overhaul mod bank screen (not sure its better tho), lfomodulation and modulation values saved with presets, refactor some frame stuff to make more readable & maintainable

This commit is contained in:
Tristan Rowley
2020-03-08 22:43:06 +00:00
parent 35db76322e
commit 3c93900392
4 changed files with 162 additions and 87 deletions

View File

@@ -282,14 +282,14 @@ class Display(object):
shader = self.shaders.selected_shader_list[self.data.shader_layer]
for i in range(min(4,shader['param_number'])):
"""for i in range(min(4,shader['param_number'])):
display_param = self.format_param_value(self.shaders.selected_param_list[self.data.shader_layer][i])
if display_param == 100:
display_param == 99
self.display_text.insert(END, 'x{}:{:02d}'.format(i, display_param))
self.display_text.insert(END, 'x{}:{:02d}'.format(i, display_param))"""
self.display_text.insert(END, '\n')
for index, slot in enumerate(shader_bank_data):
"""for index, slot in enumerate(shader_bank_data):
name_without_extension = slot['name'].rsplit('.',1)[0]
#self.display_text.insert(END, '{:^6} {:<17} {:<5} '.format(index, name_without_extension[0:17], slot['shad_type']))
self.display_text.insert(END, '{:^2} {:<14} {:<3} '.format(index, name_without_extension[0:14], slot['shad_type']))
@@ -309,20 +309,20 @@ class Display(object):
if current_slot is not None:
self._highlight_this_row(current_slot, gray=not_playing_tag)
self._highlight_this_param(self.shaders.focused_param)
self._highlight_this_param(self.shaders.focused_param) """
# show info about the modulation configuration
#self.display_text.insert(END, "Lyr|1a b c d|2a b c d|3a b c d|4a b c d\n")
self.display_text.insert(END, "Lyr")
for i in range(4):
#self.display_text.insert(END, "Lyr")
"""for i in range(4):
self.display_text.insert(END, "|%s"%i)
for i in range(4):
a = 'abcd'[i]
if i==self.shaders.selected_modulation_slot:
a = a.upper()
self.display_text.insert(END, "%s "%a)
self.display_text.insert(END, "\n")
for layer, modulations in enumerate(self.shaders.modulation_level):
self.display_text.insert(END, "%s "%a)"""
#self.display_text.insert(END, "\n")
"""for layer, modulations in enumerate(self.shaders.modulation_level):
if (layer==self.data.shader_layer):
self.display_text.insert(END, '*')
else:
@@ -333,7 +333,24 @@ class Display(object):
for slot,level in enumerate(levels):
self.display_text.insert(END, ' %s'%self.get_bar(level))
self.display_text.insert(END, ' ')
self.display_text.insert(END, '\n')
self.display_text.insert(END, '\n')"""
for layer in range(3):
o = ""
o += self.data.plugins.fm.get_live_frame().get_shader_layer_summary(layer)
o += "\n Modmatrix:\t"
name = self.shaders.selected_shader_list[layer].get('name').strip()
#o = ""
for slot in range(4):
sl = 'ABCD'[slot]
if slot != self.shaders.selected_modulation_slot:
sl = sl.lower()
o+= sl + "["
for param in range(4):
o += self.get_bar(self.shaders.modulation_level[layer][param][slot])
o+= "] "
self.display_text.insert(END, "%s %s:\t%s\n\n"%(">" if layer==self.data.shader_layer else " ", layer, o))
# todo: this doesnt work but would be a better way to highlight the selected modulation slot/layer

