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https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-05 16:00:06 +01:00
tidy up access to frames
This commit is contained in:
@@ -58,7 +58,7 @@ class Frame:
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def recall_frame_params(self):
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def recall_frame_params(self):
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#print("recall_frame_params got: %s" % preset.get('shader_params'))
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#print("recall_frame_params got: %s" % preset.get('shader_params'))
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for (layer, param_list) in enumerate(self.f.get('shader_params',[])):
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for (layer, param_list) in enumerate(self.get('shader_params',[])):
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if param_list:
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if param_list:
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for param,value in enumerate(param_list):
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for param,value in enumerate(param_list):
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#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
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#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
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@@ -68,31 +68,31 @@ class Frame:
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#print("recalling layer %s param %s: value %s" % (layer,param,value))
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#print("recalling layer %s param %s: value %s" % (layer,param,value))
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self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
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self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
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if self.f.get('feedback_active') is not None:
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if self.get('feedback_active') is not None:
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self.pc.data.feedback_active = self.f.get('feedback_active',self.pc.data.feedback_active)
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self.pc.data.feedback_active = self.get('feedback_active',self.pc.data.feedback_active)
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if self.pc.data.feedback_active:
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if self.pc.data.feedback_active:
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self.pc.actions.call_method_name('enable_feedback')
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self.pc.actions.call_method_name('enable_feedback')
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else:
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else:
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self.pc.actions.call_method_name('disable_feedback')
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self.pc.actions.call_method_name('disable_feedback')
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if self.f.get('x3_as_speed') is not None:
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if self.get('x3_as_speed') is not None:
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self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.f.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
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self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
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"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
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"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
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self.data.plugins.actions.call_method_name('enable_x3_as_speed')
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self.data.plugins.actions.call_method_name('enable_x3_as_speed')
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else:
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else:
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self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
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self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
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for (layer, speed) in enumerate(self.f.get('shader_speeds',[])):
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for (layer, speed) in enumerate(self.get('shader_speeds',[])):
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if speed is not None:
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if speed is not None:
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self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
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self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
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if self.f.get('strobe_amount') is not None:
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if self.get('strobe_amount') is not None:
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self.pc.actions.set_strobe_amount_continuous(self.f.get('strobe_amount'))
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self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
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from data_centre.plugin_collection import AutomationSourcePlugin
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from data_centre.plugin_collection import AutomationSourcePlugin
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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#print("recalling for plugin %s with data %s" % (plugin, self.f.get(plugin.frame_key)))
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#print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
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plugin.recall_frame_data(self.f.get(plugin.frame_key))
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plugin.recall_frame_data(self.get(plugin.frame_key))
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def get_active_shader_names(self):
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def get_active_shader_names(self):
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s = ""
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s = ""
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@@ -101,7 +101,7 @@ class Frame:
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if self.get('selected_shader') is not None:
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if self.get('selected_shader') is not None:
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return [ shader['name'].strip() for shader in self.get('selected_shader') ]
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return [ shader['name'].strip() for shader in self.get('selected_shader') ]
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return [ self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-'\
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return [ self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-'\
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for layer,x in enumerate(self.f.get('selected_shader_slots',[None]*3))
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for layer,x in enumerate(self.get('selected_shader_slots',[None]*3))
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]
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]
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def get_frame_summary(self):
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def get_frame_summary(self):
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@@ -121,7 +121,7 @@ class Frame:
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s += "]"
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s += "]"
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if self.get('layer_active_status') is not None:
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if self.get('layer_active_status') is not None:
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s += " %s " % (self.f.get('layer_active_status',['-']*3)[layer])
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s += " %s " % (self.get('layer_active_status',['-']*3)[layer])
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if self.get('selected_shader'):
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if self.get('selected_shader'):
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s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag','').strip())
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s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag','').strip())
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@@ -162,11 +162,11 @@ class Frame:
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return summary
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return summary
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def get_shader_param_summary(self, layer):
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def get_shader_param_summary(self, layer):
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if self.f.get('shader_params') is None:
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if self.get('shader_params') is None:
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return ""
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return ""
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s = ""
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s = ""
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for i in range(4):
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for i in range(4):
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s += self.pc.display.get_bar(self.f.get('shader_params')[layer][i])
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s += self.pc.display.get_bar(self.get('shader_params')[layer][i])
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return s
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return s
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def recall_frame(self):
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def recall_frame(self):
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@@ -175,27 +175,27 @@ class Frame:
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if preset.f is None:
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if preset.f is None:
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return
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return
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self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.f.get('x3_as_speed')
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self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = preset.get('x3_as_speed')
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# x3_as_speed affects preset recall, so do that first
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# x3_as_speed affects preset recall, so do that first
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self.recall_frame_params()
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self.recall_frame_params()
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for layer in range(3):
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for layer in range(3):
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if preset.f.get('selected_shader_slots') is not None: # deprecated/compatibility
