mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-15 04:40:08 +01:00
overhaul mod bank screen (not sure its better tho), lfomodulation and modulation values saved with presets, refactor some frame stuff to make more readable & maintainable
This commit is contained in:
@@ -282,14 +282,14 @@ class Display(object):
|
|||||||
|
|
||||||
shader = self.shaders.selected_shader_list[self.data.shader_layer]
|
shader = self.shaders.selected_shader_list[self.data.shader_layer]
|
||||||
|
|
||||||
for i in range(min(4,shader['param_number'])):
|
"""for i in range(min(4,shader['param_number'])):
|
||||||
display_param = self.format_param_value(self.shaders.selected_param_list[self.data.shader_layer][i])
|
display_param = self.format_param_value(self.shaders.selected_param_list[self.data.shader_layer][i])
|
||||||
if display_param == 100:
|
if display_param == 100:
|
||||||
display_param == 99
|
display_param == 99
|
||||||
self.display_text.insert(END, 'x{}:{:02d}'.format(i, display_param))
|
self.display_text.insert(END, 'x{}:{:02d}'.format(i, display_param))"""
|
||||||
self.display_text.insert(END, '\n')
|
self.display_text.insert(END, '\n')
|
||||||
|
|
||||||
for index, slot in enumerate(shader_bank_data):
|
"""for index, slot in enumerate(shader_bank_data):
|
||||||
name_without_extension = slot['name'].rsplit('.',1)[0]
|
name_without_extension = slot['name'].rsplit('.',1)[0]
|
||||||
#self.display_text.insert(END, '{:^6} {:<17} {:<5} '.format(index, name_without_extension[0:17], slot['shad_type']))
|
#self.display_text.insert(END, '{:^6} {:<17} {:<5} '.format(index, name_without_extension[0:17], slot['shad_type']))
|
||||||
self.display_text.insert(END, '{:^2} {:<14} {:<3} '.format(index, name_without_extension[0:14], slot['shad_type']))
|
self.display_text.insert(END, '{:^2} {:<14} {:<3} '.format(index, name_without_extension[0:14], slot['shad_type']))
|
||||||
@@ -309,20 +309,20 @@ class Display(object):
|
|||||||
if current_slot is not None:
|
if current_slot is not None:
|
||||||
self._highlight_this_row(current_slot, gray=not_playing_tag)
|
self._highlight_this_row(current_slot, gray=not_playing_tag)
|
||||||
|
|
||||||
self._highlight_this_param(self.shaders.focused_param)
|
self._highlight_this_param(self.shaders.focused_param) """
|
||||||
|
|
||||||
# show info about the modulation configuration
|
# show info about the modulation configuration
|
||||||
#self.display_text.insert(END, "Lyr|1a b c d|2a b c d|3a b c d|4a b c d\n")
|
#self.display_text.insert(END, "Lyr|1a b c d|2a b c d|3a b c d|4a b c d\n")
|
||||||
self.display_text.insert(END, "Lyr")
|
#self.display_text.insert(END, "Lyr")
|
||||||
for i in range(4):
|
"""for i in range(4):
|
||||||
self.display_text.insert(END, "|%s"%i)
|
self.display_text.insert(END, "|%s"%i)
|
||||||
for i in range(4):
|
for i in range(4):
|
||||||
a = 'abcd'[i]
|
a = 'abcd'[i]
|
||||||
if i==self.shaders.selected_modulation_slot:
|
if i==self.shaders.selected_modulation_slot:
|
||||||
a = a.upper()
|
a = a.upper()
|
||||||
self.display_text.insert(END, "%s "%a)
|
self.display_text.insert(END, "%s "%a)"""
|
||||||
self.display_text.insert(END, "\n")
|
#self.display_text.insert(END, "\n")
|
||||||
for layer, modulations in enumerate(self.shaders.modulation_level):
|
"""for layer, modulations in enumerate(self.shaders.modulation_level):
|
||||||
if (layer==self.data.shader_layer):
|
if (layer==self.data.shader_layer):
|
||||||
self.display_text.insert(END, '*')
|
self.display_text.insert(END, '*')
|
||||||
else:
|
else:
|
||||||
