overhaul mod bank screen (not sure its better tho), lfomodulation and modulation values saved with presets, refactor some frame stuff to make more readable & maintainable

This commit is contained in:
Tristan Rowley
2020-03-08 22:43:06 +00:00
parent 35db76322e
commit 3c93900392
4 changed files with 162 additions and 87 deletions

View File

@@ -27,6 +27,8 @@ class Frame:
def get(self, key, default=None):
return self.f.get(key,default)
def has(self, key):
return self.get(key) is not None
def store_live(self):
frame = {
@@ -37,7 +39,8 @@ class Frame:
'feedback_active': self.pc.shaders.data.feedback_active,
'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0,
'shader_modulation_levels': copy.deepcopy(self.pc.shaders.modulation_level)
}
#print("about to call get_plugin_frame_data")
frame.update(self.pc.fm.get_plugin_frame_data())
@@ -56,49 +59,11 @@ class Frame:
self.f = {}
return self
def recall_frame_params(self):
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(self.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if self.get('feedback_active') is not None:
self.pc.data.feedback_active = self.get('feedback_active',self.pc.data.feedback_active)
if self.pc.data.feedback_active:
self.pc.actions.call_method_name('enable_feedback')
else:
self.pc.actions.call_method_name('disable_feedback')
if self.get('x3_as_speed') is not None:
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(self.get('shader_speeds',[])):
if speed is not None:
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if self.get('strobe_amount') is not None:
self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
#print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
plugin.recall_frame_data(self.get(plugin.frame_key))
def get_active_shader_names(self):
s = ""
if self.get('selected_shader_slots') is None:
if self.has('selected_shader_slots'):
return ['-']*3
if self.get('selected_shader') is not None:
if self.has('selected_shader'):
return [ shader['name'].strip() for shader in self.get('selected_shader') ]
return [ self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-'\
for layer,x in enumerate(self.get('selected_shader_slots',[None]*3))
@@ -111,26 +76,7 @@ class Frame:
# list the recorded shader info in compact format
names = self.get_active_shader_names()
for layer in range(0,3): # number of shader layers
s = "%s " % layer
s += "["
s += self.pc.display.get_compact_indicators([\
(i==self.get('selected_shader_slots',[-1]*3)[layer]) or\
(self.get('selected_shader') is not None and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name'])\
for i in range(10)\
])
s += "]"
if self.get('layer_active_status') is not None:
s += " %s " % (self.get('layer_active_status',['-']*3)[layer])
if self.get('selected_shader'):
s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag','').strip())
s += " " + self.get_shader_param_summary(layer) + " "
if self.get('shader_speeds') is not None:
s += self.pc.display.get_speed_indicator(self.get('shader_speeds',[0.0]*3)[layer])
s = self.get_shader_layer_summary(layer)
summary.append(s)
# handle summarising the rest of the recorded shader info, two-to-a-line where possible
@@ -140,6 +86,18 @@ class Frame:
if key in ["selected_shader","layer_active_status","shader_params","shader_speeds","selected_shader_slots"]:
# skip these as dealt with above
pass
elif key in ['shader_modulation_levels']:
for layer in range(3):
o = ""
for slot in range(4):
sl = 'ABCD'[slot]
if slot != self.pc.shaders.selected_modulation_slot:
sl = sl.lower()
o+= sl + "["
for param in range(4):
o += self.pc.display.get_bar(d[layer][param][slot])
o+= "] "
summary.append("Shader layer %s: %s"%(layer,o))
elif key in ["WJSendPlugin"]:
# tends to be heavy so save it for later
# TODO: ask plugin to format the data for summary?
@@ -161,6 +119,31 @@ class Frame:
return summary
def get_shader_layer_summary(self, layer):
s = "%s%s" % (layer, " " if layer != self.pc.data.shader_layer else ">")
s += "["
s += self.pc.display.get_compact_indicators([\
(i==self.get('selected_shader_slots',[-1]*3)[layer]) or\
(self.has('selected_shader') and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name'])\
for i in range(10)\
])
s += "]"
if self.has('layer_active_status'):
s += " %s " % (self.get('layer_active_status',['-']*3)[layer])
if self.get('selected_shader'):
s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag','').strip())