View File

@@ -1,8 +1,8 @@
import math
import data_centre.plugin_collection
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin, DisplayPlugin
from data_centre.plugin_collection import ActionsPlugin, SequencePlugin, DisplayPlugin, AutomationSourcePlugin
class LFOModulationPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin):
class LFOModulationPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin, AutomationSourcePlugin):
MAX_LFOS = 4
@@ -43,6 +43,27 @@ class LFOModulationPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin):
display.display_text.insert(END, "{}\t{}\n".format(self.last_lfo_status[lfo], display.get_bar(self.last_lfo_value[lfo])))
display.display_text.insert(END, "\t%s\n" % self.formula[lfo])
# AutomationSourcePlugin methods
# methods/vars for AutomationSourcePlugin
# a lot of the nitty-gritty handled in parent class, these are for interfacing to the plugin
def get_frame_data(self):
diff = { 'levels': self.level, 'speed': self.speed }
#self.last_record = {}
#print(">>> reporting frame data for rec\n\t%s" % diff)
return diff
def recall_frame_data(self, data):
if data is None:
return
# print(">>>>recall from data:\n\t%s\n" %data)
"""for queue, item in data.items():
if item is not None:
self.send_buffered(queue, item[0], item[1], record = False)"""
if data.get('levels') is not None:
for slot,level in enumerate(data.get('levels')):
self.set_lfo_modulation_level(slot, level)
if data.get('speed') is not None:
self.set_lfo_speed_direct(data.get('speed'))
# ActionsPlugin methods
@property
@@ -58,7 +79,10 @@ class LFOModulationPlugin(ActionsPlugin,SequencePlugin,DisplayPlugin):
self.level[slot] = value
def set_lfo_speed(self, speed):
self.speed = -4*(0.5-(speed))
self.set_lfo_speed_direct(-4*(0.5-(speed)))
def set_lfo_speed_direct(self, speed):
self.speed = speed
def toggle_lfo_active(self):
self.active = not self.active