@@ -333,7 +333,24 @@ class Display(object):
|
|||||||
for slot,level in enumerate(levels):
|
for slot,level in enumerate(levels):
|
||||||
self.display_text.insert(END, ' %s'%self.get_bar(level))
|
self.display_text.insert(END, ' %s'%self.get_bar(level))
|
||||||
self.display_text.insert(END, ' ')
|
self.display_text.insert(END, ' ')
|
||||||
self.display_text.insert(END, '\n')
|
self.display_text.insert(END, '\n')"""
|
||||||
|
|
||||||
|
for layer in range(3):
|
||||||
|
o = ""
|
||||||
|
o += self.data.plugins.fm.get_live_frame().get_shader_layer_summary(layer)
|
||||||
|
o += "\n Modmatrix:\t"
|
||||||
|
|
||||||
|
name = self.shaders.selected_shader_list[layer].get('name').strip()
|
||||||
|
#o = ""
|
||||||
|
for slot in range(4):
|
||||||
|
sl = 'ABCD'[slot]
|
||||||
|
if slot != self.shaders.selected_modulation_slot:
|
||||||
|
sl = sl.lower()
|
||||||
|
o+= sl + "["
|
||||||
|
for param in range(4):
|
||||||
|
o += self.get_bar(self.shaders.modulation_level[layer][param][slot])
|
||||||
|
o+= "] "
|
||||||
|
self.display_text.insert(END, "%s %s:\t%s\n\n"%(">" if layer==self.data.shader_layer else " ", layer, o))
|
||||||
|
|
||||||
|
|
||||||
# todo: this doesnt work but would be a better way to highlight the selected modulation slot/layer
|
# todo: this doesnt work but would be a better way to highlight the selected modulation slot/layer
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
import math
|
import math
|
||||||
import data_centre.plugin_collection
|
import data_centre.plugin_collection
|
||||||
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin, DisplayPlugin
|
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin, DisplayPlugin, AutomationSourcePlugin
|
||||||
|
|
||||||
class LFOModulationPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin):
|
class LFOModulationPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin, AutomationSourcePlugin):
|
||||||
|
|
||||||
MAX_LFOS = 4
|
MAX_LFOS = 4
|
||||||
|
|
||||||
@@ -43,6 +43,27 @@ class LFOModulationPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin):
|
|||||||
display.display_text.insert(END, "{}\t{}\n".format(self.last_lfo_status[lfo], display.get_bar(self.last_lfo_value[lfo])))
|
display.display_text.insert(END, "{}\t{}\n".format(self.last_lfo_status[lfo], display.get_bar(self.last_lfo_value[lfo])))
|
||||||
display.display_text.insert(END, "\t%s\n" % self.formula[lfo])
|
display.display_text.insert(END, "\t%s\n" % self.formula[lfo])
|
||||||
|
|
||||||
|
# AutomationSourcePlugin methods
|
||||||
|
# methods/vars for AutomationSourcePlugin
|
||||||
|
# a lot of the nitty-gritty handled in parent class, these are for interfacing to the plugin
|
||||||
|
def get_frame_data(self):
|
||||||
|
diff = { 'levels': self.level, 'speed': self.speed }
|
||||||
|
#self.last_record = {}
|
||||||
|
#print(">>> reporting frame data for rec\n\t%s" % diff)
|
||||||
|
return diff
|
||||||
|
|
||||||
|
def recall_frame_data(self, data):
|
||||||
|
if data is None:
|
||||||
|
return
|
||||||
|
# print(">>>>recall from data:\n\t%s\n" %data)
|
||||||
|
"""for queue, item in data.items():
|
||||||
|
if item is not None:
|
||||||
|
self.send_buffered(queue, item[0], item[1], record = False)"""
|
||||||
|
if data.get('levels') is not None:
|
||||||
|
for slot,level in enumerate(data.get('levels')):
|
||||||
|
self.set_lfo_modulation_level(slot, level)
|
||||||
|
if data.get('speed') is not None:
|
||||||
|
self.set_lfo_speed_direct(data.get('speed'))
|
||||||
|
|
||||||
# ActionsPlugin methods
|
# ActionsPlugin methods
|
