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506 lines
24 KiB
Plaintext
506 lines
24 KiB
Plaintext
0075
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X textureMode(NORMAL_SPACE) screws up the image() command
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X image() appears to require IMAGE_SPACE to function properly.
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X added focusGained() and focusLost()
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X lots of changes to internal naming of vars
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X beginShape() defaults to beginShape(POLYGON)
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_ needs to be noted for the reference
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X screenX(x, y) and screenY(x, y) added for noDepth()
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X add TRIANGLE_FAN
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X eyeX, eyeY etc have been renamed cameraX/Y/Z, and cameraNear/Far
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X modify targa and tiff writing routines to break into header writing
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X writeTIFF, writeHeaderTIFF, writeTGA, writeHeaderTGA
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X MAJOR CHANGE: RGBA becomes ARGB for accuracy
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opengl
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X why is the thing hanging until 'stop' is hit?
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X what happens when stop is hit that sets it free?
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X (at what point does it start working properly?)
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X cache needs to also make things a power of 2
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X if images are already a power of 2, then needn't re-alloc
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X cacheIndex needs to be set to -1 when the image is modified
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X or maybe have a modified() function?
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X debug why certain spots are having errors (see 'problem here' notes)
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X INVALID_OPERATION after drawing lines for cube
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X fix noLoop bug
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X remove errors when drawing textures
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X reverse y coordinates
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_ beginFrame() around setup()
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_ draw mode stuff happens inside setup..
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_ or maybe need to get better at size() inside of draw() ?
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_ make this consistent with the regular PApplet
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_ otherwise things are going to be weird/difficult for debugging
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_ fix non-bound textures from mangling everything else
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_ fix enable/disable textures for some objects
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_ fix endian ordering issues so that things work properly
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_ figure out min/max texture sizes when binding to avoid problems
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_ minimum texture size may be 64x64
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_ might need to enforce it as a minimum
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_ remove need to use depth() at the beginning
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_ and cameraMode(PERSPECTIVE) on each frame
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_ why is the first one failing?
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_ get loop, noLoop, redraw, and framerate all working
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_ needs custom animator thread..
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_ make play button un-highlight with opengl
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_ also make window move messages work properly
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_ very necessary, since opens window at 100x100
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_ can ALPHA fonts work using the other replace modes?
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_ resolve ARGB versus RGBA versus just A issues for fonts
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_ make sure that current scenario works identically on mac
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_ if so, just switch the image code to expect alpha in the high bits
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_ fonts probably need to be RGBA, not ALPHA style images
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_ there's nothing really ALPHA about them?
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_ implement fullscreen().. this takes over the screen as best it can
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_ really more like present mode..
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_ that if applet is 500x500, centers on a 800x600 window
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_ though how do you get the screen size?
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_ screen.width and screen.height?
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_ image(String name) and textFont(String name)
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_ do we change to font(arial, 12) ?
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scripting
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_ on exceptions, use die to just kill the applet
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_ make the file i/o stuff work more cleanly
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_ if people want to use their own file i/o they can do that too
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_ how to make a long setup() sleep so that things don't lock way up
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_ this could also be contributing to the hanging bug
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_ make properly exit after things are finished
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_ static applets need to be able to resize themselves on 'play'
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_ figure out what to do with static apps exported as application
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_ needs to just hang there
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_ scripts (w/ no graphics) will need to call exit() explicitly
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_ actually.. just override the default draw() to say exit()
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_ may need a fileOutput() and fileInput() function
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_ to take care of exception handling
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_ or maybe scripts are just handled with a different method? (yech)
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_ or maybe setup() can actually throw and Exception?
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_ but that's inserted by the parser, and hidden from the user?