View File

@@ -27,6 +27,8 @@ class Frame:
def get(self, key, default=None):
return self.f.get(key,default)
def has(self, key):
return self.get(key) is not None
def store_live(self):
frame = {
@@ -37,7 +39,8 @@ class Frame:
'feedback_active': self.pc.shaders.data.feedback_active,
'x3_as_speed': self.pc.shaders.data.settings['shader']['X3_AS_SPEED']['value'],
'shader_speeds': copy.deepcopy(self.pc.shaders.selected_speed_list),
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0
'strobe_amount': self.pc.shaders.data.settings['shader']['STROBE_AMOUNT']['value'] / 10.0,
'shader_modulation_levels': copy.deepcopy(self.pc.shaders.modulation_level)
}
#print("about to call get_plugin_frame_data")
frame.update(self.pc.fm.get_plugin_frame_data())
@@ -56,49 +59,11 @@ class Frame:
self.f = {}
return self
def recall_frame_params(self):
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(self.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if self.get('feedback_active') is not None:
self.pc.data.feedback_active = self.get('feedback_active',self.pc.data.feedback_active)
if self.pc.data.feedback_active:
self.pc.actions.call_method_name('enable_feedback')
else:
self.pc.actions.call_method_name('disable_feedback')
if self.get('x3_as_speed') is not None:
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(self.get('shader_speeds',[])):
if speed is not None:
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if self.get('strobe_amount') is not None:
self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
#print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
plugin.recall_frame_data(self.get(plugin.frame_key))
def get_active_shader_names(self):
s = ""
if self.get('selected_shader_slots') is None:
if self.has('selected_shader_slots'):
return ['-']*3
if self.get('selected_shader') is not None:
if self.has('selected_shader'):
return [ shader['name'].strip() for shader in self.get('selected_shader') ]
return [ self.pc.data.shader_bank_data[layer][x].get('name').strip() if x is not None else '-'\
for layer,x in enumerate(self.get('selected_shader_slots',[None]*3))
@@ -111,26 +76,7 @@ class Frame:
# list the recorded shader info in compact format
names = self.get_active_shader_names()
for layer in range(0,3): # number of shader layers
s = "%s " % layer
s += "["
s += self.pc.display.get_compact_indicators([\
(i==self.get('selected_shader_slots',[-1]*3)[layer]) or\
(self.get('selected_shader') is not None and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name'])\
for i in range(10)\
])
s += "]"
if self.get('layer_active_status') is not None:
s += " %s " % (self.get('layer_active_status',['-']*3)[layer])
if self.get('selected_shader'):
s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag','').strip())
s += " " + self.get_shader_param_summary(layer) + " "
if self.get('shader_speeds') is not None:
s += self.pc.display.get_speed_indicator(self.get('shader_speeds',[0.0]*3)[layer])
s = self.get_shader_layer_summary(layer)
summary.append(s)
# handle summarising the rest of the recorded shader info, two-to-a-line where possible
@@ -140,6 +86,18 @@ class Frame:
if key in ["selected_shader","layer_active_status","shader_params","shader_speeds","selected_shader_slots"]:
# skip these as dealt with above
pass
elif key in ['shader_modulation_levels']:
for layer in range(3):
o = ""
for slot in range(4):
sl = 'ABCD'[slot]
if slot != self.pc.shaders.selected_modulation_slot:
sl = sl.lower()
o+= sl + "["
for param in range(4):
o += self.pc.display.get_bar(d[layer][param][slot])
o+= "] "
summary.append("Shader layer %s: %s"%(layer,o))
elif key in ["WJSendPlugin"]:
# tends to be heavy so save it for later
# TODO: ask plugin to format the data for summary?
@@ -161,6 +119,31 @@ class Frame:
return summary
def get_shader_layer_summary(self, layer):
s = "%s%s" % (layer, " " if layer != self.pc.data.shader_layer else ">")
s += "["
s += self.pc.display.get_compact_indicators([\
(i==self.get('selected_shader_slots',[-1]*3)[layer]) or\
(self.has('selected_shader') and self.pc.data.shader_bank_data[layer][i]['name'] == self.get('selected_shader')[layer]['name'])\
for i in range(10)\
])
s += "]"
if self.has('layer_active_status'):
s += " %s " % (self.get('layer_active_status',['-']*3)[layer])
if self.get('selected_shader'):
s += "{:14.14}".format(self.get('selected_shader')[layer].get('name').replace('.frag','').strip())
s += " " + self.get_shader_param_summary(layer) + " "
if self.has('shader_speeds'):
s += self.pc.display.get_speed_indicator(self.get('shader_speeds',[0.0]*3)[layer])
return s
def get_shader_param_summary(self, layer):
if self.get('shader_params') is None:
return ""
@@ -181,9 +164,9 @@ class Frame:
self.recall_frame_params()
for layer in range(3):
if preset.get('selected_shader_slots') is not None: # deprecated/compatibility
if preset.has('selected_shader_slots'): # deprecated/compatibility
self.pc.actions.call_method_name('play_shader_%s_%s' % (layer, preset.get('selected_shader_slots')[layer]))
elif preset.get('selected_shader') is not None and preset.get('selected_shader')[layer] is not None:
elif preset.has('selected_shader') and preset.get('selected_shader')[layer] is not None:
# match selected shader to a slot and call that back if it exists
found = False
for slot,shader in enumerate(self.pc.data.shader_bank_data[layer]):
@@ -195,6 +178,13 @@ class Frame:
