mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2026-01-06 23:45:29 +01:00
overhaul mod bank screen (not sure its better tho), lfomodulation and modulation values saved with presets, refactor some frame stuff to make more readable & maintainable
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@@ -282,14 +282,14 @@ class Display(object):
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shader = self.shaders.selected_shader_list[self.data.shader_layer]
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for i in range(min(4,shader['param_number'])):
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"""for i in range(min(4,shader['param_number'])):
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display_param = self.format_param_value(self.shaders.selected_param_list[self.data.shader_layer][i])
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if display_param == 100:
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display_param == 99
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self.display_text.insert(END, 'x{}:{:02d}'.format(i, display_param))
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self.display_text.insert(END, 'x{}:{:02d}'.format(i, display_param))"""
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self.display_text.insert(END, '\n')
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for index, slot in enumerate(shader_bank_data):
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"""for index, slot in enumerate(shader_bank_data):
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name_without_extension = slot['name'].rsplit('.',1)[0]
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#self.display_text.insert(END, '{:^6} {:<17} {:<5} '.format(index, name_without_extension[0:17], slot['shad_type']))
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self.display_text.insert(END, '{:^2} {:<14} {:<3} '.format(index, name_without_extension[0:14], slot['shad_type']))
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@@ -309,20 +309,20 @@ class Display(object):
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if current_slot is not None:
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self._highlight_this_row(current_slot, gray=not_playing_tag)
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self._highlight_this_param(self.shaders.focused_param)
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self._highlight_this_param(self.shaders.focused_param) """
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# show info about the modulation configuration
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#self.display_text.insert(END, "Lyr|1a b c d|2a b c d|3a b c d|4a b c d\n")
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self.display_text.insert(END, "Lyr")
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for i in range(4):
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#self.display_text.insert(END, "Lyr")
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"""for i in range(4):
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self.display_text.insert(END, "|%s"%i)
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for i in range(4):
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a = 'abcd'[i]
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if i==self.shaders.selected_modulation_slot:
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a = a.upper()
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self.display_text.insert(END, "%s "%a)
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self.display_text.insert(END, "\n")
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for layer, modulations in enumerate(self.shaders.modulation_level):
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self.display_text.insert(END, "%s "%a)"""
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#self.display_text.insert(END, "\n")
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"""for layer, modulations in enumerate(self.shaders.modulation_level):
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if (layer==self.data.shader_layer):
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self.display_text.insert(END, '*')
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else:
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@@ -333,7 +333,24 @@ class Display(object):
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for slot,level in enumerate(levels):
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self.display_text.insert(END, ' %s'%self.get_bar(level))
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self.display_text.insert(END, ' ')
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self.display_text.insert(END, '\n')
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self.display_text.insert(END, '\n')"""
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for layer in range(3):
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o = ""
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o += self.data.plugins.fm.get_live_frame().get_shader_layer_summary(layer)
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o += "\n Modmatrix:\t"
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name = self.shaders.selected_shader_list[layer].get('name').strip()
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#o = ""
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for slot in range(4):
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sl = 'ABCD'[slot]
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if slot != self.shaders.selected_modulation_slot:
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sl = sl.lower()
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o+= sl + "["
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for param in range(4):
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o += self.get_bar(self.shaders.modulation_level[layer][param][slot])
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o+= "] "
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self.display_text.insert(END, "%s %s:\t%s\n\n"%(">" if layer==self.data.shader_layer else " ", layer, o))
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# todo: this doesnt work but would be a better way to highlight the selected modulation slot/layer
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