||||||
@property
|
@property
|
||||||
@@ -58,7 +79,10 @@ class LFOModulationPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin):
|
|||||||
self.level[slot] = value
|
self.level[slot] = value
|
||||||
|
|
||||||
def set_lfo_speed(self, speed):
|
def set_lfo_speed(self, speed):
|
||||||
self.speed = -4*(0.5-(speed))
|
self.set_lfo_speed_direct(-4*(0.5-(speed)))
|
||||||
|
|
||||||
|
def set_lfo_speed_direct(self, speed):
|
||||||
|
self.speed = speed
|
||||||
|
|
||||||
def toggle_lfo_active(self):
|
def toggle_lfo_active(self):
|
||||||
self.active = not self.active
|
self.active = not self.active
|
||||||
|
|||||||
@@ -27,6 +27,8 @@ class Frame:
|
|||||||
|
|
||||||
def get(self, key, default=None):
|
def get(self, key, default=None):
|
||||||
return self.f.get(key,default)
|
return self.f.get(key,default)
|
||||||
|
def has(self, key):
|
||||||
|
return self.get(key) is not None
|
||||||
|
|
||||||
def store_live(self):
|
def store_live(self):
|
||||||
frame = {
|
frame = {
|
||||||
@@ -37,7 +39,8 @@ class Frame:
|
|||||||
'feedback_active': self.pc.shaders.data.feedback_active,
|
'feedback_active': self.pc.shaders.data.feedback_active,
|
||||||
'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
|
'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
|
||||||
'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
|
'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
|
||||||
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
|
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0,
|
||||||
|
'shader_modulation_levels': copy.deepcopy(self.pc.shaders.modulation_level)
|
||||||
}
|
}
|
||||||
#print("about to call get_plugin_frame_data")
|
#print("about to call get_plugin_frame_data")
|
||||||
frame.update(self.pc.fm.get_plugin_frame_data())
|
frame.update(self.pc.fm.get_plugin_frame_data())
|
||||||
@@ -56,49 +59,11 @@ class Frame:
|
|||||||
self.f = {}
|
self.f = {}
|
||||||
return self
|
return self
|
||||||
|
|
||||||
def recall_frame_params(self):
|
|
||||||
#print("recall_frame_params got: %s" % preset.get('shader_params'))
|
|
||||||
for (layer, param_list) in enumerate(self.get('shader_params',[])):
|
|
||||||
if param_list:
|
|
||||||
for param,value in enumerate(param_list):
|
|
||||||
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
|
|
||||||
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
|
|
||||||
# continue
|
|
||||||
if (value is not None):
|
|
||||||
#print("recalling layer %s param %s: value %s" % (layer,param,value))
|
|
||||||
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
|
|
||||||
|
|
||||||
if self.get('feedback_active') is not None:
|
|
||||||
self.pc.data.feedback_active = self.get('feedback_active',self.pc.data.feedback_active)
|
|
||||||
if self.pc.data.feedback_active:
|
|
||||||
self.pc.actions.call_method_name('enable_feedback')
|
|
||||||
else:
|
|
||||||
self.pc.actions.call_method_name('disable_feedback')
|
|
||||||
|
|
||||||
if self.get('x3_as_speed') is not None:
|
|
||||||
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
|
|
||||||
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
|
|
||||||
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
|
|
||||||
else:
|
|
||||||
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
|
|
||||||
|
|
||||||
for (layer, speed) in enumerate(self.get('shader_speeds',[])):
|
|
||||||
if speed is not None:
|
|
||||||
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
|
|
||||||
|
|
||||||
if self.get('strobe_amount') is not None:
|
|
||||||
