mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-12 11:20:15 +01:00
update default midi map
This commit is contained in:
@@ -1,47 +1,69 @@
|
||||
{
|
||||
"control_change 0": {
|
||||
"DEFAULT": ["set_the_shader_param_0_layer_offset_0_continuous","set_strobe_amount_continuous"],
|
||||
"NAV_DETOUR": ["set_detour_mix_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_0_layer_offset_0_continuous","set_strobe_amount_continuous"],
|
||||
"NAV_DETOUR": ["set_detour_speed_position_continuous"],
|
||||
"NAV_WJMX": ["wj_set_position_N:x"],
|
||||
"NAV_MANI": ["set_variable_A"],
|
||||
"NAV_LPRC": ["set_automation_speed"],
|
||||
"NAV_LFO": ["set_lfo_modulation_0_level"],
|
||||
"NAV_SND": ["sound_set_config_energy_gain"]
|
||||
},
|
||||
"control_change 1": {
|
||||
"DEFAULT": ["set_the_shader_param_1_layer_offset_0_continuous","set_shader_speed_layer_0_amount"],
|
||||
"NAV_DETOUR": ["set_detour_speed_position_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_1_layer_offset_0_continuous","set_shader_speed_layer_0_amount"],
|
||||
"NAV_DETOUR": ["set_detour_start_continuous"],
|
||||
"NAV_WJMX": ["wj_set_position_N:y"],
|
||||
"NAV_MANI": ["f:sin(x*pi):|set_variable_SIN"],
|
||||
"NAV_LFO": ["set_lfo_modulation_1_level"],
|
||||
"NAV_SND": ["sound_set_config_energy_threshold"]
|
||||
},
|
||||
"control_change 2": {
|
||||
"DEFAULT": ["set_the_shader_param_2_layer_offset_0_continuous","set_shader_speed_layer_1_amount"],
|
||||
"NAV_DETOUR": ["set_detour_start_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_2_layer_offset_0_continuous","set_shader_speed_layer_1_amount"],
|
||||
"NAV_DETOUR": ["set_detour_end_continuous"],
|
||||
"NAV_WJMX": ["wj_set_colour_T:x"],
|
||||
"NAV_LFO": ["set_lfo_modulation_2_level"]
|
||||
},
|
||||
"control_change 3": {
|
||||
"DEFAULT": ["set_the_shader_param_3_layer_offset_0_continuous","set_shader_speed_layer_2_amount"],
|
||||
"NAV_DETOUR": ["set_detour_end_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_3_layer_offset_0_continuous","set_shader_speed_layer_2_amount"],
|
||||
"NAV_WJMX": ["wj_set_colour_T:y"],
|
||||
"NAV_LFO": ["set_lfo_modulation_3_level"]
|
||||
},
|
||||
"control_change 4": {
|
||||
"DEFAULT": ["set_the_shader_param_0_layer_offset_1_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_0_layer_offset_1_continuous","set_param_0_layer_offset_0_modulation_level_continuous"],
|
||||
"NAV_WJMX": ["wj_set_mix","wj_set_current_modulation_slot_0_level"],
|
||||
"NAV_LFO": ["set_lfo_speed"],
|
||||
"NAV_SND": ["sound_set_modulation_energy_slot_0_level"]
|
||||
},
|
||||
"control_change 5": {
|
||||
"DEFAULT": ["set_the_shader_param_1_layer_offset_1_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_1_layer_offset_1_continuous","set_param_1_layer_offset_0_modulation_level_continuous"],
|
||||
"NAV_WJMX": ["wj_set_back_colour:h","wj_set_current_modulation_slot_1_level"],
|
||||
"NAV_SND": ["sound_set_modulation_energy_slot_1_level"]
|
||||
},
|
||||
"control_change 6": {
|
||||
"DEFAULT": ["set_the_shader_param_2_layer_offset_1_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_2_layer_offset_1_continuous","set_param_2_layer_offset_0_modulation_level_continuous"],
|
||||
"NAV_WJMX": ["wj_set_back_colour:s","wj_set_current_modulation_slot_2_level"],
|
||||
"NAV_SND": ["sound_set_modulation_energy_slot_2_level"]
|
||||
},
|
||||
"control_change 7": {
|
||||
"DEFAULT": ["set_the_shader_param_3_layer_offset_1_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_3_layer_offset_1_continuous","set_param_3_layer_offset_0_modulation_level_continuous"],
|
||||
"NAV_WJMX": ["wj_set_back_colour:v","wj_set_current_modulation_slot_3_level"],
|
||||
"NAV_SND": ["sound_set_modulation_energy_slot_3_level"]
|
||||
},
|
||||
"control_change 8": {
|
||||
"DEFAULT": ["set_the_shader_param_0_layer_offset_2_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_0_layer_offset_2_continuous"]
|
||||
},
|
||||
"control_change 9": {
|
||||
"DEFAULT": ["set_the_shader_param_1_layer_offset_2_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_1_layer_offset_2_continuous"]
|
||||
},
|
||||
"control_change 10": {
|
||||
"DEFAULT": ["set_the_shader_param_2_layer_offset_2_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_2_layer_offset_2_continuous"]
|
||||
},
|
||||
"control_change 11": {
|
||||
"DEFAULT": ["set_the_shader_param_3_layer_offset_2_continuous"]
|
||||
},
|
||||
"DEFAULT": ["set_the_shader_param_3_layer_offset_2_continuous"]
|
||||
},
|
||||
"control_change 12": {
|
||||
"DEFAULT": ["set_strobe_amount_continuous"]
|
||||
},
|
||||
|
||||
"note_on 72": {
|
||||
"NAV_BROWSER": ["move_browser_selection_up", "move_browser_selection_page_up"],
|
||||
"DEFAULT": ["seek_back_on_player", "decrease_seek_time"],
|
||||
|
||||
Reference in New Issue
Block a user