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_ implement size(0, 0) -> just doesn't bother doing a frame.show();
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_ too abstract, just have draw() call exit by default
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_ so if nothing inside draw, just quits
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opengl documentation
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_ lights cannot be enabled/disabled throughout
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_ lighting will be based on what's left at endFrame()
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_ images should be a power of 2, or call modified()
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_ need to make sure that components can be resized properly via size()
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_ or that it properly responds to a setBounds() call
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_ also when drawing an image, sense whether drawn rotated
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_ if just rotate/translate, then can use SCREEN_SPACE for fonts
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_ bring screen space and font size settings back in to PGraphics
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_ causing too much trouble to be stuck down in PFont
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_ don't allocate zbuffer & stencil until depth() is called
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_ massive graphics engine changes
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_ explicitly state depth()/nodepth()
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_ move to new graphics engine
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_ test with rgb cube, shut off smoothing
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_ make sure line artifacts are because of smoothing
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_ implement 2x oversampling for anti-aliasing
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_ before graphics engine change, attach jogl stuff
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_ need to try jogl to make sure no further changes
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_ and the illustrator stuff
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postscript
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_ how to hook into curve rendering so that curve segments are drawn
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_ maybe lines are rendered and sorted,
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_ but they point to an original version of the curve geometry
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_ that can be re-rendered
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_ also integrate catmull-rom -> bezier inverse matrices
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_ even with the general catmull-rom, to render via ai beziers
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libraries
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_ libraries could handle a series of events..
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_ i.e. a 'completion' event, or 'new data' event
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_ these could be registered on obejcts in a general way
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random tasks
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_ someone to figure out a good model for adaptive sizing of circles
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_ also goes for arcs, though will be weighted based on arc size
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_ figure out why tiff images won't open with after effects
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_ open with photoshop, resave, see which tags change
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_ particularly of those that are included in the original image
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_ perhaps something gets corrected?
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_ arc with stroke only draws the arc shape itself
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_ may need a 'wedge' function to draw a stroke around the whole thing
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_ how to handle full screen (opengl especially) or no screen (for scripts)
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_ image loading bug is huge
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_ pmouseX is broken again
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_ maintain things a bit different
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_ email the beta@ list to see how people are using pmouseX
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_ need timer in as part of the api
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_ or at least include an example that uses it
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_ depth testing of lines vs text is problematic
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_ probably need to patch in an older version of the line code
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_ use depth()/noDepth() to handle depth test
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_ y2 position of rectangles not same as y2 position of lines
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_ happens when the rectangle is flipped on the x or y axis
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_ probably a hack that draws the "last" point differently
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_ fishwick bug with text() and shapes
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_ ellipses no longer completed when g.dimensions = 2 or 3,
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_ or not even drawn.. what a mess.
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_ only allocate stencil and zbuffer on first call to depth()
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_ this will require changes to PTriangle and PLine inside their loops
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_ break apart functions into local (placement) and override (blitting)
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_ just have a "thin_flat_line" option in opengl code
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_ image("blah.jpg");
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_ loadImage() is broken on some machines
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_ hacked for a fix in 72, but need to better coordinate with openStream()
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_ uv coords > 1 shouldn't clamp, they should just repeat ala opengl
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_ actually i think opengl has a setting for it
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_ renderers can plug in:
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_ at direct api level
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_ taking over all color() functions and vertex collection
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_ at endShape() level
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_ where vertices are collected by core and blit on endShape()
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_ (takes polygons and lines)
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_ at post tesselation level
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_ takes only line segments and triangles to blit (dxf writer)
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_ vertices max out at 512.. make it grow
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_ go through and figure out what stuff to make public
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_ screenX/Y aren't properly working for 2D points against a 3D matrix
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_ (ryan alexander rounding bug)
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_ Just to clarify, it works completely correctly with rounding
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_ screenX/Y and also using the 3 arg version of translate -
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_ ie translate(hw,hh,0) instead of just translate(hw,hh).
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text issues
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_ text() with \n is semi-broken
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_ font encoding issues
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_ java seems to force straight windows encoding.. (problem for pi fonts)
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_ opentype/cff fonts don't work with live loading from the app
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_ many (all?) opentype fonts won't show up or aren't supported
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_ this may be only cff fonts that have trouble
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_ when encoding with something besides the standard encoding, problematic
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_ so sonata otf and sonata don't seem to have any chars at all
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_ getAllFonts() not quite working for many fonts
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_ i.e. Orator Std on windows.. macosx seems to be ok
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_ is getFamilyNames() any different/better?