self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
|
|
||||||
|
|
||||||
from data_centre.plugin_collection import AutomationSourcePlugin
|
|
||||||
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
|
|
||||||
#print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
|
|
||||||
plugin.recall_frame_data(self.get(plugin.frame_key))
|
|
||||||
|
|
||||||
def get_active_shader_names(self):
|
def get_active_shader_names(self):
|
||||||
s = ""
|
s = ""
|
||||||
if self.get('selected_shader_slots') is None:
|
if self.has('selected_shader_slots'):
|
||||||
return ['-']*3
|
return ['-']*3
|
||||||
if self.get('selected_shader') is not None:
|
if self.has('selected_shader'):
|
||||||
return [ shader['name'].strip() for shader in self.get('selected_shader') ]
|
return [ shader['name'].strip() for shader in self.get('selected_shader') ]
|
||||||
return [ self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-'\
|
return [ self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-'\
|
||||||
for layer,x in enumerate(self.get('selected_shader_slots',[None]*3))
|
for layer,x in enumerate(self.get('selected_shader_slots',[None]*3))
|
||||||
@@ -111,26 +76,7 @@ class Frame:
|
|||||||
# list the recorded shader info in compact format
|
# list the recorded shader info in compact format
|
||||||
names = self.get_active_shader_names()
|
names = self.get_active_shader_names()
|
||||||
for layer in range(0,3): # number of shader layers
|
for layer in range(0,3): # number of shader layers
|
||||||
s = "%s " % layer
|
s = self.get_shader_layer_summary(layer)
|
||||||
s += "["
|
|
||||||
s += self.pc.display.get_compact_indicators([\
|
|
||||||
(i==self.get('selected_shader_slots',[-1]*3)[layer]) or\
|
|
||||||
(self.get('selected_shader') is not None and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name'])\
|
|
||||||
for i in range(10)\
|
|
||||||
])
|
|
||||||
s += "]"
|
|
||||||
|
|
||||||
if self.get('layer_active_status') is not None:
|
|
||||||
s += " %s " % (self.get('layer_active_status',['-']*3)[layer])
|
|
||||||
|
|
||||||
if self.get('selected_shader'):
|
|
||||||
s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag','').strip())
|
|
||||||
|
|
||||||
s += " " + self.get_shader_param_summary(layer) + " "
|
|
||||||
|
|
||||||
if self.get('shader_speeds') is not None:
|
|
||||||
s += self.pc.display.get_speed_indicator(self.get('shader_speeds',[0.0]*3)[layer])
|
|
||||||
|
|
||||||
summary.append(s)
|
summary.append(s)
|
||||||
|
|
||||||
# handle summarising the rest of the recorded shader info, two-to-a-line where possible
|
# handle summarising the rest of the recorded shader info, two-to-a-line where possible
|
||||||
@@ -140,6 +86,18 @@ class Frame:
|
|||||||
if key in ["selected_shader","layer_active_status","shader_params","shader_speeds","selected_shader_slots"]:
|
if key in ["selected_shader","layer_active_status","shader_params","shader_speeds","selected_shader_slots"]:
|
||||||
# skip these as dealt with above
|
# skip these as dealt with above
|
||||||
pass
|
pass
|
||||||
|
elif key in ['shader_modulation_levels']:
|
||||||
|
for layer in range(3):
|
||||||
|
o = ""
|
||||||
|
for slot in range(4):
|
||||||
|
sl = 'ABCD'[slot]
|
||||||
|
if slot != self.pc.shaders.selected_modulation_slot:
|
||||||
|
sl = sl.lower()
|
||||||
|
o+= sl + "["
|
||||||
|
for param in range(4):
|
||||||
|
o += self.pc.display.get_bar(d[layer][param][slot])
|
||||||
|
o+= "] "
|
||||||
|
summary.append("Shader layer %s: %s"%(layer,o))
|
||||||
elif key in ["WJSendPlugin"]:
|
elif key in ["WJSendPlugin"]:
|
||||||
# tends to be heavy so save it for later
|
# tends to be heavy so save it for later
|
||||||
# TODO: ask plugin to format the data for summary?
|
# TODO: ask plugin to format the data for summary?
|
||||||
@@ -161,6 +119,31 @@ class Frame:
|
|||||||
|
|
||||||
return summary
|
return summary
|
||||||
|
|
||||||
|
def get_shader_layer_summary(self, layer):
|
||||||
|
s = "%s%s" % (layer, " " if layer != self.pc.data.shader_layer else ">")
|
||||||
|
s += "["
|
||||||
|
s += self.pc.display.get_compact_indicators([\
|
||||||
|
(i==self.get('selected_shader_slots',[-1]*3)[layer]) or\
|
||||||
|
(self.has('selected_shader') and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name'])\
|
||||||
|
for i in range(10)\
|
||||||
|
])
|
||||||
|
s += "]"
|
||||||
|
|
||||||
|
if self.has('layer_active_status'):
|
||||||
|
s += " %s " % (self.get('layer_active_status',['-']*3)[layer])
|
||||||
|
|
||||||
|
if self.get('selected_shader'):
|
||||||
|
s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag','').strip())
|
||||||
|
|
||||||
|
s += " " + self.get_shader_param_summary(layer) + " "
|
||||||
|
|
||||||
|
if self.has('shader_speeds'):
|
||||||
|
s += self.pc.display.get_speed_indicator(self.get('shader_speeds',[0.0]*3)[layer])
|
||||||
|
|
||||||
|
return s
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def get_shader_param_summary(self, layer):
|
def get_shader_param_summary(self, layer):
|
||||||
if self.get('shader_params') is None:
|
if self.get('shader_params') is None:
|
||||||
return ""
|
return ""
|
||||||
@@ -181,9 +164,9 @@ class Frame:
|
|||||||
self.recall_frame_params()
|
self.recall_frame_params()
|
||||||
|
|
||||||
for layer in range(3):
|
for layer in range(3):
|
||||||
if preset.get('selected_shader_slots') is not None: # deprecated/compatibility
|
if preset.has('selected_shader_slots'): # deprecated/compatibility
|
||||||
self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.get('selected_shader_slots')[layer]))
|
self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.get('selected_shader_slots')[layer]))
|
||||||
elif preset.get('selected_shader') is not None and preset.get('selected_shader')[layer] is not None:
|
elif preset.has('selected_shader') and preset.get('selected_shader')[layer] is not None:
|
||||||
# match selected shader to a slot and call that back if it exists
|
# match selected shader to a slot and call that back if it exists
|
||||||
found = False
|
found = False
|
||||||
for slot,shader in enumerate(self.pc.data.shader_bank_data[layer]):
|
for slot,shader in enumerate(self.pc.data.shader_bank_data[layer]):
|
||||||
@@ -195,6 +178,13 @@ class Frame:
|
|||||||
self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.get('selected_shader')[layer].copy()
|
self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.get('selected_shader')[layer].copy()
|
||||||
self.pc.shaders.load_selected_shader()
|
self.pc.shaders.load_selected_shader()
|
||||||
|
|
||||||
|
if preset.has('shader_modulation_levels'):
|
||||||
|
for layer in range(3):
|
||||||
|
for param in range(4):
|
||||||
|
for slot in range(4):
|
||||||
|
level = preset.get('shader_modulation_levels')[layer][param][slot]
|
||||||
|
self.pc.shaders.set_param_layer_slot_modulation_level(param, layer, slot, level)
|
||||||
|
|
||||||
for (layer, active) in enumerate(preset.get('layer_active_status',[])):
|
for (layer, active) in enumerate(preset.get('layer_active_status',[])):
|
||||||
# print ("got %s layer with status %s " % (layer,active))
|
# print ("got %s layer with status %s " % (layer,active))
|
||||||
if active=='▶':
|
