Set base y-coordinate
}
public void draw() {
background(226);
reachSegment(0, mouseX, mouseY);
for(int i=1; i<numSegments; i++) {
reachSegment(i, targetX, targetY);
}
for(int i=x.length-1; i>=1; i--) {
positionSegment(i, i-1);
}
for(int i=0; i<x.length; i++) {
segment(x[i], y[i], angle[i], (i+1)*2);
}
}
public void positionSegment(int a, int b) {
x[b] = x[a] + cos(angle[a]) * segLength;
y[b] = y[a] + sin(angle[a]) * segLength;
}
public void reachSegment(int i, float xin, float yin) {
float dx = xin - x[i];
float dy = yin - y[i];
angle[i] = atan2(dy, dx);
targetX = xin - cos(angle[i]) * segLength;
targetY = yin - sin(angle[i]) * segLength;
}
public void segment(float x, float y, float a, float sw) {
strokeWeight(sw);
pushMatrix();
translate(x, y);
rotate(a);
line(0, 0, segLength, 0);
popMatrix();
}
static public void main(String args[]) {
PApplet.main(new String[] { "Reach2" });
}
}