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_ when did this break? 1.4.1? 1.4.x vs 1.3?
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_ may be that cff fonts won't work?
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_ textMode ALIGN_CENTER _LEFT _RIGHT -> CENTER, LEFT, RIGHT ?
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_ need to resolve SCREEN_SPACE vs OBJECT_SPACE
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_ can this be auto-detected with noDepth()?
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_ how does rotated text work?
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_ PFont.rotate(180) rotate(PI)
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_ or can this be detected from the matrix?
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_ does the font or PApplet control the size? (the font, ala java)
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_ without setting the font, SCREEN_SPACE comes out weird
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_ move SCREEN_SPACE into ScreenFont() class?
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_ probably not, casey thinks screen space text is prolly more useful
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_ that way can clear up some of the general confusion in the code
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_ check into symbol font encoding with create font
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text wish list
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_ look into fixing the texture mapping to not squash fonts
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_ NEW_GRAPHICS totally smashes everything
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_ not having kerning really blows
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_ could this be pulled from the OpenType font stuff?
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_ it could be placed at the end of the file
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_ simple way to just use java text in p5 applets?
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_ the current text support is just so hokey
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_ named colors.. have a method for a full color lookup table
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_ addcolor("blah blah blah", colornum);
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_ fill("blah blah blah");
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_ maybe this is bad practice--too slow, should use variables
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_ 404 error because first searches applet directory on zipdecode
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_ write PApplet2, a full screen version of PApplet
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_ this might be used for presentation mode
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_ api for file-based renderers
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_ need to work this out since it will affect other api changes
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_ size(0, 0) and then ai.size(10000, 20000)
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_ size 0 is code for internal to not show any window
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_ saveFrame(PRenderer) or saveFrame("name", PRenderer)
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_ saveFrame gets called at the beginning of loop()
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_ or is just a message to save the next frame (problem for anim)
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_ illustrator export / rendering mode
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_ also postscript or pdf export?
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_ update illustrator code to use core api
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_ even if not actually working properly.. just in naming of things
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_ sorting of polygons/lines on simple painters algorithm
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_ better lighting model to show darkness at various depths
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_ maybe just ultra-high res bitmaps from gl
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_ version of BApplet that replaces g. with ai. or pdf.
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_ figure out how to handle cached images, multiple images
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_ MediaTracker blocking is prolly making jar download really slow
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_ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089914280;start=0
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_ mkoser wish list
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_ filled polygons working with smooth()
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_ z-clipping
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_ light(x, y, z, c1, c2, c3, TYPE)
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_ also BLight with same constructor, and on() and off() fxn
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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GRAPHICS LIBRARY
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A hybrid of OpenGL (3D Graphics) and some aspects of Postscript (Fill, Stroke)
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The graphics library was formerly called Bagel, which is an internal name.
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CORE / PApplet
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CORE / PImage
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b _ dynamically load code for png and others on loadImage/saveFrame?
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b _ updated png encoder
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083792994
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b _ more image file i/o.. more advanced in newer java
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b _ read uncompressed tiff, read uncompressed tga files.
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1081190619
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Tools;action=display;num=1066742994;start=15
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b _ loadImage() seems to be caching everything from the jar
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b _ make a note of how to disable this
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1078795681#8
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b _ get loadImage() to work properly with data folder
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b _ should probably use the code from loadStream
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b _ and the url stuff should be an alternate method altogether
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b _ BImage.smooth() ?
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b _ alpha not set on saveFrame, so can't be used in photoshop as a layer
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=general;action=display;num=1078441623;start=0
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b _ expose function to write tiff header in PImage (advanced)
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b _ helps with writing enormous images
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1 _ loadImage must be used inside or after setup
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1 _ either document this and/or provide a better error message
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1060879468;start=0
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b _ more blend() modes (the five listed on the thread below?)
