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38 lines
1.1 KiB
GLSL
38 lines
1.1 KiB
GLSL
/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2011-13 Ben Fry and Casey Reas
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 2.1 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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#define PROCESSING_TEXTURE_SHADER
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uniform mat4 transformMatrix;
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uniform mat4 texMatrix;
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attribute vec4 position;
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attribute vec4 color;
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attribute vec2 texCoord;
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varying vec4 vertColor;
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varying vec4 vertTexCoord;
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void main() {
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gl_Position = transformMatrix * position;
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vertColor = color;
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vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
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} |