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if preset.get('selected_shader_slots') is not None: # deprecated/compatibility
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self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.f.get('selected_shader_slots')[layer]))
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self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.get('selected_shader_slots')[layer]))
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elif preset.f.get('selected_shader') is not None and preset.f.get('selected_shader')[layer] is not None:
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elif preset.get('selected_shader') is not None and preset.get('selected_shader')[layer] is not None:
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# match selected shader to a slot and call that back if it exists
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# match selected shader to a slot and call that back if it exists
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found = False
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found = False
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for slot,shader in enumerate(self.pc.data.shader_bank_data[layer]):
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for slot,shader in enumerate(self.pc.data.shader_bank_data[layer]):
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if shader['name'] == preset.f.get('selected_shader')[layer]['name']:
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if shader['name'] == preset.get('selected_shader')[layer]['name']:
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self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
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self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, slot))
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found = True
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found = True
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break
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break
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if not found: # otherwise fall back to loading it separately
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if not found: # otherwise fall back to loading it separately
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self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.f.get('selected_shader')[layer].copy()
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self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.get('selected_shader')[layer].copy()
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self.pc.shaders.load_selected_shader()
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self.pc.shaders.load_selected_shader()
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for (layer, active) in enumerate(preset.f.get('layer_active_status',[])):
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for (layer, active) in enumerate(preset.get('layer_active_status',[])):
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# print ("got %s layer with status %s " % (layer,active))
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# print ("got %s layer with status %s " % (layer,active))
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if active=='▶':
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if active=='▶':
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self.pc.actions.call_method_name('start_shader_layer_%s' % layer)
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self.pc.actions.call_method_name('start_shader_layer_%s' % layer)
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@@ -207,33 +207,33 @@ class Frame:
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f = deepcopy(self.f) #frame1.copy()
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f = deepcopy(self.f) #frame1.copy()
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#if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
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#if self.DEBUG_FRAMES: print("merge_frames: got frame1\t%s" % frame1)
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#if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
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#if self.DEBUG_FRAMES: print("merge_frames: got frame2\t%s" % frame2)
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for i,f2 in enumerate(frame2.f.get('shader_params')):
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for i,f2 in enumerate(frame2.get('shader_params')):
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for i2,p in enumerate(f2):
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for i2,p in enumerate(f2):
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if p is not None:
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if p is not None:
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if 'shader_params' not in f:
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if 'shader_params' not in f:
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f['shader_params'] = [[None]*4,[None]*4,[None]*4]
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f['shader_params'] = [[None]*4,[None]*4,[None]*4]
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f['shader_params'][i][i2] = p
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f['shader_params'][i][i2] = p
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if frame2.f.get('feedback_active') is not None:
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if frame2.get('feedback_active') is not None:
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f['feedback_active'] = frame2['feedback_active']
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f['feedback_active'] = frame2['feedback_active']
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if frame2.f.get('x3_as_speed') is not None:
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if frame2.get('x3_as_speed') is not None:
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f['x3_as_speed'] = frame2.f.get('x3_as_speed')
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f['x3_as_speed'] = frame2.get('x3_as_speed')
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if f.get('shader_speeds') is None:
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if f.get('shader_speeds') is None:
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if 'shader_speeds' in frame2.f:
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if 'shader_speeds' in frame2.f:
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f['shader_speeds'] = frame2.f.get('shader_speeds')
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f['shader_speeds'] = frame2.get('shader_speeds')
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else:
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else:
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for i,s in enumerate(frame2.f.get('shader_speeds')):
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for i,s in enumerate(frame2.get('shader_speeds')):
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if s is not None:
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if s is not None:
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f['shader_speeds'][i] = s
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f['shader_speeds'][i] = s
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if frame2.f.get('strobe_amount'):
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if frame2.get('strobe_amount'):
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f['strobe_amount'] = frame2.f.get('strobe_amount')
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f['strobe_amount'] = frame2.get('strobe_amount')
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from data_centre.plugin_collection import AutomationSourcePlugin
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from data_centre.plugin_collection import AutomationSourcePlugin
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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for plugin in self.pc.get_plugins(AutomationSourcePlugin):
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f[plugin.frame_key] = plugin.merge_data(f.get(plugin.frame_key),frame2.f.get(plugin.frame_key))
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f[plugin.frame_key] = plugin.merge_data(f.get(plugin.frame_key),frame2.get(plugin.frame_key))
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if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
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if self.DEBUG_FRAMES: print("merge_frames: got return\t%s" % f)
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return Frame(self.pc).store_copy(f)
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return Frame(self.pc).store_copy(f)
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@@ -427,7 +427,7 @@ class FrameManager:
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reproc_to = 0
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reproc_to = 0
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def process(self, findex, frame):
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def process(self, findex, frame):
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for layer,params in enumerate(frame.f.get('shader_params',[])):
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for layer,params in enumerate(frame.get('shader_params',[])):
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for param,value in enumerate(params):
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for param,value in enumerate(params):
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if value is None and last[layer][param] is not None:
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if value is None and last[layer][param] is not None:
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# find distance to when this value changes again
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# find distance to when this value changes again
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@@ -466,8 +466,8 @@ class FrameManager:
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for i in range(1,len(frames)):
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for i in range(1,len(frames)):
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search_findex = i + findex
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search_findex = i + findex
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search_findex %= len(frames)
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search_findex %= len(frames)
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if frames[search_findex] is not None and frames[search_findex].f.get('shader_params',[ [None]*4, [None]*4, [None]*4 ])[layer][param] is not None:
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if frames[search_findex] is not None and frames[search_findex].get('shader_params',[ [None]*4, [None]*4, [None]*4 ])[layer][param] is not None:
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return i, frames[search_findex].f.get('shader_params')[layer][param]
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return i, frames[search_findex].get('shader_params')[layer][param]
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return 0, None
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return 0, None
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def interpolate(self, value1, value2, total_steps):
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def interpolate(self, value1, value2, total_steps):
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