mirror of
https://github.com/processing/processing4.git
synced 2026-01-31 04:11:07 +01:00
229 lines
4.9 KiB
Java
229 lines
4.9 KiB
Java
import processing.core.*;
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import java.applet.*;
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import java.awt.*;
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import java.awt.image.*;
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import java.awt.event.*;
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import java.io.*;
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import java.net.*;
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import java.text.*;
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import java.util.*;
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import java.util.zip.*;
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import java.util.regex.*;
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public class Fluid extends PApplet {
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/**
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* Fluid
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* by Glen Murphy.
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*
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* Click and drag the mouse to move the simulated fluid.
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* Adjust the "res" variable below to change resolution.
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* Code has not been optimised, and will run fairly slowly.
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*/
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int res = 2;
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int penSize = 30;
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int lwidth;
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int lheight;
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int pnum = 30000;
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vsquare[][] v;
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vbuffer[][] vbuf;
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particle[] p = new particle[pnum];
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int pcount = 0;
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int mouseXvel = 0;
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int mouseYvel = 0;
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public void setup()
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{
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size(200, 200);
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noStroke();
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frameRate(30);
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lwidth = width/res;
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lheight = height/res;
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v = new vsquare[lwidth+1][lheight+1];
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vbuf = new vbuffer[lwidth+1][lheight+1];
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for (int i = 0; i < pnum; i++) {
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p[i] = new particle(random(res,width-res),random(res,height-res));
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}
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for (int i = 0; i <= lwidth; i++) {
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for (int u = 0; u <= lheight; u++) {
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v[i][u] = new vsquare(i*res,u*res);
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vbuf[i][u] = new vbuffer(i*res,u*res);
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}
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}
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}
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public void draw()
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{
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background(0xff666666);
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int axvel = mouseX-pmouseX;
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int ayvel = mouseY-pmouseY;
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mouseXvel = (axvel != mouseXvel) ? axvel : 0;
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mouseYvel = (ayvel != mouseYvel) ? ayvel : 0;
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for (int i = 0; i < lwidth; i++) {
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for (int u = 0; u < lheight; u++) {
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vbuf[i][u].updatebuf(i,u);
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v[i][u].col = 32;
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}
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}
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for (int i = 0; i < pnum-1; i++) {
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p[i].updatepos();
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}
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for (int i = 0; i < lwidth; i++) {
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for (int u = 0; u < lheight; u++) {
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v[i][u].addbuffer(i, u);
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v[i][u].updatevels(mouseXvel, mouseYvel);
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v[i][u].display(i, u);
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}
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}
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}
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class particle {
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float x;
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float y;
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float xvel;
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float yvel;
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int pos;
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particle(float xIn, float yIn) {
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x = xIn;
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y = yIn;
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}
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public void updatepos() {
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float col1;
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if (x > 0 && x < width && y > 0 && y < height) {
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int vi = (int)(x/res);
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int vu = (int)(y/res);
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vsquare o = v[vi][vu];
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float ax = (x%res)/res;
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float ay = (y%res)/res;
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xvel += (1-ax)*v[vi][vu].xvel*0.05f;
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yvel += (1-ay)*v[vi][vu].yvel*0.05f;
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xvel += ax*v[vi+1][vu].xvel*0.05f;
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yvel += ax*v[vi+1][vu].yvel*0.05f;
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xvel += ay*v[vi][vu+1].xvel*0.05f;
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yvel += ay*v[vi][vu+1].yvel*0.05f;
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o.col += 4;
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x += xvel;
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y += yvel;
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}
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else {
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x = random(0,width);
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y = random(0,height);
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xvel = 0;
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yvel = 0;
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}
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xvel *= 0.5f;
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yvel *= 0.5f;
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}
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}
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class vbuffer {
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int x;
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int y;
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float xvel;
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float yvel;
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float pressurex = 0;
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float pressurey = 0;
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float pressure = 0;
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vbuffer(int xIn,int yIn) {
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x = xIn;
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y = yIn;
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pressurex = 0;
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pressurey = 0;
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}
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public void updatebuf(int i, int u) {
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if (i>0 && i<lwidth && u>0 && u<lheight) {
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pressurex = (v[i-1][u-1].xvel*0.5f + v[i-1][u].xvel + v[i-1][u+1].xvel*0.5f - v[i+1][u-1].xvel*0.5f - v[i+1][u].xvel - v[i+1][u+1].xvel*0.5f);
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pressurey = (v[i-1][u-1].yvel*0.5f + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5f - v[i-1][u+1].yvel*0.5f - v[i][u+1].yvel - v[i+1][u+1].yvel*0.5f);
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pressure = (pressurex + pressurey)*0.25f;
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}
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}
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}
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class vsquare {
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int x;
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int y;
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float xvel;
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float yvel;
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float col;
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vsquare(int xIn,int yIn) {
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x = xIn;
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y = yIn;
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}
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public void addbuffer(int i, int u) {
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if (i>0 && i<lwidth && u>0 && u<lheight) {
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xvel += (vbuf[i-1][u-1].pressure*0.5f
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+vbuf[i-1][u].pressure
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+vbuf[i-1][u+1].pressure*0.5f
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-vbuf[i+1][u-1].pressure*0.5f
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-vbuf[i+1][u].pressure
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-vbuf[i+1][u+1].pressure*0.5f
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)*0.25f;
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yvel += (vbuf[i-1][u-1].pressure*0.5f
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+vbuf[i][u-1].pressure
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+vbuf[i+1][u-1].pressure*0.5f
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-vbuf[i-1][u+1].pressure*0.5f
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-vbuf[i][u+1].pressure
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-vbuf[i+1][u+1].pressure*0.5f
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)*0.25f;
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}
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}
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public void updatevels(int mvelX, int mvelY) {
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if (mousePressed) {
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float adj = x - mouseX;
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float opp = y - mouseY;
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float dist = sqrt(opp*opp + adj*adj);
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if (dist < penSize) {
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if (dist < 4) dist = penSize;
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float mod = penSize/dist;
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xvel += mvelX*mod;
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yvel += mvelY*mod;
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}
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}
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xvel *= 0.99f;
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yvel *= 0.99f;
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}
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public void display(int i, int u) {
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float tcol = 0;
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if (col > 255) col = 255;
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if (i>0 && i<lwidth-1 && u>0 && u<lheight-1) {
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tcol = (+ v[i][u+1].col
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+ v[i+1][u].col
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+ v[i+1][u+1].col*0.5f
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)*0.4f;
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tcol = (int)(tcol+col*0.5f);
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}
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else {
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tcol = (int)col;
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}
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fill(tcol, tcol, tcol);
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rect(x,y,res,res);
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}
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}
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static public void main(String args[]) {
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PApplet.main(new String[] { "Fluid" });
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}
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}
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