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1082056702
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b _ figure out what the modes should actually be:
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b _ photoshop: normal, dissolve; darken, multiply, color burn,
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b _ linear burn; lighten, screen, color dodge, linear
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b _ dodge; overlay, soft light, hard light, vivid light,
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b _ linear light, pin light, hard mix; difference,
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b _ exclusion; hue, saturation, color, luminosity
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b _ illustrator: normal; darken, multiply, color burn; lighten,
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b _ screen, color dodge; overlay, soft light, hard light;
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b _ difference, exclusion; hue, sat, color, luminosity
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b _ director: Copy, Transparent, Reverse, Ghost, Not copy,
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b _ Not transparent, Not reverse, Not ghost, Matte, Mask;
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b _ (below seems more useful:
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b _ Blend, Add pin, Add, Subtract pin, Background transparent,
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b _ Lightest, Subtract, Darkest, Lighten, Darken
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b _ flash:
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b _ DIFFERENCE: C = abs(A-B);
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b _ MULTIPLY: C = (A * B ) / 255
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b _ SCREEN: C= 255 - ( (255-A) * (255-B) / 255 )
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b _ OVERLAY: C = B < 128 ? (2*A*B/255) : 255-2*(255-A)*(255-B)/255
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b _ HARD_LIGHT: C = A < 128 ? (2*A*B/255) : 255-2*(255-A)*(255-B)/255
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b _ SOFT_LIGHT: C = B < 128 ? 2*((A>>1)+64)*B/255 : 255-(2*(255-((A>>1)+64))*(255-B)/255)
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CORE / PGraphics
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b _ lines
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b _ z value hack for lines is causing trouble for 2D
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1089737928;start=0
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b _ rewrite line and stroke code, it's a buggy mess
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b _ lines become 2 pixels thick after a 3D transform
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b _ better handling of single-pixel special case
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b _ flat_line_retribution is a hack, can go away
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b _ lines are conflicting with type in 2D
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1094174791;start=0
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b _ mgorbet stroke transparency problem
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076383048;start=0
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b _ make sure line() commands don't try to have a fill
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b _ box is not opaque
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b _ problem is that lines are drawn second
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b _ one pixel lines have no z value.. argh
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b _ bug re: 3d depth sorting on lines
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1043894019;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042004618
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b _ translate(58, 48, 0);
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b _ rotateY(0.5);
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b _ box(40);
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b _ line endcaps and line joins. strokeMode()
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b _ lower priority, but at least leave room
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b _ strokeWeight is still broken
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b _ setting stroke width on circle makes odd patterns
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077013848;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1080347160
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b _ more weirdness with stroke on rect, prolly not alpha
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1085799526
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b _ rect is not getting it's stroke color set
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073582391;start=0
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b _ weird problem with drawing/filling squares
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077226984
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1 _ alpha of zero still draws boogers on screen
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073329613;start=0
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1080342288;start=0
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1 _ color
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1 _ rounding errors on color conversion
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1 _ colorMode(RGB, 1.0); colorMode(255); println(red(color(0.5,1,1)));
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1 _ will return 127, instead of 128.
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1 _ ellipse problems
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1 _ weird ellipse bug with an alpha line in same image
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083221401;start=0
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1 _ scaled ellipse showing up as a hexagon
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083674213
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1084652597;start=0
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1 _ problem with the fill
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1077834735
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1 _ z values not set properly on ellipses?
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1068752615
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1 _ ellipses are just plain ugly
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1073409011;start=0
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1 _ toxi ellipses don't adapt properly with transformations
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b _ lighting is completely buggy and broken
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b _ add a lighting object
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b _ simong wrote fixed lighting code
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b _ texture mapping
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b _ very odd, "doom era" stuff
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b _ would it be possible to have a 'slow but accurate' mode?