self.pc.shaders.selected_shader_list[self.pc.data.shader_layer] = preset.get('selected_shader')[layer].copy()
self.pc.shaders.load_selected_shader()
if preset.has('shader_modulation_levels'):
for layer in range(3):
for param in range(4):
for slot in range(4):
level = preset.get('shader_modulation_levels')[layer][param][slot]
self.pc.shaders.set_param_layer_slot_modulation_level(param, layer, slot, level)
for (layer, active) in enumerate(preset.get('layer_active_status',[])):
# print ("got %s layer with status %s " % (layer,active))
if active=='':
@@ -202,6 +192,44 @@ class Frame:
else:
self.pc.actions.call_method_name('stop_shader_layer_%s' % layer)
def recall_frame_params(self):
#print("recall_frame_params got: %s" % preset.get('shader_params'))
for (layer, param_list) in enumerate(self.get('shader_params',[])):
if param_list:
for param,value in enumerate(param_list):
#if (ignored is not None and ignored['shader_params'][layer][param] is not None):
# print ("ignoring %s,%s because value is %s" % (layer,param,ignored['shader_params'][layer][param]))
# continue
if (value is not None):
#print("recalling layer %s param %s: value %s" % (layer,param,value))
self.pc.actions.call_method_name('set_the_shader_param_%s_layer_%s_continuous' % (param,layer), value)
if self.has('feedback_active'):
self.pc.data.feedback_active = self.get('feedback_active',self.pc.data.feedback_active)
if self.pc.data.feedback_active:
self.pc.actions.call_method_name('enable_feedback')
else:
self.pc.actions.call_method_name('disable_feedback')
if self.has('x3_as_speed'):
self.pc.data.settings['shader']['X3_AS_SPEED']['value'] = self.get('x3_as_speed',self.pc.data.settings['shader']['X3_AS_SPEED']['value'])
"""if self.data.settings['shader']['X3_AS_SPEED']['value']:
self.data.plugins.actions.call_method_name('enable_x3_as_speed')
else:
self.data.plugins.actions.call_method_name('disable_x3_as_speed')"""
for (layer, speed) in enumerate(self.get('shader_speeds',[])):
if speed is not None:
self.pc.actions.call_method_name('set_shader_speed_layer_%s_amount' % layer, speed)
if self.has('strobe_amount'):
self.pc.actions.set_strobe_amount_continuous(self.get('strobe_amount'))
from data_centre.plugin_collection import AutomationSourcePlugin
for plugin in self.pc.get_plugins(AutomationSourcePlugin):
#print("recalling for plugin %s with data %s" % (plugin, self.get(plugin.frame_key)))
plugin.recall_frame_data(self.get(plugin.frame_key))
def merge(self, frame2):
from copy import deepcopy
f = deepcopy(self.f) #frame1.copy()
@@ -214,10 +242,10 @@ class Frame:
f['shader_params'] = [[None]*4,[None]*4,[None]*4]
f['shader_params'][i][i2] = p
if frame2.get('feedback_active') is not None:
if frame2.has('feedback_active'):
f['feedback_active'] = frame2['feedback_active']
if frame2.get('x3_as_speed') is not None:
if frame2.has('x3_as_speed'):
f['x3_as_speed'] = frame2.get('x3_as_speed')
if f.get('shader_speeds') is None:
@@ -248,15 +276,15 @@ class Frame:
for i2,p in enumerate(f2):
if ignored['shader_params'][i][i2] is not None:
f['shader_params'][i][i2] = None
if ignored.get('feedback_active') is not None:
if ignored.has('feedback_active'):
f['feedback_active'] = None
if ignored.get('x3_as_speed') is not None:
if ignored.has('x3_as_speed'):
f['x3_as_speed'] = None
if ignored.get('shader_speeds') is not None and frame.get('shader_speeds') is not None:
if ignored.has('shader_speeds') and frame.has('shader_speeds'):
for i,s in enumerate(frame.get('shader_speeds')):
if ignored['shader_speeds'][i] is not None:
f['shader_speeds'][i] = None
if ignored.get('strobe_amount') is not None:
if ignored.has('strobe_amount'):
f['strobe_amount'] = None
from data_centre.plugin_collection import AutomationSourcePlugin
@@ -274,11 +302,11 @@ class Frame:
frame = self.f
if self.DEBUG_FRAMES: print("is_frame_empty: got frame\t%s" % frame)
if frame.get('feedback_active') is not None:
if self.has('feedback_active'):
return False
if frame.get('x3_as_speed') is not None:
if self.has('x3_as_speed'):
return False
if frame.get('strobe_amount') is not None:
if self.has('strobe_amount'):
return False
for i,f in enumerate(frame['shader_params']):
@@ -286,7 +314,7 @@ class Frame:
if p is not None: #ignored['shader_params'][i][i2] is not None:
return False
if frame.get('shader_speeds') is not None:
if self.has('shader_speeds'):
for i,f in enumerate(frame['shader_speeds']):
if f is not None:
return False

View File

@@ -34,6 +34,9 @@ class Shaders(object):
return self.data.settings['shader'].setdefault('modulation_level',
[[[0.0,0.0,0.0,0.0] for i in range(4)] for i in range(3)])
def set_modulation_levels(self, levels):
self.data.settings['shader']['modulation_level'] = levels
def generate_shaders_list(self):
shaders_menu_list = []
raw_list = self.shaders_menu.generate_raw_shaders_list()
@@ -249,7 +252,10 @@ class Shaders(object):
self.set_param_layer_modulation_level(param, layer, level)
def set_param_layer_modulation_level(self, param, layer, level):
self.modulation_level[layer][param][self.selected_modulation_slot] = level
self.set_param_layer_slot_modulation_level(param, layer, self.selected_modulation_slot, level)
def set_param_layer_slot_modulation_level(self, param, layer, slot, level):
self.modulation_level[layer][param][slot] = level
self.update_param_layer(param, layer)
def update_param_layer(self, param, layer):