if active=='▶':
|
||||||
@@ -202,6 +192,44 @@ class Frame:
|
|||||||
else:
|
else:
|
||||||
self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
|
self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
|
||||||
|
|
||||||
|
def recall_frame_params(self):
|
||||||
|
#print("recall_frame_params got: %s" % preset.get('shader_params'))
|
||||||
|
for (layer, param_list) in enumerate(self.get('shader_params',[])):
|
||||||
|
if param_list:
|
||||||
|
for param,value in enumerate(param_list):
|
||||||
|
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
|
||||||
|
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
|
||||||
|
# continue
|
||||||
|
if (value is not None):
|
||||||
|
#print("recalling layer %s param %s: value %s" % (layer,param,value))
|
||||||
|
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
|
||||||
|
|
||||||
|
if self.has('feedback_active'):
|
||||||
|
self.pc.data.feedback_active = self.get('feedback_active',self.pc.data.feedback_active)
|
||||||
|
if self.pc.data.feedback_active:
|
||||||
|
self.pc.actions.call_method_name('enable_feedback')
|
||||||
|
else:
|
||||||
|
self.pc.actions.call_method_name('disable_feedback')
|
||||||
|
|
||||||
|
if self.has('x3_as_speed'):
|
||||||
|
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
|
||||||
|
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
|
||||||
|
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
|
||||||
|
else:
|
||||||
|
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
|
||||||
|
|
||||||
|
for (layer, speed) in enumerate(self.get('shader_speeds',[])):
|
||||||
|
if speed is not None:
|
||||||
|
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
|
||||||
|
|
||||||
|
if self.has('strobe_amount'):
|
||||||
|
self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
|
||||||
|
|
||||||
|
from data_centre.plugin_collection import AutomationSourcePlugin
|
||||||
|
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
|
||||||
|
#print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
|
||||||
|
plugin.recall_frame_data(self.get(plugin.frame_key))
|
||||||
|
|
||||||
def merge(self, frame2):
|
def merge(self, frame2):
|
||||||
from copy import deepcopy
|
from copy import deepcopy
|
||||||
f = deepcopy(self.f) #frame1.copy()
|
f = deepcopy(self.f) #frame1.copy()
|
||||||
@@ -214,10 +242,10 @@ class Frame:
|
|||||||
f['shader_params'] = [[None]*4,[None]*4,[None]*4]
|
f['shader_params'] = [[None]*4,[None]*4,[None]*4]
|
||||||
f['shader_params'][i][i2] = p
|
f['shader_params'][i][i2] = p
|
||||||
|
|
||||||
if frame2.get('feedback_active') is not None:
|
if frame2.has('feedback_active'):
|
||||||
f['feedback_active'] = frame2['feedback_active']
|
f['feedback_active'] = frame2['feedback_active']
|
||||||
|
|
||||||
if frame2.get('x3_as_speed') is not None:
|
if frame2.has('x3_as_speed'):
|
||||||
f['x3_as_speed'] = frame2.get('x3_as_speed')
|
f['x3_as_speed'] = frame2.get('x3_as_speed')
|
||||||
|
|
||||||
if f.get('shader_speeds') is None:
|
if f.get('shader_speeds') is None:
|
||||||
@@ -248,15 +276,15 @@ class Frame:
|
|||||||
for i2,p in enumerate(f2):
|
for i2,p in enumerate(f2):
|
||||||
if ignored['shader_params'][i][i2] is not None:
|
if ignored['shader_params'][i][i2] is not None:
|
||||||
f['shader_params'][i][i2] = None
|
f['shader_params'][i][i2] = None
|
||||||
if ignored.get('feedback_active') is not None:
|
if ignored.has('feedback_active'):
|
||||||
f['feedback_active'] = None
|
f['feedback_active'] = None
|
||||||
if ignored.get('x3_as_speed') is not None:
|
if ignored.has('x3_as_speed'):
|
||||||
f['x3_as_speed'] = None
|