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b _ clipping planes
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1058491568;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1052313604;start=0
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1095170607;start=0
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b _ things are flying into the camera and halting apps
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042699742
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b _ NullPointerException apparently when things way offscreen
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b _ i.e. glyphrot with scale set to 4
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b _ or at least that things get ridiculously slow
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b _ clipping issues here.. but also something in scan converter
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b _ not clipping areas from offscreen
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b _ huge geometry slows things way down
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b _ picking
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b _ what is the API for picking?
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b _ ability to write data other than image into the buffer
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b _ user can introduce new kinds of buffers at will (!)
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b _ lists of names of objects, or the 'line number' buffer
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b _ but how to determine *where* on object the hit occurs
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1 _ points
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1 _ point() being funneled through beginShape is terribly slow
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1 _ go the other way 'round
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1 _ add option to sort triangles back to front so alpha works
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1076660476;start=0
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1 _ colorMode(CMYK)
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1 _ just does 1-r/1-g/1-b inside
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Tools;action=display;num=1082055374;start=0
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CORE / Details
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1 _ framerate(30) is still flickery and jumpy..
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1 _ fix param() to use a sketch.properties file when run as an app
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1 _ make this also be used in generating the html file
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1 _ fix link() to handle relative URLs
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081710684;start=0
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1 _ put SecurityException things around file i/o for applets
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1 _ rather than checking online(), since applets might be signed
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1 _ saveFrame() at the end of a draw mode program is problematic
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1 _ app might exit before the file has finished writing to disk
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1 _ need to block other activity inside screenGrab until finished
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081706752
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1 _ problems with defining fill(255) vs fill(0xff808080)
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1083650609;start=0
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1 _ http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1082481891;start=2
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1 _ what is the stroked version of a sphere? a circle?
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1 _ non-homogenous coloring for curve vertices
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1 _ properly interpolate
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1 _ too many push() will silently stop the applet inside a loop
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1 _ test winding polygons in different directions
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1 _ test lighting to see how it compares with gl
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1 _ better lockout inside beginShape() to keep other things from happening
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1 _ is quad strip broken or not behaving as expected?
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1 _ may be correct, it worked for nik
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1 _ inside draw() mode, delay() does nothing
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1 _ delay might be a good way to signal drawing to the screen/updating
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1 _ catch security exceptions around applet i/o calls
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1 _ not just for saving files, but provide better error msgs when
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1 _ attempting to download from another server
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1 _ array utilities on Object[] are worthless.. fix it with reflection?
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1 _ see if reflection will allow expand for all class types
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CORE / main()
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b _ ed's thread re: fullscreen strategies
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b _ could add a new BApplet that uses BufferStrategy?
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Programs;action=display;num=1081335361;start=15
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CORE / Documentation
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1 _ write documentation on general use of processing.core
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1 _ along with how to download from sourceforge (anonpass is blank)
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1 _ note that applet is itself a Component
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CORE / Mac OS X
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b _ still some weirdness with thread flickering on the mac
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b _ and frenetic display updates on the pc
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b _ little window showing up on macosx when running
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081284410
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b _ flicker happening on osx java 1.4, but not 1.3:
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1083184297;start=0
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b _ cursor() broken in applets on macosx?
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b _ or is it a java 1.4 versus java 1.3 problem?
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b _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1081645955
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CORE / PFont
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1 _ text() with alignment doesn't work for multiple lines
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1 _ don't change the size of a font when in screen space mode
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1 _ patch rotated text (from visualclusto) into bfont
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1 _ what sort of api? textSpace(ROTATED) ?
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1 _ rotated text has a bug for when it goes offscreen
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CORE / New Graphics
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What the hell do we do with this code?
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1 _ stroke not set on flat_rect
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1 _ when drawing fonts w/ sami's code, left edge has problem
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1 _ 8-bit (alpha) textures not blending
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1 _ near-plane clipping currently disabled for triangles, enabled for lines
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1 _ (but culling offscreen triangles works.. but may have been
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1 _ commented out by carlos)
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1 _ hint(NEW_GRAPHICS) needs to be called before allocate()
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1 _ otherwise stencil buffer and 'triangle' object are null on first run
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