s += " " + self.get_shader_param_summary(layer) + " "
if self.has('shader_speeds'):
s += self.pc.display.get_speed_indicator(self.get('shader_speeds',[0.0]*3)[layer])
return s
def get_shader_param_summary(self, layer):
if self.get('shader_params') is None:
return ""
@@ -181,9 +164,9 @@ class Frame:
self.recall_frame_params()
for layer in range(3):
if preset.get('selected_shader_slots') is not None: # deprecated/compatibility
if preset.has('selected_shader_slots'): # deprecated/compatibility
self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.get('selected_shader_slots')[layer]))
elif preset.get('selected_shader') is not None and preset.get('selected_shader')[layer] is not None:
elif preset.has('selected_shader') and preset.get('selected_shader')[layer] is not None:
# match selected shader to a slot and call that back if it exists
found = False
for slot,shader in enumerate(self.pc.data.shader_bank_data[layer]):
@@ -195,6 +178,13 @@ class Frame:
self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.get('selected_shader')[layer].copy()
self.pc.shaders.load_selected_shader()
if preset.has('shader_modulation_levels'):
for layer in range(3):
for param in range(4):
for slot in range(4):
level = preset.get('shader_modulation_levels')[layer][param][slot]
self.pc.shaders.set_param_layer_slot_modulation_level(param, layer, slot, level)
for (layer, active) in enumerate(preset.get('layer_active_status',[])):
# print ("got %s layer with status %s " % (layer,active))
if active=='':
@@ -202,6 +192,44 @@ class Frame:
else:
self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
def recall_frame_params(self):
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(self.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if self.has('feedback_active'):
self.pc.data.feedback_active = self.get('feedback_active',self.pc.data.feedback_active)
if self.pc.data.feedback_active:
self.pc.actions.call_method_name('enable_feedback')
else:
self.pc.actions.call_method_name('disable_feedback')
if self.has('x3_as_speed'):
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(self.get('shader_speeds',[])):
if speed is not None:
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if self.has('strobe_amount'):
self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
#print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
plugin.recall_frame_data(self.get(plugin.frame_key))
def merge(self, frame2):
from copy import deepcopy
f = deepcopy(self.f) #frame1.copy()
@@ -214,10 +242,10 @@ class Frame:
f['shader_params'] = [[None]*4,[None]*4,[None]*4]
f['shader_params'][i][i2] = p
if frame2.get('feedback_active') is not None:
if frame2.has('feedback_active'):
f['feedback_active'] = frame2['feedback_active']
if frame2.get('x3_as_speed') is not None:
if frame2.has('x3_as_speed'):
f['x3_as_speed'] = frame2.get('x3_as_speed')
if f.get('shader_speeds') is None:
@@ -248,15 +276,15 @@ class Frame:
for i2,p in enumerate(f2):
if ignored['shader_params'][i][i2] is not None:
f['shader_params'][i][i2] = None
if ignored.get('feedback_active') is not None:
if ignored.has('feedback_active'):
f['feedback_active'] = None
if ignored.get('x3_as_speed') is not None:
if ignored.has('x3_as_speed'):
f['x3_as_speed'] = None
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds') is not None:
if ignored.has('shader_speeds') and frame.has('shader_speeds'):
for i,s in enumerate(frame.get('shader_speeds')):
if ignored['shader_speeds'][i] is not None:
f['shader_speeds'][i] = None
if ignored.get('strobe_amount') is not None:
if ignored.has('strobe_amount'):
f['strobe_amount'] = None
from data_centre.plugin_collection import AutomationSourcePlugin
@@ -274,11 +302,11 @@ class Frame:
frame = self.f
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
if frame.get('feedback_active') is not None:
if self.has('feedback_active'):
return False
if frame.get('x3_as_speed') is not None:
if self.has('x3_as_speed'):
return False
if frame.get('strobe_amount') is not None:
if self.has('strobe_amount'):
return False
for i,f in enumerate(frame['shader_params']):
@@ -286,7 +314,7 @@ class Frame:
if p is not None: #ignored['shader_params'][i][i2] is not None:
return False
if frame.get('shader_speeds') is not None:
if self.has('shader_speeds'):
for i,f in enumerate(frame['shader_speeds']):
if f is not None:
return False