f['x3_as_speed'] = None
|
||||||
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds') is not None:
|
if ignored.has('shader_speeds') and frame.has('shader_speeds'):
|
||||||
for i,s in enumerate(frame.get('shader_speeds')):
|
for i,s in enumerate(frame.get('shader_speeds')):
|
||||||
if ignored['shader_speeds'][i] is not None:
|
if ignored['shader_speeds'][i] is not None:
|
||||||
f['shader_speeds'][i] = None
|
f['shader_speeds'][i] = None
|
||||||
if ignored.get('strobe_amount') is not None:
|
if ignored.has('strobe_amount'):
|
||||||
f['strobe_amount'] = None
|
f['strobe_amount'] = None
|
||||||
|
|
||||||
from data_centre.plugin_collection import AutomationSourcePlugin
|
from data_centre.plugin_collection import AutomationSourcePlugin
|
||||||
@@ -274,11 +302,11 @@ class Frame:
|
|||||||
frame = self.f
|
frame = self.f
|
||||||
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
|
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
|
||||||
|
|
||||||
if frame.get('feedback_active') is not None:
|
if self.has('feedback_active'):
|
||||||
return False
|
return False
|
||||||
if frame.get('x3_as_speed') is not None:
|
if self.has('x3_as_speed'):
|
||||||
return False
|
return False
|
||||||
if frame.get('strobe_amount') is not None:
|
if self.has('strobe_amount'):
|
||||||
return False
|
return False
|
||||||
|
|
||||||
for i,f in enumerate(frame['shader_params']):
|
for i,f in enumerate(frame['shader_params']):
|
||||||
@@ -286,7 +314,7 @@ class Frame:
|
|||||||
if p is not None: #ignored['shader_params'][i][i2] is not None:
|
if p is not None: #ignored['shader_params'][i][i2] is not None:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
if frame.get('shader_speeds') is not None:
|
if self.has('shader_speeds'):
|
||||||
for i,f in enumerate(frame['shader_speeds']):
|
for i,f in enumerate(frame['shader_speeds']):
|
||||||
if f is not None:
|
if f is not None:
|
||||||
return False
|
return False
|
||||||
|
|||||||
@@ -34,6 +34,9 @@ class Shaders(object):
|
|||||||
return self.data.settings['shader'].setdefault('modulation_level',
|
return self.data.settings['shader'].setdefault('modulation_level',
|
||||||
[[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)])
|
[[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)])
|
||||||
|
|
||||||
|
def set_modulation_levels(self, levels):
|
||||||
|
self.data.settings['shader']['modulation_level'] = levels
|
||||||
|
|
||||||
def generate_shaders_list(self):
|
def generate_shaders_list(self):
|
||||||
shaders_menu_list = []
|
shaders_menu_list = []
|
||||||
raw_list = self.shaders_menu.generate_raw_shaders_list()
|
raw_list = self.shaders_menu.generate_raw_shaders_list()
|
||||||
@@ -249,7 +252,10 @@ class Shaders(object):
|
|||||||
self.set_param_layer_modulation_level(param, layer, level)
|
self.set_param_layer_modulation_level(param, layer, level)
|
||||||
|
|
||||||
def set_param_layer_modulation_level(self, param, layer, level):
|
def set_param_layer_modulation_level(self, param, layer, level):
|
||||||
self.modulation_level[layer][param][self.selected_modulation_slot] = level
|
self.set_param_layer_slot_modulation_level(param, layer, self.selected_modulation_slot, level)
|
||||||
|
|
||||||
|
def set_param_layer_slot_modulation_level(self, param, layer, slot, level):
|
||||||
|
self.modulation_level[layer][param][slot] = level
|
||||||
self.update_param_layer(param, layer)
|
self.update_param_layer(param, layer)
|
||||||
|
|
||||||
def update_param_layer(self, param, layer):
|
def update_param_layer(self, param, layer):
|
||||||
|
|||||||
Reference in New Issue
Block a user